Ogrelin Blodig
One of Freddy's beloved
- Joined
- Jan 21, 2004
- Messages
- 439
6,089 backers
$966,778 pledged of $2,000,000 goal
23 days to go
$966,778 pledged of $2,000,000 goal
23 days to go
In the recent videos about combat, Jacobs said he wanted an Archer class but not if he felt it would be OP/lame [in so many words, obviously].
Well people are not interested...they aren't donating...so he is wrong. PvE doesn't need to be a gear grind, it never was in DAOC. There is plenty of room for both pve gear and a crafted alternative.
You will be grinding for gear from PvP too, you don't think crafters will just give the best equipment away do you? Whether it's a token system or a gold system, either way you will be grinding for gear.
As for fins groups, it was faster to do it on your own, only people who didn't have a clue relied on fins lists.
TOA was terrible PvE in the start (already mentioned, thank Mr Jacobs for that!) but it was later toned down and was actually very good, nothing was to far out of reach for anyone and it was a nice break from PvP. People will just log off when they are a bit burnt out, empty servers/game that feels dead ahoy.
Nice touch with the personal insult because you disagree though, very true to form.
I have to re-ask Ravens point; where do the materials for crafting come from? There's always grind.
If the crafters hold all the gear, then you'll be grinding for gold/honor/peanuts to buy that gear, or grinding for items to make that gear.
Then it simply won't get funded
You're twisting what he's said to bash a game that hasn't been made yet. He hasn't released details on crafting, its early days, so who knows, perhaps players will drop them? Thats absurd to criticise something that hasn't even been designed yet.I have to re-ask Ravens point; where do the materials for crafting come from? There's always grind.
If the crafters hold all the gear, then you'll be grinding for gold/honor/peanuts to buy that gear, or grinding for items to make that gear.
He's making a game for himself, as the "no archers since they're op" clearly shows. Which is fine in a sense that you have to like your game, but it won't be succesful if you base it on your preferred mmo gaming style.
Would you say it's ok to make an MMO without PVP? If not, why the other way around?
Thats absurd to criticise something that hasn't even been designed yet.
You're twisting what he's said to bash a game that hasn't been made yet. He hasn't released details on crafting, its early days, so who knows, perhaps players will drop them? Thats absurd to criticise something that hasn't even been designed yet.
Archers, he's said he wants it, but not immediately as he wants to work on the system. What he actually says is he doesn't want a class to have instant stealth. Its not like he's said, "I play a mage so am going to make them uber OP"...
/wave
long time no seen bud ... or actually, we've probably ran into each other daily over the last few weeks as i see you are on Aurora Glade and i'm on Gandara
Look for the white haired human necro with " Gandara recruit [TDA] " (or something in that vain) above his head
good to see you are still around.
I'm not one of those who glee'ing, at anything. I guess my reply goes to both sides. Having a set mind, either way, when we have such little information is plain stupid.
Only way this kind of pvp full game would work is if the whole world is a battlefield and towns/cities change rulers. It can't be the usual "enter battlefield", but a 24/7 battle all the time no breaks.
Interesting that the grind for crafters doesn't change at all and how they're planning on putting in moneysinks, what the point of crafters will be etc.
Also very interesting that they don't have a design yet, that should be done way before kickstarter.
It'll fund eventually sadly.It seems to be plateauing at 40k pledged a day which will mean it won't make it. he needs to admit that he is wrong and look a bit silly in the short term but make a better game for it, or release some previously unknown ideas to boost interest.