Mr Kevin Stares-Darbon
Regular Freddie
- Joined
- Apr 12, 2013
- Messages
- 47
well, here is my understanding of the system at the moment from what I have seen.
You won't be killing monster a in 20 seconds, skinning it in 10 - rinse repeat. That isn't whats going to happen afaik.
I believe people are thinking about these systems in too traditional a way.
Mark has hinted more that, if you want animal leathers you will lay animal traps in various spots which won't instantly yield a trapped animal.
More like, you come back in a few hours and see if you trapped anything. Then, if you did trap some, you try to take them to a place where you can skin them and treat them to make leathers.
There is not going to be a material grind in the old sense, or an ingredient gather and skill click sort of crafting system.
Its more in the vein of setting machines/objects at the correct harvesting points and ten coming back to check of them at intervals, and maybe even prepare defenses or hire warrior classes to look after your interests, e.t.c.
Then, once you have built a workshop with the correct tools in it, you can start to treat, cut, shape, form and combine them into a weapon in a process that is more involving, more tailorable and more interesting than a 70 second wait for an item with quality/durability etc affected by an rng.
This game has the principles of daoc at its core, but in many ways not the same implementation.
You won't be killing monster a in 20 seconds, skinning it in 10 - rinse repeat. That isn't whats going to happen afaik.
I believe people are thinking about these systems in too traditional a way.
Mark has hinted more that, if you want animal leathers you will lay animal traps in various spots which won't instantly yield a trapped animal.
More like, you come back in a few hours and see if you trapped anything. Then, if you did trap some, you try to take them to a place where you can skin them and treat them to make leathers.
There is not going to be a material grind in the old sense, or an ingredient gather and skill click sort of crafting system.
Its more in the vein of setting machines/objects at the correct harvesting points and ten coming back to check of them at intervals, and maybe even prepare defenses or hire warrior classes to look after your interests, e.t.c.
Then, once you have built a workshop with the correct tools in it, you can start to treat, cut, shape, form and combine them into a weapon in a process that is more involving, more tailorable and more interesting than a 70 second wait for an item with quality/durability etc affected by an rng.
This game has the principles of daoc at its core, but in many ways not the same implementation.