D
Dom
Guest
In last days, i was thinking about it.... and finally , though on one, but need to be really good played.
so...
3 arsmans
1 sorcer
2 clerics
1 cabalist
1 paladin
I am sure, when you are reading this grp, you are thinking,lol he doesnt write mistrel , we loose speed, sos , and interrupt with mezz and stun... ok, i know this. 1. you dont need speed, sorcer sped + all spriting is total enough. 2. really , you dont need sos, i know is one great ability as offensive/defensive.... but really isnt that needed,3. about the interrupt , one cabalist do this 1000 times better anyone other char.
So , lets start : dmg and offensive , you got 3 arsmans, 2 speced in 2 h , and 1 speced on s/s , to chain guard and slam when you are going yo break mezz on one enemy.
All people is talking all the days, about mercs are very good and blablabla.... but the important is do one high dmg, in few time... 3 arsman atacking at the same time, can do more dmg that another set of melee ( for example 2 merc,friar , for example ).
and to help the tanks on kill , you got the caby that can debuff his onw base dmg, and disease to interrupt, snare, low ws , less str, to the enemys, he helps alot doing disease over the root, when sorc does it.
You got sorcer to mezz, help on kill too, pull agroo,STR/CON debuff!! , root etc... ( remember the sorc will do soo nice dmg with his dd, assisting to the caby, because the have same dmg ressist on drain life, and the caby will debuff for them both ).
You 2 clerics for spread heals,buff, ressist, interrupt and the best defense ability on game, BOF!!!!!
.
and finally you got the pala, to protect the caster, the s/s arsman can help on this too.
so...
3 arsmans
1 sorcer
2 clerics
1 cabalist
1 paladin
I am sure, when you are reading this grp, you are thinking,lol he doesnt write mistrel , we loose speed, sos , and interrupt with mezz and stun... ok, i know this. 1. you dont need speed, sorcer sped + all spriting is total enough. 2. really , you dont need sos, i know is one great ability as offensive/defensive.... but really isnt that needed,3. about the interrupt , one cabalist do this 1000 times better anyone other char.
So , lets start : dmg and offensive , you got 3 arsmans, 2 speced in 2 h , and 1 speced on s/s , to chain guard and slam when you are going yo break mezz on one enemy.
All people is talking all the days, about mercs are very good and blablabla.... but the important is do one high dmg, in few time... 3 arsman atacking at the same time, can do more dmg that another set of melee ( for example 2 merc,friar , for example ).
and to help the tanks on kill , you got the caby that can debuff his onw base dmg, and disease to interrupt, snare, low ws , less str, to the enemys, he helps alot doing disease over the root, when sorc does it.
You got sorcer to mezz, help on kill too, pull agroo,STR/CON debuff!! , root etc... ( remember the sorc will do soo nice dmg with his dd, assisting to the caby, because the have same dmg ressist on drain life, and the caby will debuff for them both ).
You 2 clerics for spread heals,buff, ressist, interrupt and the best defense ability on game, BOF!!!!!
and finally you got the pala, to protect the caster, the s/s arsman can help on this too.