Albion BGer

Overall, which class makes the most competent all-round Albion BGer?

  • Paladin

    Votes: 115 35.9%
  • Friar

    Votes: 113 35.3%
  • Armsman

    Votes: 26 8.1%
  • Reaver

    Votes: 44 13.8%
  • I'd prefer not to answer.

    Votes: 22 6.9%

  • Total voters
    320

Manisch Depressiv

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Serathule said:
Since when do you need IP as a paladin in a grp? And purge3 before high det? And whats SB?

Sigh.

In my opinion a BG Paladin needs Purge3 and Det5, because of the lack of stoicism. It has been said Paladin is harder to kill while I say an Armsman can get IP and SB for the points the Paladin has to use to be as mobile as an Armsman.

SB is for Soldier's Barricade.

"Soldier's Barricade - SB - Active - Grants the group an absorption bonus to all forms of damage based on the percentages listed. 30 Second duration. (Does not stack with Barrier of Fortitude or Bedazzling Aura). 600 sec RUT. 5%/15%/25% damage reduction."
 

Glacier

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I'd say Reaver, as they have higher blockrate (if specced for it, raise dex primary, and is best as saracen), and they debuff the enemies DPS. And TWF is nice to pop defensively imo.
 

Serathule

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Manisch Depressiv said:
Sigh.

In my opinion a BG Paladin needs Purge3 and Det5, because of the lack of stoicism. It has been said Paladin is harder to kill while I say an Armsman can get IP and SB for the points the Paladin has to use to be as mobile as an Armsman.
"

Ok.. then im with you.. but still if an Armsman is harder to kill then a pally, why would he want IP in a grp and not need purge3 and det5? Its no difference in the RA way if u gonna be a defensive BGer..
 

Manisch Depressiv

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Serathule said:
Ok.. then im with you.. but still if an Armsman is harder to kill then a pally, why would he want IP in a grp and not need purge3 and det5? Its no difference in the RA way if u gonna be a defensive BGer..

Free stoicism, CC deflection shout, magic resist shout, group purge vs. Purge 3 that costs 30 points. You don't need a Purge 3 on an Armsman when you BG.
 

Serathule

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Manisch Depressiv said:
Free stoicism, CC deflection shout, magic resist shout, group purge vs. Purge 3 that costs 30 points. You don't need a Purge 3 on an Armsman when you BG.

Not as a pally either
 

Megalodon

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Puppet said:
Most of your BG-candidates can survive pretty long in melee if you take their RR5 also into account, so that leaves the additional utility the classes bring? You prefer 24% heat/cold/matter? Take the friar. You prefer endurance? Take the paladin. You prefer TWF? Take the reaver. You prefer additional melee-defense against others? Take the armsman.

Hell, if you prefer the rp's from stealthers, take the scout :D

That sums it up.

It also depends what other classes you gonna have in group.
1.84A Pallys get insta 25% ress, 5 min reuse timer.
 

Haggus

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I think friars should get spread heal, demezz, bof and PR

then alb would be able to have 2 demezers and 3 spread healers (just like mid !)
 

Glacier

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Megalodon said:
That sums it up.

It also depends what other classes you gonna have in group.
1.84A Pallys get insta 25% ress, 5 min reuse timer.

Very true, bout a year til that hits euro tho ><
 

Fuaip

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Manisch Depressiv said:
Good, then put 2 Clerics into a group, a Mind Sorc, a S/S Paladin and a Friar and wonder why the rest of the group can't kill anything. :fluffle:

Armsman is harder to kill, Armsman has more HP than Paladin, better magical resists, better RR5, better shouts, can spec high shield and parry if needed, can actually hit back, can spent 30 RA points the Paladin needs to use for Purge3 for survivablity RAs like e.g. IP2 and SB2.

Paladin is a good BG'er, but in 1.83 his job should be the of a utilty tank, stun/snare with 2H while doing damage and provide celerity and endurance (and the mentioned Anger of Gods) where it is needed, on the tank train and be back up BG'er when needed. That is maximizing of utlity.

Maybe a setup like this would work then:

Cleric
Cleric
Sorc (body/mind)
Caba
Theug
Merc<tank MA>
Arms<assist on merc, loads of damage and still the new abilities to the grp>
Pala<Running BG>

The 3 casters can kill alot and the merc/arms will kill or maybe just interrupt loads.. maybe a mix of pala+arms would be über
 

Fuaip

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Haggus said:
I think friars should get spread heal, demezz, bof and PR

then alb would be able to have 2 demezers and 3 spread healers (just like mid !)

pure hib if that would happen.. 1 demezzer(unless running ment which is VERY rare) and only the 2 spread healing druids :)
 

Farek

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Friar >> paladin overall atm, will fun to try pala some more after patch tho.

And i've only died to assisttrains like 3 times during the time i've played my friar so af doesnt matter that much imo.
Atleast not when you have ST, rr5 and battler charge.
 

censi

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id say reaver, but i reckon the bg role can be done good by all of them, the armsman offers less maybe.

TWF and reaver bomb can have a big impact on a fight. and that dot interupt must be a pain in the ass.
 

warkrusher

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Well i just wanna say something.. u all think arms sucks and btw ive tested the arms DD + rr5 and yes it rocks but.. i dont got that anymore do u know why? cause i dont get grps.. still peps think that arms sucks.. and btw u say that only casters do dmg? tell that do the hibs and mids that chew with 600+ from my pole and wait till 1.83 comes here that i would get the new Def. Rage then lets c how much dmg i do on the casters, arms brings to the grp = grp purge / dd + rr5 = 25sec that the arms will almost parry / block everything (yes ive tested) i can also get sob3 but that i would only get with a fixed grp since.. to get all this goodies ill need to spend all my points in this, and btw ive returned in 6 weeks ive done 2 mil rps and still ppl dont want arms....

all the high rr arms from the exc server or solo or are inactive i hate soloing..

Arms bring alot to the table just USE them
 

Galaha

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warkrusher said:
Well i just wanna say something.. u all think arms sucks and btw ive tested the arms DD + rr5 and yes it rocks but.. i dont got that anymore do u know why? cause i dont get grps.. still peps think that arms sucks.. and btw u say that only casters do dmg? tell that do the hibs and mids that chew with 600+ from my pole and wait till 1.83 comes here that i would get the new Def. Rage then lets c how much dmg i do on the casters, arms brings to the grp = grp purge / dd + rr5 = 25sec that the arms will almost parry / block everything (yes ive tested) i can also get sob3 but that i would only get with a fixed grp since.. to get all this goodies ill need to spend all my points in this, and btw ive returned in 6 weeks ive done 2 mil rps and still ppl dont want arms....

all the high rr arms from the exc server or solo or are inactive i hate soloing..

Arms bring alot to the table just USE them

fin :d
 

Zede

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100% Friar

24% more damage becomes impossible to heal for the clerics, grp members can go down very fast, and no pally is gonna help as much against 2 assisting casters.

Its all about time, a friar allows the clerics time to heal players being attacked, and as every single grp u face has casters, so its always a good thing.

BGr pally would be an option if u had a tic with rr5 & baod, still then u only get the lord bound classes, not all like a friar(ie everyone get 24% resists)
 

warkrusher

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Its more easy to nuke the hell of a friar than to nuke the hell of a arms, another thing friar gives 14% more resis.. we got dr resis, friars dont have much hp compared with arms / friars dong got Grp bodyguard for 25sec or more.. / dont got grp purge / dont have 3kish hp / stoic / 50% magic resis abil, dont have soldiers barricade = 25% less dmg, want me to go on? serious u r closed mind.. like most of the albs , besides the char in alb that lasts longer is the armsman agg casters
 

Konah

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warkrusher said:
and still ppl dont want arms....

not so much they dont want them, more they dont have room for them.

sure arms can do bg job, but do u drop end regen and extra rezzer (pally) for him?
sure arms can do bg job, but do u drop elemental resists and an extra rezzer (friar) for him?

they give arms rez and things may look up for the class :p

if arms get bl tho its a very real alternative to merc/s (with celerity in grp)
 

warkrusher

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if arms get bl tho its a very real alternative to merc/s (with celerity in grp)

All arms problems will be solved.. and thats what im hoping for :D

then u could just spec for pure dmg dealing
 

GReaper

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Really varies on what group you're running with.

Don't underestimate the survivability of a Friar (even if Paladins are a lot tougher for melee). Template wise, the champion staff gives 5% passive melee resists and CTR will take off a few % damage as well. Ability wise, 30 sec taunt, the RR5 and static tempest, as well as all the goodies from battlemaster enhance suvivability nicely.

My only concern is that BG isn't as useful as it once was. Fights involve a lot more pushing forward and pulling back than they used to, standing in the same spot whilst your group moves back will end up with you being dead. :p At least with a Reaver you can go banelord to change it into a very offensive tank.
 

Killswitch

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Voted Friar for ST and elemental resists as well as some other utility. That said, it depends a lot on group setup and, to an extent, group RR too. A good high-RR group with a couple of Purge3 MoC demezzers would be better off with a Friar. A lower-RR group might well perform better with an armsman for the group purge shout and the general unkillableness of a well-templated heavy tank. Paladin is also an option, but you lose much of their utility (endurance and celerity) if they aren't on the train. Paladins have good AF, but that doesn't help against assisting nukers whereas the Arms can get silly elemental resists and more HPs.

I would have thought that a reaver would be better suited to Banelord and assist train duties, since they can still interrupt casters at range with LTs, DoT and can still be effective defensively with TWF, Slam and Guard if needed.
 

Lethul

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Muylaetrix said:
from my PoV as an ice wiz, best is a friar with tartaros, Nailah AND CL ice pbaoe (and ST ofc...etc), and nohing visual that can reveal his as a friar.

why ? for the cheer confusion value in the enemies who have to pick targets :p

so much fun bringing down a tank assist train who thinks `woohoo, two pieces of cloth`.

you know BG dont work while the bodyguarder is casting spells?
 

dante_must_die

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paladin

ok i vote for paladin by far... you simply need him for his chants what ever grp set up you got.. woh dont needs end for ...style ..kite... who dont need heal chant? who dont neeed the tank with the most af in the game ...all other bgers are better in their ways but simply not for an alb grp that the only endurance they can get is from paladins.paladins are lot harder to kill than a armsman by far .. paladins have more af endurance for ever so they can style you with slam brutal when ever they like got heal chant that give em in time and the grp more hp.i dont wanna use skillls that paladins take in new patch.
if not a paladin in grp i could go for a friar for resists and only for that ...grp resists owns somethink that a pally can run in a fight also if he is a enxpirienced player!
reaver hmmm banelord for the win ...
armsman hmm still not convinsed they can help grp as a paladin or a friar!
 

Tilda

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Konah said:
always fancied reaver for bg: dps debuff aura, side lifetap, levi on solo-duo trains, twf/bomb/rr5 if things get rly sticky. but pally has more util, arms is less likely to get fucked over by cc, friar has the <3 resists/end reux buff, usual "gifv 9th spot" alb problem :)

hahah

can't bomb if you have bg nub :p
 

Manisch Depressiv

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You can rely on Friar resis and take the damage and heal it or simply interrupt/damage the enemy nukers yourself with a Heretic or a Theurg.
 

Vodkafairy

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friar end redux buff + end regen pots is all you ever need, no fucking around with mezzed, dead or out of range paladins. red elemental resists is what is gonna make you survive.
 

Andrilyn

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Manisch Depressiv said:
You can rely on Friar resis and take the damage and heal it or simply interrupt/damage the enemy nukers yourself with a Heretic or a Theurg.

Then 1 person gets locked and your group gets 3 shot by debuff nuke.
I agree with Vodkafairy, Elemental resists > all.
Groups with a Friar in them are far harder to kill (looking from a Hib point of view here) than groups with a Pally/Arms in them.
Sure an Arms can take alot of damage but that doesn't do any good when half your group is already dead.
Theurg/Heretic/Merc + Sorc for interrupts is all you need anyway and getting 5 people to do interrupts would be a waste of group space imo.
 

xxManiacxx

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in a perfect world alb could grp arms,pala and friar ;)

Maybe if someone of them gets banelord it will be a reality
 

Manisch Depressiv

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Andrilyn said:
Then 1 person gets locked and your group gets 3 shot by debuff nuke.
I agree with Vodkafairy, Elemental resists > all.
Groups with a Friar in them are far harder to kill (looking from a Hib point of view here) than groups with a Pally/Arms in them.
Sure an Arms can take alot of damage but that doesn't do any good when half your group is already dead.
Theurg/Heretic/Merc + Sorc for interrupts is all you need anyway and getting 5 people to do interrupts would be a waste of group space imo.

Locked by what? By the one Banelord trying to get to a Theurg that is 2200 units away from enemy casters/support?

RR5 and double BOAD from Theurg/Heretic + 3rd DI >> elemental resists.

Both Pally (2H) and Arms (2H/Pole) could just run around and perma snare 2 enemy damage dealers while hitting them for super damage.

A group needs 6 interrupters that also do damage, so it's harder to lock down. Friar is not one of them.
 

Muylaetrix

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Lethul said:
you know BG dont work while the bodyguarder is casting spells?

yes. the CL pbaoe is a gimmick, something to do even while moving, just to get the nice white circles and distract from the real pbaoe that`s inc 1 sec later. notice that the casting animation itself on the CL pbaoe is totally different than the `slam that staf on the ground` ice pbaoe animation.

Most of my arguments are about looks, appearences and the abilitie to deceive opponents when their is preciously little time to make an accurate estimation of the situation.




All in al it depends what you want the BG tank to do exept for BG`ing...

you want a backup healer, main tank, assist train tank, ... ?

Yes, an armsman has more AF and HP than a friar and probably hits harder, but he doesn`t heal, rezz and buff...

What you want the BG tank to do appart from bging, that`s the question, not what the best BG class is.
 

Andrilyn

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Manisch Depressiv said:
Locked by what? By the one Banelord trying to get to a Theurg that is 2200 units away from enemy casters/support?

Wish all fights started at 2200 range or gave the Theurg the ability to start each fight at that range as a Theurg is pretty high on the "to kill asap" list ;)

Manisch Depressiv said:
RR5 and double BOAD from Theurg/Heretic + 3rd DI >> elemental resists.

Heretic RR5 will only cover your tanks/support not the ones that will be nuked/taken out first, Sorc/Theurg/Cabby/Wiz etc and while it does provide you with basically magic immune tanks it will not save you when your support is interrupted and your casters are dead.
And double BAoD is nice but it's only 1 minute and you need coordination so they don't overlap eachothers BAoD and the enemy group can just speedwarp-kite till the 30/60 seconds are over or try and kill them with debuff nukes which is still quite possible even with BAoD3 up.
And DI is just a damage buffer as DI2 (which most people have) just barely gives you enough time to position yourself before it's drained in 8v8.

I am not saying you don't need BAoD but with red Friar resists you can save points and don't need BAoD3 which would give your Theurg/Heretic more points to spend in damage or PD or more interrupting abilities or something.
And don't underestimate ST and a Friars RR5.
 

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