Camelot Unchained

old.Tohtori

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That's basically the problem here; everything is very vague.

Most the things he talks about are in denial(not that kind); "there won't be pve, there won't be this, there won't be that" and there's little actual promise. This is usually, not always, but usually a sign that they don't really know yet. That's no basis to throw millions to a project.

I'd gladly say "this is going to be great" if i heard facts(without snappy comments and lols interrupting his message like this) and not "won't have's".

Also if you don't hear facts, it's usually due to what Ctuchik is saying; hype.

For example; what facts about the game you have that make it an "old school rvr hardcore mmo"?
 

BloodOmen

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lZNkbDJ.jpg


/WINNING
 

Muylaetrix

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Tasa!

They speak of stretch goals atleast, I assume come the end of the pledge/kickstarter if they go above what they were hoping for they give extras. PvE I don't care that much about given what jacobs has said about the vale/depths, such dungeons sound rather fun :p especially being able to build traps and shit to use against the other realms.

i think the idea of playing the equivalent of a 'HighLord' (moehahha i just wiped a raid) or 'poltergeist' (rofl, i just 'feared' a healer of that bridge) or crafter (watch that bridge collapse... with the party that was crossing it) sounds great :p

no pve doesn't mean no monsters/mobs, it just means that they don't drop gear or give XP/RP (unless it is controlled by a player) is great. then why fight them ? because they are between you and the mine/crafting resource you want.
 

BloodOmen

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http://massively.joystiq.com/2013/04/13/mark-jacobs-on-the-coming-f2p-apocalypse/

Mark Jacobs isn't jumping on the free-to-play bandwagon like most of his MMO-making contemporaries. The Camelot Unchained developer and former Dark Age of Camelot head honcho predicted a F2P "apocalypse" in a recent interview with VG247.
You know, free-to-play is just another model, and just like every other model in the industry, it will hold its special little place for a while but then there will be consequences. Those consequences in a few years will be a bit of an apocalypse.

You're going to see a lot of developers shutting down, and you're going to see a lot of publishers going, oh yeah maybe spending $20 million on a free-to-play game wasn't the best idea ever. That's part of the reason, but the other reason is equally as important, that if you go free-to-play, you really have to compete with every other free-to-play game out there.​
Camelot Unchained, which recently passed the halfway point of its $2 million Kickstarter goal, will be a "niche subscription game," which Jacobs says will allow his studio to focus on creating content for a more desirable audience.

The subscription model "allows us to focus our game on the people who want to pay for it, and are willing to pay for it," Jacobs explains. "I'll take a smaller subscription base that is dedicated, is energized and is excited to play our game, and to work with our game, than ten times that base where I have to deal with a lot of people who really don't care."
 

cog

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I almost don't want to let myself get excited for this, although the view on subscriptions is refreshing to hear.
 

Ctuchik

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All the answers to that can be found and referenced in the unofficial faq, who's link I posted earlier

I've read parts of it. And it's still very vague without much actual substance to it. Like the CC bit; "there will be CC, but you won't be able to CC someone for a year and a day"..

Uuuh, ok?
 

BloodOmen

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I've read parts of it. And it's still very vague without much actual substance to it. Like the CC bit; "there will be CC, but you won't be able to CC someone for a year and a day"..

Uuuh, ok?

Well, there won't be 1min+ mezzes etc :p most likely they'll be very brief like 10-20 seconds tops.
 

eksdee

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This is what one of the devs said about CC on irc:

[4:26pm] CSE-Tim: knight: we want well coordinated groups to be able to deal with poorly coordinated zergs
[4:26pm] CSE-Tim: CC will be a part of that

I think it's almost impossible for an MMO in today's market to be successful with CC a la DAoC (sadly), but hopefully it's more gracefully implemented and takes more skill to use/co-ordinate than the CC in Warhammer for example.
 

Muylaetrix

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This is what one of the devs said about CC on irc:

[4:26pm] CSE-Tim: knight: we want well coordinated groups to be able to deal with poorly coordinated zergs
[4:26pm] CSE-Tim: CC will be a part of that

I think it's almost impossible for an MMO in today's market to be successful with CC a la DAoC (sadly), but hopefully it's more gracefully implemented and takes more skill to use/co-ordinate than the CC in Warhammer for example.

i think MJ and Co. have stated enough that this will NOT be a game for the masses, hence a monthly subscription. no zerg balls pawning everything !!! (cough GW2). skill + coordination > numbers.

i might struggle and be in trouble :/

fortunately, camping and hiding in locations might be worth it :p
 

Muylaetrix

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Well, there won't be 1min+ mezzes etc :p most likely they'll be very brief like 10-20 seconds tops.

(qcast) stun / debuff / nuke / nuke / (nuke) .. /release :/

no thank you :p at least with an AE mezz, you didn't die before you could act (if you were too low RR to have purge or purge was down or there was no DI running).
 

Muylaetrix

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Well, there won't be 1min+ mezzes etc :p most likely they'll be very brief like 10-20 seconds tops.

i don't think they said that. although you are probably right. then again, if you got mezzed and DH (or equivalent) ran over you, you (and the rest of you) were dead before you could us a skill/qcast anyway when the mezz (got) broke(n ) :p
 
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BloodOmen

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i don't think they said that. although you are probably right. then again, if you got mezzed and DH (or equivalent) ran over you, you (and the rest of you) were dead before you could us a skill/qcast anyway when the mezz (got) broke(n ) :p

Assuming they do have some sort of PBAOE ability in Camelot Unchained I doubt DH or anyone wanting to be DH would do anywhere near as well as they did in OF, people are clued up about PBAOE these days and will simply move out of the box and start spamming ranged interupts etc :p if they get carpet mezzed/bombed however that might be a different story - Mark Jacobs did say CU would have a hard interupt system like DAOC did so unless they have MOC or quickcast they'd likely get 1-2 pbaoe's off tops.
 

Mabs

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just make sure you roll on the side with baseline stun so u can win without having any sort of skill
<3 hibs
 

Raven

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Sorc RR5 + MOC + lifetap

That is all.

Yeah, it's been sort of fixed now.
 

BloodOmen

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I think you forgetting one crucial thing here Mabs in defense of Hibernia :p Midgard had the highest delve PBAOE and still do + 9 second aoe stun (had to spec for it to be fair but still!) mid pbaoe groups were nasty in OF/pre-toa.

Hib was still easymode tho, tis why all the "pro" players rolled there ;D
 

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