Armsman love

Mactavish

Loyal Freddie
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So who is rolling a new armsman with all the love we getting with the up and coming patches?
 

Rub

One of Freddy's beloved
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Mactavish said:
So who is rolling a new armsman with all the love we getting with the up and coming patches?
I always loved my arms and always will love hime :)
 

Thadius

Part of the furniture
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Sep 5, 2004
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Ive started playing Dave because there are too many sorcs about

Now there gonna be lots of Armsmen aout, will I ever get some lubb? :(
 

Straef

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I think Warriors/Heroes gain a lot more than armsmen, even tho they get the same changes, simply because they get end regen on support classes, while we get it on a tank, thus making that tank essential for a tank group, unless you want to go ooe all the time/use a million pots per fight.
I think armsmen would gain a lot by simply moving end regen from a tank class to some alb support class, i.e. friar, or whatever, so you're not forced to run with a paladin, which would open up more options for tank groups, tho it would most likely stop pala's from getting groups, pretty much turning the armsman/pala situation around :p
 

Rellik

Fledgling Freddie
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if they whould remove end from pala and move it to any other char paladins whould be close to useless..
a arms whould be so mutch better for any group
 

Corran

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Rolling an armsman for the changes is pointless, maybe you be able to solo on them but to be honest there much better solo classes.

As for grouping, if you dont get a group now you likely wont get many more with 1.81 changes. Reason for this is that there just is not a space you can effectively put them in.

If you run 2 mercs in your group (not many do) then it is possible to switch one to a warlord armsman sure, but that gives up alot of aoe interupts.
 

Mactavish

Loyal Freddie
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Corran said:
Rolling an armsman for the changes is pointless, maybe you be able to solo on them but to be honest there much better solo classes.

As for grouping, if you dont get a group now you likely wont get many more with 1.81 changes. Reason for this is that there just is not a space you can effectively put them in.

If you run 2 mercs in your group (not many do) then it is possible to switch one to a warlord armsman sure, but that gives up alot of aoe interupts.


Thanks for that vote of confidence Cor :)
 

Kagato

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I think people are over rating this so called 'love' a bit to much.

Its nice, but its not going to change the game greatly. And it will still benefit both of the enemy realms more then it will Albion/Armsmen.

And the RR5 change is more of a nerf then a benefit.

Mythic have a long way to go still to make the class worthwhile, and they wont change anything now regardless, you watch the next TL report feedback, all the answers will be 'must wait to see what impact 1.81 has on the class first'.
 

Mactavish

Loyal Freddie
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Kagato said:
I think people are over rating this so called 'love' a bit to much.

Its nice, but its not going to change the game greatly. And it will still benefit both of the enemy realms more then it will Albion/Armsmen.

And the RR5 change is more of a nerf then a benefit.

Mythic have a long way to go still to make the class worthwhile, and they wont change anything now regardless, you watch the next TL report feedback, all the answers will be 'must wait to see what impact 1.81 has on the class first'.


Hmm, how can you be so negative? Any benefit armsmen get is a plus as it is far too long in coming. No one is saying it is going to affect the game greatly but 50% blocking parry is way better than snapshot imo. As for the new abilities, well we shall see as more hps and what is basically aom 4 for free can't be bad.


Regards
an old tired armsman Mactavish
 

Golena

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Corran said:
If you run 2 mercs in your group (not many do)

I'd say most groups do run with 2 mercs, at least from the ones i've been in.
 

Straef

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Golena said:
I'd say most groups do run with 2 mercs, at least from the ones i've been in.
Most active set groups run with one merc atm, or that's coming from my experience.
I ran with a warlord armsman in the group, and it's quite good really, tho you need to find a decent rr, toa'ed/ml'ed arms, who you can actually get along with and who knows how to play, not to mention that he's got to be active :D
I'd much rather take an armsman over a reaver, simply because most reavers can't seem to be arsed with slamming (don't ask me why :<)
 

Rigga Mortice

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Corran said:
If you run 2 mercs in your group (not many do) then it is possible to switch one to a warlord armsman sure, but that gives up alot of aoe interupts.

My interpretation, having looked at the new abilities is that for group play, the key would be to look at a BGing armsman defensive capabilites (Soldiers Barricade, Dashing Defense, and the PBAOE shout to de-CC the classes without Det/Stoicism (i.e. support/casters)) than to look at the offensive capabilites of a WL armsman.
 

mordsythe

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at the moment i have 2 arms.. one hammer/sheild which is 40 atm. and one "fun" arms which is 2H and only lvl 24 atm.. dam good fun but is it really a viable option for grouping or will it forever be a GIMP char?
 

Kagato

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Mactavish said:
Hmm, how can you be so negative? Any benefit armsmen get is a plus as it is far too long in coming. No one is saying it is going to affect the game greatly but 50% blocking parry is way better than snapshot imo. As for the new abilities, well we shall see as more hps and what is basically aom 4 for free can't be bad.


Regards
an old tired armsman Mactavish

Way better? 30 second buff followed by a heavy 15 second penalty, on a 15 minute reuse timer? Its not that hot and will get you killed in a long fight, which being a heavy tank, can quite often be long fights.

The passives are nice, but they are just as nice for hibs and mids, and they get groups for more then we do.

There is no good 'armsmen' love here. Just a few tricks for all heavy tanks, and we are still left wanting in comparison, Mythics job with us is not finished, don't settle for a half hearted fix.
 

Straef

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I don't really see the point in rolling an armsman over these changes as they might make armsmen somewhat more viable, but they'll still be far from overpowered, like the usual fotm people seem to like. With a little luck they'll be worth grouping, but that's probably all.
 

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