Camelot Unchained

Mark Jacobs

The real MJ
Joined
Apr 16, 2013
Messages
63
Welcome to Freddyshouse :)

As for questions i'm sure people will come up with some good ones with the more info you guys release on CU, would be nice if you or another CSE member could drop by now and again to answer some of them.

Edit: trying to ponder some now myself
Thanks, I think we can arrange that.
 

Kyrana

Regular Freddie
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Apr 16, 2013
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156
Now those of you that were on the fence come join us in the Kickstarter backers forum!!! :)
 

Mark Jacobs

The real MJ
Joined
Apr 16, 2013
Messages
63
Hi Mark!

How do you envision the tank role in RvR? Would be nice to see a return of the original Guard mechanic from DAoC.

Have you decided on a group size?
We need to give the tank class plenty of loving in an RvR-focused game for obvious reasons. As to the Guard mechanic or anything else, that's something that we will work out over the course of the Kickstarter. That's also one of the reasons I've been cautious in the number of classes that I'm saying will be in at launch. We need to make sure that each is special, fun and with a very well-defined role. Anything else is pointless.
 

Mark Jacobs

The real MJ
Joined
Apr 16, 2013
Messages
63
Also will there be a speed class like the Mincer,bard,skald? Without a speed class the game will just be a 100vs100vs100 zerg standoff like Guild wars 2 is.
Speed class is 99% confirmed as the 4th of 5 classes per realm at launch. The only reason it is not 100% is, well, I'm trying to not repeat mistakes of the past. :)
 

bainteor

Banned
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Apr 20, 2011
Messages
482
Mark, if it really is you, don't worry about Raven, that's just the way he is.

I am certainly impressed with your commitment and passion for the project. I hope you get the backers that you deserve. DAoC still is the best PvP game around and I certainly believe that you deserve the chance to emulate that in another game.
 

Mark Jacobs

The real MJ
Joined
Apr 16, 2013
Messages
63
I have a question regarding the dragon artwork CSE released and something I read in one of the news letters:

"what if our world’s dragons were a mere reflection of what these beings are in their own reality? In addition, what if in their dimension their technology is what we call magic? Then, what if a cataclysmic event pierced the walls (Veil) and the power from that dimension flooded our world – a world with no magic, wizards, and dragons?" - Camelot Unchained News

Where do Dragons fit in if there is no PVE? what will the rewards be if there is no gear grinding/farming? will each realm have their own unique/named dragon?


p.s needs more dragon! everyone loves dragons

And that dear BloodOmen is one of the keys to the backstory which I will talk about in an update next week.

I like dragons too, been wearing one around my neck for more than 20 years as a nod to my 2nd MUD, Dragon's Gate.
 

BloodOmen

I am a FH squatter
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And that dear BloodOmen is one of the keys to the backstory which I will talk about in an update next week.

I like dragons too, been wearing one around my neck for more than 20 years as a nod to my 2nd MUD, Dragon's Gate.

Great, looking forward to next week in that case :)
 

Mark Jacobs

The real MJ
Joined
Apr 16, 2013
Messages
63
Mark, if it really is you, don't worry about Raven, that's just the way he is.

I am certainly impressed with your commitment and passion for the project. I hope you get the backers that you deserve. DAoC still is the best PvP game around and I certainly believe that you deserve the chance to emulate that in another game.
Thanks! It's all good with Raven and other people who might/do criticize me or my games. As long as it doesn't turn really nasty and I'm allowed to speak without having to toss people under busses, it's all good. I know I'm not perfect and never will be but I really do love making games and I'm so not ready to retire.

And it's really me. Easy enough for a mod to verify or anybody who has backed our Kickstarter can send me an email through the system and I'll respond. :)
 

Dutch_NS

Can't get enough of FH
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Messages
608
Speed class is 99% confirmed as the 4th of 5 classes per realm at launch. The only reason it is not 100% is, well, I'm trying to not repeat mistakes of the past. :)

Sweet :p The norse realm needs a Beserker tho! Givf doublefrost spammers!!
 

Gwadien

Uneducated Northern Cretin
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I don't really expect you to answer this tbh, but...

If money wasn't a factor, would have you involved PvE into this game? - Because in many peoples eyes, the community of DAOC was a prime reason why it was so successful, and most of that community was built up over the tedious leveling that took place, and therefore you may put off quite a lot of those older and more casual players from the earlier days...

Or is it your intention to creating a game focused on the 'later' players, who purely played it for the RvR, I mean, I call myself a RvR player, but I did enjoy sitting back on an alt, learning to play something different, when in my eyes this is looking like a FPS, in the sense that I come on for a bit, blast a few heads, then come off... potentially in my PoV making it a short term MMO, or do you not mind if people treat it as such?
 

bainteor

Banned
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Thanks! It's all good with Raven and other people who might/do criticize me or my games. As long as it doesn't turn really nasty and I'm allowed to speak without having to toss people under busses, it's all good. I know I'm not perfect and never will be but I really do love making games and I'm so not ready to retire.

And it's really me. Easy enough for a mod to verify or anybody who has backed our Kickstarter can send me an email through the system and I'll respond. :)

What you should realise is that you contributed greatly to a game that brought a lot of happiness to thousands of people and for that you can be proud. Nothing that anyone says can take that away from you.

I may aswell ask you a question whilst you are here. In my opinion, the distribution of the main abilities over the different classes for each realm was done very well, and it's one of the great overlooked subtleties of DAoC. It made it very interesting in terms of playing different characters and also changing the group setup for each realm. For example (I am sure you are aware of this anyway but I'll just explain to clarify my point), celerity was given to Healers on Midgard (a support class), Paladins on Albion (a tank class) and Wardens on Hibernia (a hybrid). Will something similar occur in Camelot Unchained?
 

Raven

Fuck the Tories!
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Now those of you that were on the fence come join us in the Kickstarter backers forum!!! :)

I think I most probably will after the crafting explanation. Though waiting to hear a bit more about heavy tanks first now :)
 

Mark Jacobs

The real MJ
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Messages
63
I don't really expect you to answer this tbh, but...

If money wasn't a factor, would have you involved PvE into this game? - Because in many peoples eyes, the community of DAOC was a prime reason why it was so successful, and most of that community was built up over the tedious leveling that took place, and therefore you may put off quite a lot of those older and more casual players from the earlier days...

>>>>If money, time, balance, monetization system and need for a publisher weren't issues, of course I would love to have both just as we did with Dark Age of Camelot. I would focus on RvR and let another team focus on the PvE but it doesn't work that way. I don't want to spend 5+ years making an MMORPG, I don't want to make an FTP MMO (though I don't have a problem with those that do) as I just want to make a very fun, RvR-focused game and take a ton of chances at the same time. With CU, I can take chances like The Depths and with other things we are going to announce. I'm not making this game to make a themepark, casual or mass market oriented game, I want to focus on making an outstanding RvR-focused game.

Or is it your intention to creating a game focused on the 'later' players, who purely played it for the RvR, I mean, I call myself a RvR player, but I did enjoy sitting back on an alt, learning to play something different, when in my eyes this is looking like a FPS, in the sense that I come on for a bit, blast a few heads, then come off... potentially in my PoV making it a short term MMO, or do you not mind if people treat it as such?
>>>>This game is really focused on both RvR-players and crafters at the same time. It's a weird sounding mix but I think it can work out very well. It's different but the more that I thought about where this game could go with that mix, the more excited I got.
 
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Mark Jacobs

The real MJ
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Apr 16, 2013
Messages
63
I think I most probably will after the crafting explanation. Though waiting to hear a bit more about heavy tanks first now :)
I hope so. I think you'll find the housing/building update interesting later this week (unless something goes wrong).

We should also have a new race to show off in an hour or so. Not sure where she fits in yet but she is interesting.
 

BloodOmen

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>>>>This game is really focused on both RvR-players and crafters at the same time. It's a weird sounding mix but I think it can work out very well. It's different but the more that I thought about where this game could go with that mix, the more excited I got.

Given the focus on crafting does that mean we'll be seeing DAOC like stat caps? or will we see a more Warhammer stat where there werent really any caps per say thus allowing crafters to always have use for their craft as opposed to someone getting like:

75/75 str
75/75 con
75/75 dex

etc, basically stopping progression dead as far as stats go?
 

Gwadien

Uneducated Northern Cretin
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I hope so. I think you'll find the housing/building update interesting later this week (unless something goes wrong).

We should also have a new race to show off in an hour or so. Not sure where she fits in yet but she is interesting.

She?!

You're making a race that can only be female, I bet it has big bewbs!
 

Mark Jacobs

The real MJ
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Messages
63
Given the focus on crafting does that mean we'll be seeing DAOC like stat caps? or will we see a more Warhammer stat where there werent really any caps per say thus allowing crafters to always have use for their craft as opposed to someone getting like:

75/75 str
75/75 con
75/75 dex

etc, basically stopping progression dead as far as stats go?
Right now my thinking is a soft-cap system for all stats and abilities but this is something we will continue to talk about over the next few months, let alone years. I think a soft-cap with slow progression is the best way to go but like I said, I'm not committed to this yet.
 

Dutch_NS

Can't get enough of FH
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There need to be alot of rvr rewards in order for people to keep playing like realm ranks and realm abilities. Without pve it could get boring fast. I played 10+ hours rvr from release i was the first to hit Realm Rank 10 on the Nightshade but without rewards i dont think i would even played that much and push on for that rank.
 

BloodOmen

I am a FH squatter
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Right now my thinking is a soft-cap system for all stats and abilities but this is something we will continue to talk about over the next few months, let alone years. I think a soft-cap with slow progression is the best way to go but like I said, I'm not committed to this yet.

Fair enough :)
 

Gwadien

Uneducated Northern Cretin
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There need to be alot of rvr rewards in order for people to keep playing like realm ranks and realm abilities. Without pve it could get boring fast. I played 10+ hours rvr from release i was the first to hit Realm Rank 10 on the Nightshade but without rewards i dont think i would even played that much and push on for that rank.
I agree with this completely, don't make the mistake that they made on GW2!

Here's your RA abilities lads, now you can PVE in RVR better!
 

Mark Jacobs

The real MJ
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There need to be alot of rvr rewards in order for people to keep playing like realm ranks and realm abilities. Without pve it could get boring fast. I played 10+ hours rvr from release i was the first to hit Realm Rank 10 on the Nightshade but without rewards i dont think i would even played that much and push on for that rank.
I couldn't agree more Dutch and I'll add that the rewards have to be more than just another ability. I hate the word "holistically" but we do need to look at the entire game and see how we can get creative without rewards, drops and pats on the head. That's part of what I've been spending a lot of time thinking about in terms of progressions and frankly, fun.
 

Mr Kevin Stares-Darbon

Regular Freddie
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Apr 12, 2013
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47
i've been thinking about this and posting about it on the backers comment stream.

What can I invest specifically in the character - other than cosmetic fluff - that makes me proud of my character itself.

On wow, with my 85 warlock i was proud of him specifically. he had top tier armors from the last raid dungeon - purple everywhere - with a stat line buffage that almost required the invention of new names for really big numbers. he could stomp over high level elites that other more casual players trembled in fear of and - cosmetically - some of his stuff was rarely shiny!!!

What is it in a horizontal progression that I can invest in my character that gives me this same sense of pride and a feeling that i invested time and effort appropriately to gain these, er, things?

thats the only thing that confuses me about horizontal progression
 

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