Albion BGer

Overall, which class makes the most competent all-round Albion BGer?

  • Paladin

    Votes: 115 35.9%
  • Friar

    Votes: 113 35.3%
  • Armsman

    Votes: 26 8.1%
  • Reaver

    Votes: 44 13.8%
  • I'd prefer not to answer.

    Votes: 22 6.9%

  • Total voters
    320

Muylaetrix

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Samaroon|Terracotta said:
I'm just saying that cause you said they've only got a second to notice when climbing up a bridge/ladder/stairs etc. Kinda implies the bridge/mile gate camping shizzle ;) In open field rvr you'll notice the friar from the ice wiz a mile off

doors, gates, ladders stairs can be found in towers and keeps too. hell, even a piece of wall, a hill or some bushes to pop from behind serve the purpose.

And tbh, we all know that ice wizards are not the best choise for open field fg vs fg (eufenism).
 

Javai

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Muyl has a point - I've often had the Friar BG'ing me be the one that gets nearsighted first :) (Being a Briton caster adds to the confusion :))

Edit actually I've also had fun with a wolf pet in wolf form at a distance - the pet gets NS'd quite often :)
 

eggy

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Nosufer said:
Not sure if you are aware, but vamps have very high HP, my vamp has 2900+ HP without any RA bonuses.

Wasn't aware. Maybe those I was BGing against yesterday were debuffed or had bad con (or cold resist) in their templates; went down like a sack of shit.
 

Nosufer

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eggy said:
Wasn't aware. Maybe those I was BGing against yesterday were debuffed or had bad con (or cold resist) in their templates; went down like a sack of shit.

You were probably lucky and faced an SM vamp, VE and especially dementia vamps in groups are very very nice.
 

eggy

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Nosufer said:
You were probably lucky and faced an SM vamp, VE and especially dementia vamps in groups are very very nice.

Ah ok :) I know very little about vamps.
 

Illudian

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Manisch Depressiv said:
The game is about damage and interrupts:

1. Armsman: Stoicism & Det + Slam + group BG (dashing defense + RR5) + sick defensive abilities + sick damage.
2. Reaver: Slam + interrutps + AoE dmg to kill Zorkat pets that go through BG + Leviathan + see Random Roleplayers movie from Avalon for a proper Reaver Battlemaster group setup.
3. Paladin: Slam and no damage or damage and no slam. Gimp.
4. Friar: No slam and no damage. Gimp.

So, most of the Alb groups run with Paladins and Friars as BG'ers and I think they do wrong by reducing the damage potential of the group.

Since when do tanks deal damage :) Casters kill things, not tanks imo ;)

I'd say friar for resists, heals, HoT and someone that stays with casters, not some BG thats assisting the train while casters need BG. Also rr5+ST is very nice to have.

But all in all it comes down to group setup.
Caster groups: friar.
Tank group: pally.

And friars dont do gimp damage! Taking down any tank will take time, but caster can still be 3-4 shotted fast with selfhaste.
 

eggy

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Illudian said:
Casters kill things, not tanks imo ;)

..

caster can still be 3-4 shotted fast with selfhaste.

Make your mind up! :fluffle:
 

Illudian

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Oops didnt write down everything I had going in my head :)
Well thats just from personal experience with 39 staff spec, not rejuv.
 

auroria

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pally is the worst bger o fight against cause hes damn hard to kill, can imagine armsman would do the same job, but the paladin have more utility like end and shit for the group. friar is just too easy to battler and hit down
 

Phake

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maybe paladin is the best BGer .. but thats not all the character needs to do in group .. i voted friar .. well ofcuz i did .. i play one myself .. :p ..
 

Vasconcelos

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auroria said:
pally is the worst bger o fight against cause hes damn hard to kill, can imagine armsman would do the same job, but the paladin have more utility like end and shit for the group. friar is just too easy to battler and hit down


Must be very fun to fight a grp which tanks battler + melee down the friar 1st :)
 

[NO]Subedai

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pally means u can perma sprint while roaming and extending is alot easier and nicer when u got end up all the time, with new stuff pally will be best for sure, but it partly depends on playstyle of the group as to whether uld use pally or friar.

saying that bg is not neeeded so much these days so even if i was to use a reaver ild haev it BL :p
 

Rigga Mortice

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I think people will tend to opt for Pally/Friar as those are the ones that fill the BG role in groups at the moment. Defensive spec arms and BG reavers, whilst they are about, are in the minority.

If we are talking purely about the role of BG, as in how effective they would be and not including any other utility they bring to the group, my money would be on a properly specced armsman.

Another one to add to eggy's list for arms is Dashing Defense (though I confess I dont know of anyone who's ever specced this and hence how useful it actually is ;)). And the PBAOE CC purge shout is nice as a 2nd purge where typically the targets he will be guarding wont have Det/Stocisim and if the demezzers are busy/deeeed mon!.

Trouble is, do they bring enough defense/abilites to the group to accomodate for the loss of the extra bits friar and pally have to offer? If you can afford to stick both in (the idea of a cleric/cleric/BG-arms/2H Pally to run with /Merc/Sorc/Theurg/and one of Cabby/reaver/tic/merc for last spot was bandied around a while ago, not sure how it stands in the current patch;)).

The discussion continues...
 

xxManiacxx

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cleric cleric arms pala sorc merc heretic thuerg is a setup I would like to run just for a laugh sometime. to bad I don´t have any alb chars except my wizzies :p
 

Manisch Depressiv

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xxManiacxx said:
cleric cleric arms pala sorc merc heretic thuerg is a setup I would like to run just for a laugh sometime. to bad I don´t have any alb chars except my wizzies :p

Aye, that's my fav Alb setup too. Every class bar the Clerics in it is a super damage dealer or interrupter or both (when specced right).
 

xxManiacxx

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Manisch Depressiv said:
Aye, that's my fav Alb setup too. Every class bar the Clerics in it is a super damage dealer or interrupter or both (when specced right).

yupp that´s what I thought aswell.
 

Martok

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tbh i would have to say run wiht friar + reaver bg i hate to say it but eggy you on ya bg reaver the other night was omfg! then add another 2 BL tanks in there and your sorted !
 

eggy

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Martok said:
tbh i would have to say run wiht friar + reaver bg i hate to say it but eggy you on ya bg reaver the other night was omfg! then add another 2 BL tanks in there and your sorted !

Haha :)

And to think you were whining about me not being banelord :D Will you ever have my merc assist again!??!
 

Konah

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always fancied reaver for bg: dps debuff aura, side lifetap, levi on solo-duo trains, twf/bomb/rr5 if things get rly sticky. but pally has more util, arms is less likely to get fucked over by cc, friar has the <3 resists/end reux buff, usual "gifv 9th spot" alb problem :)
 

Fuaip

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Manisch Depressiv said:
The game is about damage and interrupts:
3. Paladin: Slam and no damage or damage and no slam. Gimp.

So, most of the Alb groups run with Paladins and Friars as BG'ers and I think they do wrong by reducing the damage potential of the group.

why not pick the toon with most HP and AF? The Paladin. You get the end chant which is ofc, good to have. As a BG'er you wont need to do serious damage at all, mostly thats the casters/tanktrains jobs.

If you got a good paladin, many tank trains would even have problems with getting him down. A high RR as maybe Theodon or Yrendan, would be able to stay alive a damn long time. With a paladin with Anger of Gods, your damage will be better on the other tanks in the grp too.
 

Serathule

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eggy said:
But why do people say paladin stays alive the longest?

Surely a 50shield arsmsan with 3.5k hits and 60% heat resist before AOM would live a lot longer?

The AF
 

Puppet

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I dont think it matters for pure BG'ing how much more magic-resists the tank has. If someone is nuking the armsman or paladin BG'ing, why aint he nuking the one you're bodyguarding ?

Most of your BG-candidates can survive pretty long in melee if you take their RR5 also into account, so that leaves the additional utility the classes bring? You prefer 24% heat/cold/matter? Take the friar. You prefer endurance? Take the paladin. You prefer TWF? Take the reaver. You prefer additional melee-defense against others? Take the armsman.

Hell, if you prefer the rp's from stealthers, take the scout :D
 

Martok

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eggy said:
Haha :)

And to think you were whining about me not being banelord :D Will you ever have my merc assist again!??!

Yes i will blody have your merc as assist again^^ you know you love your merc and you know i love it too :sex:

However ^^ as a secound backup bg / good assist dmg output / interupts a reaver is a great choice but i wouldnt say as a primary bg is a good idea! frair for that one
 

Manisch Depressiv

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Fuaip said:
why not pick the toon with most HP and AF? The Paladin. You get the end chant which is ofc, good to have. As a BG'er you wont need to do serious damage at all, mostly thats the casters/tanktrains jobs.

If you got a good paladin, many tank trains would even have problems with getting him down. A high RR as maybe Theodon or Yrendan, would be able to stay alive a damn long time. With a paladin with Anger of Gods, your damage will be better on the other tanks in the grp too.

Good, then put 2 Clerics into a group, a Mind Sorc, a S/S Paladin and a Friar and wonder why the rest of the group can't kill anything. :fluffle:

Armsman is harder to kill, Armsman has more HP than Paladin, better magical resists, better RR5, better shouts, can spec high shield and parry if needed, can actually hit back, can spent 30 RA points the Paladin needs to use for Purge3 for survivablity RAs like e.g. IP2 and SB2.

Paladin is a good BG'er, but in 1.83 his job should be the of a utilty tank, stun/snare with 2H while doing damage and provide celerity and endurance (and the mentioned Anger of Gods) where it is needed, on the tank train and be back up BG'er when needed. That is maximizing of utlity.
 

Galaha

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Serathule said:
how much af has your pally and hps? my arms 888 and if gov proc near 1000 and 3100 hps so.. ip2, sob 2 ,rr5, dd2, fury ,15% + to all magic resisst. dunno really who will stays alive longest.
 

Serathule

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Manisch Depressiv said:
Armsman is harder to kill, Armsman has more HP than Paladin, better magical resists, better RR5, better shouts, can spec high shield and parry if needed, can actually hit back, can spent 30 RA points the Paladin needs to use for Purge3 for survivablity RAs like e.g. IP2 and SB2.

Since when do you need IP as a paladin in a grp? And purge3 before high det? And whats SB?
 

Gamah

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Serathule

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Galaha said:
how much af has your pally and hps? my arms 888 and 3100 hps so..

Dont remember exaclty.. but i know ive been up to 1200+ with charges, +% items and group chant.. But with only item % adds it use to be 1000-1100. Depends if i want to use SoK

Hp.. dont remember abit under 3000 atleast

Havnt had him activated for along time =)
 

Galaha

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imo arms or reaver will be the new bger and pallys joins in asisst train(2h pallys)
 

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