Cazedy
One of Freddy's beloved
- Joined
- Jan 24, 2004
- Messages
- 229
Hey Mark!
Nice to see you on FH
As for my question, it's about what kind of reward system you have planned for the people who do like keep taking etc but are more focused on fighting the other realms as solo, duo, smaller group and full group vs group? I know you've said that you want a horizontal progression which is cool, but trying to poke if we might see something as cool as the Realm Ranks you had in daoc? Even if you completely remove the rewards(as RA's etc).
A hard to reach(something like pre NF RRs) ranking system based on kills would be so nice to see for people who will spend loads of time doing what they love and get something to show for it.
Just quoted two other people who expressed some of what i feel as well.
I'm really excited about CU and i do have faith in what ever you have in mind, but some more feedback on the subject would be much appreciated!
Nice to see you on FH
As for my question, it's about what kind of reward system you have planned for the people who do like keep taking etc but are more focused on fighting the other realms as solo, duo, smaller group and full group vs group? I know you've said that you want a horizontal progression which is cool, but trying to poke if we might see something as cool as the Realm Ranks you had in daoc? Even if you completely remove the rewards(as RA's etc).
A hard to reach(something like pre NF RRs) ranking system based on kills would be so nice to see for people who will spend loads of time doing what they love and get something to show for it.
Just quoted two other people who expressed some of what i feel as well.
I liked the visual repesentation of what realm ranks did with DAOC.. with the titles. When you fought people, you would notice their rank and that meant alot (rank means nothing these days). Also it was an indication of how much time you put into a charater in RVR.
In GW2 i solo'd alot on my thief in the early days, and even after shit loads of kills I had nothing to show for it, nothing to indicate that I had killed alot of people etc. It felt like a FPS where everyone is equal. I dont care for the added stats or RAS, but atleast let people see an indication of how experienced you have played that char with some system.
Agree with this, the titles were more important than the actual RAs imo, it was a semi-measure of recognition and e-peen. RAs (imo at least) were not too far away from items in wow, where time = power. From the blog it sounds like he is just wanting to implement the /title menu from daoc that just tracks your total kills/towers etc.
I would prefer something that's not just cumulative over the lifetime of the character though, like Faction Points in UO (1 kill gives +1 point, while a death -1 point, and a title depending on your number of points) or Arena rating in WoW.
That was one of the reasons I was bored with sPvP in GW2 as well, it seems petty but it seems to matter
No PvE seem weird, but I guess it could work.
I'm really excited about CU and i do have faith in what ever you have in mind, but some more feedback on the subject would be much appreciated!