A
Aoln
Guest
oh no, 2 classes casters cant insta kill, run to the hills and cry !
/peranewbmodeoff
/peranewbmodeoff
pip said:Time to polish me warrior \o/
Pera said:hmm how are you exactly gonna kite a pure tank that can get up to 90% resists, charged up and can sprint more than you do????
Svartmetall said:About fucking time heavy tanks got some love. WTG Mythic.
Now let's see them fix magic damage so spell damage reduces with cast speed, just like melee damage.
Gamah said:It may just be me, but this seems like crap fluff..its gonna be overpowered in the right set up but again mythic have skipped addressing the CORE issues and gone around it by adding extra shite.
Stuff like giving climb walls to tanks for 30 seconds...anycaster is just gonna bitch slap any tank they see climbing up a wall.
Mid groups who pretty much all run with a warrior = more skillgard
Hib groups who have no space for a hero normally = loosing dps (bm/caster) for the CC shit
Albs = just fucked, already dont have enough spaces to fill up a group with the required abilities.
Mythic should address heavy tank situation in a different way. NOt adding extra shit, but for example giving warriors/heros/arms det/charge (not sure which one they get)..etc.
Pera said:You can still get those buffs for free due to the fact that you don't pay or spend RPs for them.
bottler said:every tank should get charge.
Stick around let me edumicate youGamah said:You do know a warrior cant insta kill stuff? Or add from a distence?
bottler said:every tank should get charge.
Pera said:... almost all the midgard classes have twice the utility of their counterparts.
Dorin said:seriously, were you just pissing with Pera or wadda faak?
Atleast your posts kinda gave me that idea.... soz if not ofc xDDD
Pera said:Hmm not so sure about the 15% magic resists. So your average tank will be running at 50-60% Magic resists on a given night of RvR. Considering they are getting 10% hp increase which is about (200-300) more HPs and casters can only get up to 30% melee resists, its a little bit over the top...
Let's see now... My nukes on average hit about 460-510 (Depending on relics) to a target that has 26% magic resists. Add that to 15% more from the patch and 10% from the CL, plus racials and resist buffs = 50+ more resists. So my nukes (229 delve) will hit a heavy tank for about 338 (-338)
A Heavy tank has anywhere between 2500-3000k hps. So it would take me anywhere between 7-10 DDs to kill a tank whereas in return they can 2-3 shot me. Something seems not right here...
Icebreaker said:I play a Hero and the last thing i would do with him atm is soloing because he sucks at it. No Speed, No Range, no damage.