Best Albion grp ;)

D

Dom

Guest
In last days, i was thinking about it.... and finally , though on one, but need to be really good played.

so...

3 arsmans
1 sorcer

2 clerics

1 cabalist

1 paladin

I am sure, when you are reading this grp, you are thinking,lol he doesnt write mistrel , we loose speed, sos , and interrupt with mezz and stun... ok, i know this. 1. you dont need speed, sorcer sped + all spriting is total enough. 2. really , you dont need sos, i know is one great ability as offensive/defensive.... but really isnt that needed,3. about the interrupt , one cabalist do this 1000 times better anyone other char.

So , lets start : dmg and offensive , you got 3 arsmans, 2 speced in 2 h , and 1 speced on s/s , to chain guard and slam when you are going yo break mezz on one enemy.

All people is talking all the days, about mercs are very good and blablabla.... but the important is do one high dmg, in few time... 3 arsman atacking at the same time, can do more dmg that another set of melee ( for example 2 merc,friar , for example ).

and to help the tanks on kill , you got the caby that can debuff his onw base dmg, and disease to interrupt, snare, low ws , less str, to the enemys, he helps alot doing disease over the root, when sorc does it.

You got sorcer to mezz, help on kill too, pull agroo,STR/CON debuff!! , root etc... ( remember the sorc will do soo nice dmg with his dd, assisting to the caby, because the have same dmg ressist on drain life, and the caby will debuff for them both ).

You 2 clerics for spread heals,buff, ressist, interrupt and the best defense ability on game, BOF!!!!! ;).

and finally you got the pala, to protect the caster, the s/s arsman can help on this too.
 
K

Kagato.

Guest
Interesting theory, be curious to see it put into practise, i'd be tempted to switch one of the offensive armsman though for a friar, so you have a complete set of resistance buffs, and even more good base buffs to go around for roughly the same damage.

Of cause you lose the Detirmination in doing this though which may be a hindrance.
 
H

hercules-df

Guest
and by the time u get into battle the pally is totally oop, end chant is nowhere near unlimited sprint
 
B

Belomar

Guest
Obviously the Paladin needs crack, something the sorcerer can handily provide.

As for the Cabalist addition, all I can say is yep, yep. ;) However, we can only interrupt until next patch, and the debuff + lifetap combo is getting seriously nerfed in 1.65. :(
 
P

Pin

Guest
Originally posted by hercules-df
and by the time u get into battle the pally is totally oop, end chant is nowhere near unlimited sprint

paladin can give end chant forever. does not need crack.

(and yes, I mean end chant 5, not a gimpy 12chants paladin :p)
 
D

Dom

Guest
Hercules, you have mr 5 from sorcer , + mana pots...

so, the paly wont go oom.
 
P

Pin

Guest
Originally posted by Dom
Hercules, you have mr 5 from sorcer , + mana pots...

so, the paly wont go oom.

and he doesn't need either
 
S

skile

Guest
Originally posted by Kagato.
Interesting theory, be curious to see it put into practise, i'd be tempted to switch one of the offensive armsman though for a friar, so you have a complete set of resistance buffs, and even more good base buffs to go around for roughly the same damage.

Of cause you lose the Detirmination in doing this though which may be a hindrance.

w/o determination? :\
 
D

Dom

Guest
Well, Xeanor ..... basically , if you dont need one theur...and like i said you need INTANT DEATH , and this is only possible with weapon with long time.. like 5.0 or more, so no merc....

Like is hard to undertand my grp, will put one example with reals players.


i want thinking more or less on :

Gunner
Ialkarn
Chuffy
Farek

Tahn/Mindrat
One cabalist (sad to say , or there isnt anough cabys, or noone knows to play them for grp stuff , or are all bad speced )

Therg
Pitonisa/Noret


!!imporant note!! i am not making one post to write the best players, is only one idea about how would be the grp.
 
S

skile

Guest
Thats a good grp btw. But I'd rather see this setup:

2 50 Shield armsmen (saracen or briton! with MoB and high det!)
1 Sorc
2 Clerics
1 Minstrel
1 Pala
1 Offensive tank (merc or 2h-arms)

This is a defensive group, but why not.

In reality you would have 4 attackers here. Whom can use assist. The pala, the offensive tank, the minstrel and the sorc. Should be enough to drop support, might take a while, but I think it will work.

Cause face it, albion DOES NOT have zerkers or savages :p.

This group will face a few problems tho. Castergroups. This will require a lot from the sorc ofc. But should work. And hib groups with 3-4 supportclasses. Might be rough for those 4 attackers to handle. Will require skill (doesn't need to be ma in this case, might be worth it to take 1 support each).
 
S

sigh

Guest
speed 5/sos is'nt nessary for casters, but having 4 tanks in yur groups, its gogin to be needed. + fumbles on merc is nice, after their surport is down, buffbotted savages/zerks/warroirs are still buttfucking your surport. + mercs have bonus against guards which handy v's pbae groups <also pbt>. Caba is lovely, but again another soft target ;(
 
O

old.shotgunstow

Guest
All I'd say is just take the cabby for the 2nd cleric, not the minstrel, then you're sorted :)
 
B

Belomar

Guest
Originally posted by Dom
One cabalist (sad to say , or there isnt anough cabys, or noone knows to play them for grp stuff , or are all bad speced )
The problem, I think, is that the few self-debuffing Cabalists we have (Cabalists are one of the least popular Albion classes) have major problems getting a good RvR group. Albion, just like Mid, is currently in "tank-group-pwns-all" syndrome, which means that even cabalists who do know how to play their chars in a group are left behind at atk when the merc groups move out. ;) Having said that, I'd say Ciclya is perhaps the most prominent Spirit Cabalist on Excalibur.
 
D

Dom

Guest
hmmm, i want cabalist for the Disease... so if no disease = bad speced, because you can spec, 34body, 25 matter, 33 spirit or 25 body, 11 matter,46 spirit.
 
B

Belomar

Guest
I'm specced 46 spirit, 28 body, 4 matter. No nearsight at the moment, mainly cause I used my free single respec to go from the cookie cutter 46 matter, 28 body, 4 spirit template. Once I decide I need the low-level nearsight again, I guess I will go 47 spirit, 24 body, 11 matter.
 
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old.mattshanes

Guest
Tank groups:

3 clerics
1 mins
1 pala
3 thrust mercs

2 clerics
1 pala
1 mins
1 hybrid poler
1 sorc
2 thrust mercs

2 clerics
1 sorc
1 theurg
1 mins
1 pala
2 mercs

I love alb casters don't get me wrong, original poster asked for best group set up so i would say either of these.
 
D

Dom

Guest
Noooooooooooooooooooooooooooooooo!


you need interrupt debuff of lvl 25 in body! :)
 
T

tildson

Guest
2cleric
1minstrel
1sorc
2merc
1pole/theurg
1paladin

--

1cleric
1minstrel
1sorc
1paladin
2merc
2pole

--

1cleric
1minstrel
1theurg
1friar
2merc
1paladin
1sorc

depends on how your server is
 
B

Belomar

Guest
Originally posted by Dom
Noooooooooooooooooooooooooooooooo!


you need interrupt debuff of lvl 25 in body! :)
Nah, the level 19 interrupt debuff works fine, it will interrupt even if it is resisted.

Also, this attack speed debuff is nerfed to not interrupt in future patches.
 
D

Dom

Guest
Well, this is about to discuss more or less the 1st grp, and like you say depend with ur server.In our server, we gor nice arsman, so lets base the grps with them.
 
D

Dom

Guest
agree belomar, but basically the grp, is thinking atm. about how the things are now.
 
R

rure_

Guest
Originally posted by Belomar
Having said that, I'd say Ciclya is perhaps the most prominent Spirit Cabalist on Excalibur.

you arent too shabby yourself :p
 
Z

zmurf

Guest
determ 5 warrior with 50shield 50weap spec will own that group, as 2h armsman get owned by guard ...

interesting theory though ...
 
B

Belomar

Guest
Not all Mid FotM groups have a warrior nowadays, tho. ;) Ask Pandemic!
 
E

Ekydus

Guest
Pin unless I'm mistaken you don't understand Paladins.

They can chant forever.
- Chants take up endurance though. (Not needed, inconvenience however)

They can't End chant forever.
- They need power.
- + It takes up some End. (Not needed but inconvenience nonetheless)

Meaning, either you expect the Paladin to be a pure chant bot, or to be permenantly out of endurance for themselves.

It's hard enough playing as a Paladin as it is, not to be told on top of this to just stand at X spot and do Y event so we can do Z event.
 
K

kin

Guest
Cabby + sorc ( even mind specced ) dd with lifedrains like
chanters. That gives a way to hit hibs in pbaoe cage.
It enhances a totally useless damage class like sorc to a very decent damage dealer compared to other mages. Also gives group 2 pets to stick on enemy healers. Also the ae desease might come in handy.

Think its as good as an xtra tank in group, and more allround.

So

1 mincer with sos and purge
1 pala with fh and purge
1 merc with high det + pf
1 polearms with high det
2 clerics with purge and bof
1 sorc with purge and moc
1 Spirit specced cabby with purge and moc

looks imo like a decent group.

Yes you will lose to mid fotm group or high rr hib group, but might give a decent fight to most others.

I played with ciclya and cerdin and i know the sorc + cabby team can drop a chanter or support class in matter of seconds.
 

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