Boycot Rvr

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old.mattshanes

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Savage group is tough, high rr alb group can beat them but not many of those are around anymore.

I been hadrian's wall, seen everlast go there face 20-30 albs as a fg.... they kill them all, only see about 1-3 tanks hitting healers or so...savage group is strong but doing things like this make them seem even stronger than they are suppose to be.

Then again i have been in a group killed 5 healers vs a savage group and lost xD
 
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old.windforce

Guest
PR for teh win ^^

3 healers with 3 x PR and 6 x insta heal are hard as hell to kill

if you have enough ppl to put 3-4 attackers on every healer you can win with low RR zerg
 
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thewhitedragon

Guest
its a bit hard to put 3-4 people on a healer when ur all mezzed - what protection do u have for mezz - other than Mega SC - and a bucket load of RA's for Determination 4...

we still do not have a chance..... my infil PA'd a healer Perfectly - done Max Damage as far as i was concerned - and guess what inst Stun - baks off Heals - Dead infil !! - thats without the other healer spamming AOE mezz also - unless u have dx wizzys all with VP, DET, Ubah SC which just on the offchance resisted Mezz who jus happen to all blast similtaniously - u cannot take out the healers, they are to well protected by the savages -

as for the mid comments of try new tactics - like what ?? what tactics are availible when ur Mezzed & getting screwed from behind by a savage....... Please tell me - im Despirate to hear you Obviously Vast Knowledge of War Tactics Ohh Mighty 1 !!!!

Please if u can avail ur knowledge to us we are MORE than welcome to listen & use ur advice.....

as ur obviuosly more intelligent than the Whole of Albion who cannot seem to beat these grps i beg of u - please give us this ur Words of wisdom !
 
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old.mattshanes

Guest
Armsmen or mercs with you should have at least determination 4, determination 4 you can get at rr2 2.

At rr5 you could probably have:

Determination 5
Prevent Flight
Purge
 
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thewhitedragon

Guest
determination doesnt really count when u have 2xhealers spamming AOE mezz - yes it reduces ur chances of getting mezzed & the duration of the mezz - but hey u cannot seriously tell me that u will resist EVERY AE mezz - thats like throwing a hundred coins in the air & trying to catch Every coin with 2 hands
the chances of doing it as less than desireable -
 
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old.mattshanes

Guest
Determination effects the length of it.... not resists, with determination 5 i only get mezzed for 8 seconds max i think with best healer/bard mezz.All i know it flashes right away :E
 
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Maleg_Grumpton

Guest
Originally posted by thewhitedragon
determination doesnt really count when u have 2xhealers spamming AOE mezz - yes it reduces ur chances of getting mezzed & the duration of the mezz - but hey u cannot seriously tell me that u will resist EVERY AE mezz - thats like throwing a hundred coins in the air & trying to catch Every coin with 2 hands
the chances of doing it as less than desireable -
Det5 + half decent resists mean a tank is Mezzed for a 6 - 8 seconds max (then follows 60 second immunity). Even if they're then rooted it's only again for 6 - 8 seconds - hell good tanks don't bother purging Mez / Root, they save it for melee based stuns (slam) cause they last longer.
 
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hangianix

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Originally posted by thewhitedragon
its a bit hard to put 3-4 people on a healer when ur all mezzed - what protection do u have for mezz - other than Mega SC - and a bucket load of RA's for Determination 4...

Hmm, mezz 1st? :)
 
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old.Vae

Guest
On the rare occasion when albs
a) actually have a sorceror
b) get mez off first vs insta mez

The healers all have purge up since this happens so rarely so they just purge and insta mez the albs anyway.
 
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hangianix

Guest
It's the insta mezz thing is bullshit in 70% of the time. They don't need to use instamezz if they get the jump on you and honestly, if a mid grp can kill 4 fg of albs, then they deserve the rps.
 
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Turamber

Guest
Okay from the perspective of a Healer on Midgard/Merlin, here is how you deal with them.

Get body resists. All Healer crowd control magic is body based, which is one of the easiest magic types to cap resists on.

Get Purge and Determination (if your class has it) before all other realm skills (including Lifter :p ). If this needs a respec from your 'levelling' realm skills or passives then so be it.

Healer's can only mezz or stun what they see. Don't just zerg at them in one mass pack, break up and attack from the sides and rear.

Put pets on the Healer. Even grey con pets can interrupt. Some healers have MoC, but that is used up in 30 seconds ... and no healer has quickcast. Having a scout shoot at the healer also works in a similar way.

Be aware that not all healers have insta stuns or insta mezz, and even those that do have a timer on their reuse.

Assign 2-3 tanks or infils to each healer. Assist chains aren't limited to Midgard y'know ;) The ideal time to rush the healer is just after you've been mezzed or stunned and your immunity timer is up.

Oh and stop whining, it gets boring :D


PS. Would add more but my copy of ToA arrived, toodlepip ;)
 
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old.windforce

Guest
if i must give a gold to every alb that doesn't recognise a healer i would be poor
 
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hangianix

Guest
Originally posted by old.windforce
if i must give a gold to every alb that doesn't recognise a healer i would be poor
Such an easy thing, all kobolds and trolls. :D
 
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old.Jeriraa

Guest
Originally posted by old.windforce
if i must give a gold to every alb that doesn't recognise a healer i would be poor

Actually we have warriors pretending to be shammies and healers pretending to be skalds... its not THAT easy to recognize a healer. Its always funny when people stop interrupting me when I pull out my huge glowy and start whacking em.

Its also funny to pretend being mezzed, pick some enemy key class while noone bothers with you and then tell your MA train to /assist. :p
 
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Derric

Guest
Re: Re: Re: Re: Re: Boycot Rvr

Originally posted by kalgarn
lol,just imagine albs rvr'ing in that 70's outfit from that movie :D
i would come back to see that :p

I could RvR in my funky red suit,would that do? o0
 
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Turamber

Guest
Originally posted by froler-mid
hohoho, such strong tips ! ^^


It's things that are obvious to experienced people (in any game, or even *gasp* in real life) that the less experienced don't think of.

As Windforce says, you'd be surprised how many players don't even recognise enemy classes.
 
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froler-mid

Guest
Originally posted by Turamber
It's things that are obvious to experienced people (in any game, or even *gasp* in real life) that the less experienced don't think of.

As Windforce says, you'd be surprised how many players don't even recognise enemy classes.


i was refering too "2-3tanks too each healer". shows how big " fg's" albs got :cool:

(mid group being 4seers and all...)
 
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Graknak

Guest
btw the translations in English suck anyway, from the beginning ac'ers are called Armor Crafters while correct English(thats NOT American-English ^^) is Armour Crafters :D
 
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Balbor

Guest
when you say look at it from a Healer point of view your still forgetting that healer are better suited for Tank/healer groups than clerics (dispite clerics having BOF and spec line af buffs).

Heres a cleric point of view,

Most healers are Dwarfs (start con 80) and even the few norse about are as tough as highlander clerics (con 70). Cleircs can't have det, so being mezz is a killer for us (unless we have purge). However Healers are also able to un-mezz there fellow healers and instent Rezz them 100% in they have the RA. So while mezzing is still effective vs a alb tank group it becomes almost pointless vs a mid one. Even if a healer don't spec any points in pac they still have a 1min+ mezz and 11sec stun at greater range than clerics pour cc. Those that do spec some in pac can instently stun/mezz as soon as they come out of mezz or stun, even if they have 4 assisting tanks on them.

The alb tank group would need to have all its tanks attacking one healer leaving the other 1/2 healer free to heal him. Mid groups also carry shamen which means aoe disease that need to be cleared before any effective healing can be done, making it easyer for there 4 tanks (mainly savages) to cut the cleric down with ease. Even when fully buffed with 1800 hp, with mincer abs and BOF up i wave been killed by assisting savaging withing 3 secs.

Finally healers also offer speed and mana regen to there group, meaning in one class they can offer heals, buffs, speed, mana regen, resist and CC, as apposed to cleric just offering Heals, buffs, resist and pour DDs.

Its all comes down to survivability, both unique lines of mids seer classes are found on caster classes in albion and all realms casters (except BD) cannot survive when fighting against a melee group.
 
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kalgarn

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Re: Re: Re: Re: Re: Re: Boycot Rvr

Originally posted by Derric
I could RvR in my funky red suit,would that do? o0
that would be just scary tbh :(
 
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old.Sko

Guest
well semi-skilled fotm dies to low rr alb group with ra's up even on this patch and 4 relics to back em up. hard fight, but manageable.
 
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old.windforce

Guest
the adds make it impossible

ps. Balbor: end regen is on shaman
 
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hangianix

Guest
Originally posted by old.windforce
ps. Balbor: end regen is on shaman

Did he write anything about end regen on healers? ;)
 
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Kahland

Guest
Originally posted by thewhitedragon
I Think I Speak For ALL Albion When I Say The Savage/Healer Groups Is Really Fuking Albion Off...

We Have Had Enough Of Getting Raped By Them...

For Fuk Sake Mytic NERF THEM NOW !!!!

U Fukign Know That 1fg Mids SHOULD NOT BE ABLE TAKE OUT 4fgs of Albs With BOF up !!!! - But We ALL Know That They Can

PULL UR FINGERS OUT !!!

If All Albion Boycot RVR mytic may get off there Asses & Nerf these groups - as far as the mids are concerned they are fighting against lv 30 Albs, not lv 50, so thankyou Mytic giving away all these FREE Albion RPS - by the time u implement the patch all the mids will b RR10 - and albion will b completly Fuked, ok Even more fuked than u made us already....

why not even things out & give all albions 2x RR levels and maybe this will even things out, as u have left the mids long enough to get AT LEAST that many rps

to Encorage Mytic To Get Off There Arses I Ask All Albion Unite & Boycot RVR until this patch is implemented

YOU ARE ONLY FEEDING THE MIDS WITH FREE RPS

BOYCOT RVR NOW - AND STOP THE MIDS RAPING US !!!

Haha, just make a good organised grp instead of 4 random zerg grps. and you can beat the mids, its not like theyre any good ;E
 
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Turamber

Guest
Originally posted by Balbor
when you say look at it from a Healer point of view your still forgetting that healer are better suited for Tank/healer groups than clerics (dispite clerics having BOF and spec line af buffs).


Sorry Balbor I only say that I'm looking at it from a Healer's point of view because I have one in the US.

It would be a pretty damn boring game if all realms classes were identical, no?

People complain that sorcerers have no life expectancy - but Healers die a lot too ;) Try playing Midgard for a bit and you'll find that sorcerer bolt range mez a real pain in the behind :D
 
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old.Jeriraa

Guest
Originally posted by Balbor
when you say look at it from a Healer point of view your still forgetting that healer are better suited for Tank/healer groups than clerics (dispite clerics having BOF and spec line af buffs).

Heres a cleric point of view,

Most healers are Dwarfs (start con 80) and even the few norse about are as tough as highlander clerics (con 70). Cleircs can't have det, so being mezz is a killer for us (unless we have purge). However Healers are also able to un-mezz there fellow healers and instent Rezz them 100% in they have the RA. So while mezzing is still effective vs a alb tank group it becomes almost pointless vs a mid one. Even if a healer don't spec any points in pac they still have a 1min+ mezz and 11sec stun at greater range than clerics pour cc. Those that do spec some in pac can instently stun/mezz as soon as they come out of mezz or stun, even if they have 4 assisting tanks on them.

The alb tank group would need to have all its tanks attacking one healer leaving the other 1/2 healer free to heal him. Mid groups also carry shamen which means aoe disease that need to be cleared before any effective healing can be done, making it easyer for there 4 tanks (mainly savages) to cut the cleric down with ease. Even when fully buffed with 1800 hp, with mincer abs and BOF up i wave been killed by assisting savaging withing 3 secs.

Finally healers also offer speed and mana regen to there group, meaning in one class they can offer heals, buffs, speed, mana regen, resist and CC, as apposed to cleric just offering Heals, buffs, resist and pour DDs.

Its all comes down to survivability, both unique lines of mids seer classes are found on caster classes in albion and all realms casters (except BD) cannot survive when fighting against a melee group.

Well well, the grass is always greener on the other side...

1st of all: Healers get 1x spec points so they have to specialize like any other class (except maybe infis ;)). Hybrid spec is possible but hardly found in PvP. Its correct when you say an aug/mend healer can still cc but what you dont see is the amount of power the spells take when you have 1-8 pac. I can spreadheal thrice for every 2 stuns.

2nd: As you said Healers are a key class for Midgard groups. If you kill one you cause serious harm to the groups abilities. Why else would those gank groups run with at least 3 healers? The minimum for a half decent RvR group is 2 healers and a shaman.
1 mending/pac and 1 aug/mend Healer + the Shaman with aug/cave.
Now lets see what happens if you kill 1 of them...

* Mend/pac goes down: group looses cc, a serious amount of heals and the power regen - the other healer will be oop in no time.

* Aug/mend goes down: group looses baseline buffs, a good bit of heals and haste

* Shammie goes down: group looses spec buffs and end regen

As you can see the most harm is done when taking out the shaman first. If you then get the aug/mend healer you have stripped the group of almost all buffs. You dont have to kill the mend/pac healer at all... just disable him with a pet or something.

3rd - Survivabilty: NOTHING survives 3-4 tanks for more than a few seconds. I've been killed within the first 3 seconds of a fight by hib melee groups quite a few times and I have nearly 2k hit points when fully buffed! Yes, a healer can soak up immense amounts of damage through insta heals but they only buy you another 10 seconds.


Its right when you say groups with 3 or 4 healers are very tough but wouldnt groups with 3 clerics be that aswell?
 
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old.windforce

Guest
Originally posted by hangianix
Did he write anything about end regen on healers? ;)

yep

Originally posted by Balbor

Finally healers also offer speed and mana regen to there group, meaning in one class they can offer heals, buffs, speed, mana regen, resist and CC, as apposed to cleric just offering Heals, buffs, resist and pour DDs.

here


CC
healer, 44 pac / 31 mend

pro
2 insta heals
2 insta CC forms (mez and stun)
2 forms of aoe CC (mez and stun)
root
asd interrupts enemie casters every 5 seconds (shout)
chain armor
fully buffed: 1900-2000 hp
spreadheals
perfect recovery RA
mana crack

cons
bad damage output
can't solo

sorc, 44 mind / 31 body

pro
bolt ranged mezz
aoe debuff
charm all pets
mez reduction pulse (a whopping 5%) OR speed
mana crack
focus on staff for lower mana usage
self blade turn
aoe root
single target resist debuf
high dex
lifedrain nuke (about 200 damage on decent armor, retrieves 130 hp)

cons
wet tissue armor
1400-1500 hp fully buffed


lets see, what shall i pick if i could start over again....
 
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