1.81B TOA-Tastic

Dorin

Fledgling Freddie
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Jan 9, 2004
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who the fuck likes the time sink in toa atm? I already gave up on 2 characters, one becouse of all the artifact campers on albion - the other becouse of the boredom of doing the same rutine all over again (caster artis for the 4th time,,, Yaawn)

seriously, its not hard as gamah said you just ml9 pet ftw... its just a very annoying thing to waste time on camp arties, log 3 accounts, farm scrolls that never drop, erinys without 5 anis or zerg is a pain, some artifact xp rates, lotto bla bla crazeh etc etc list goes on... Toa should have been like this from start, not the greedy-retarded stuff we had/have for ages
 

Bubble

Can't get enough of FH
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Dec 22, 2003
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DirtyDiana said:
You obviously have alot more time in game than most.

You have more level 50's than me, difference is i bet i put time and effort into mine.
 

Bubble

Can't get enough of FH
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Dec 22, 2003
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5,355
Jimmi said:
Go play WoW for PVE :O

because the part i like in daoc is changing to easy mode?

How about you go play Planetside ?
 

Bubble

Can't get enough of FH
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Dec 22, 2003
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Why should there be public raids if they are going to make the ML doable with 1fg?

If anything they should BOOST the difficulty of artifact encounters, Make people have to gather 2fg's to go GoV, make Tarts summon Sallys even if 1 player attempts it.

Since in the last expansion they offered NO epic encounters, they should be thinking about adding more epic encounters into the game instead if taking them away like they are at the moment.

Edit- Most people look for MORE challenges not LESS. I find it funny that people are so happy in reducing the difficulty of the game :(
 

Bubble

Can't get enough of FH
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Dec 22, 2003
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5,355
Aoln said:
wtf o0

stop being such a retard :(

I'm a retard because i enjoy a challenge and want it increased? or I'm a retard because everyone else wants to reroll alts and i don't agree?
 

Bubble

Can't get enough of FH
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Dec 22, 2003
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MaditioN said:
agreeked with aoln

not you too :(

Edit- Is it because i made a Britetribute and remirox characters on mid excal but not a Valgairtribute?
 

scorge

Fledgling Freddie
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Sep 13, 2004
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2,721
it seems to me that Mythic have realised that ToA while not bad, was bad for overgame balance. While making all arti's unlocked at an encouter i think i would of prefered Instance arti dungeon encounters instead.

Mythic appears to be listening to the playerbase, but i think this is because warhammer online does not come out till 2007/2008, and they are desperately trying to claw back players till warhammer is active. At the moment euro players outnumber the US players by about 2k, which i think is one of the reason why goa did a survey and passed it on to Mythic. I honestly think Mythic/goa would not have carried out a survey if the USA numbers where so low.

While i am not saying DOOMMMMM, desperate times call for desperate measures, and i think the patches show how desperate mythic is becoming to keep players interested. I think the patch is quiet good in some aspects, just makes you wonder why now are they listening, when they have had 4 years to do so.

:m00:
 

Escape

Can't get enough of FH
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Dec 26, 2003
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1,643
hahah, Mythic nerfed ToA :D


There is nothing challenging in PvE. Once you've exploited the encounter > farm.
 

kra

Loyal Freddie
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Jan 27, 2004
Messages
251
Now all they need to do is to KEEP buffbots in the game and I will be very happy with the patch.
 

Neo

Loyal Freddie
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Dec 23, 2003
Messages
809
Now maybe a few oldies will renew again and start a new char or sumting.
I fink its a really good patch, the only bad thing is that its prolly far far away :)
 

Tallen

Fledgling Freddie
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Mar 2, 2004
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3,357
Superb patch, fixes so many things that made ToA unbearable.
 

Isunder

Fledgling Freddie
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Dec 14, 2004
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68
Finally we can play alts again without thinking that they're gimped for not being fully ToA'd. Well whenever we get the patch - I would hope if GoA are looking for a Feb release of DR they might like to release with 1.81.
 

Cylian

Can't get enough of FH
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Jan 17, 2004
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2,336
Mythic being desperate ... I soooooo love the thought of that! :D

feel the pain Mythic! feeeeel it! <mwuahaha>
 

Aeris

Fledgling Freddie
Joined
Jul 3, 2004
Messages
614
best.patch.ever !

now im all for a good PvE challenge, but toa sucks ass. i mean on hib excal there was a queue of 5 people to kill eremai (he wasnt even popped). that to me is not a challenge, its damn annoying !
 

Jeriraa

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Feb 17, 2004
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948
Phantomby said:
like the det change hasnt given them a (well deserved) edge now.

New determination now allows tanks to almost get in melee range of hib casters before dieing... unlike before when they died at maximum range due to being stunned.
 

chretien

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Dec 24, 2003
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1,078
I like the artifact and scroll changes, not so keen on the ML changes. Changing the requirements for ML9 particularly I think is a bit too much. Aerus City should be a reward for achievement.
Selling ML items as well I don't agree with. The only ones I think that need it are items you need more than one of - many facetted rubies for example - and I think just making them drop in multiples rather than singles is a better way to do it.

Agree with everything Darzil said on the difficulty reduction of certain ML steps.

Someone else said this but I can't find the post at the mo. ToA needs to be made harder but more fun, not easier for all. At the moment 99% of encounters are no challenge at all, you just need either the right class+BB or a zerg. Neither of which is a challenge or particularly fun. Making encounters harder and 'trickier' so they can't just be swamped with 4fg spamming anytime styles or focussed by one player with a farm character and a bot is the way to go. Giving more people a reward is good but make them earn it and not by increasing the amount of time needed to get it done.

RR limits on BGs I think is good as is the ML3 limit in Leirvik.
 

Rookiescot

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Jan 16, 2004
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816
Casual player is a group that has been ignored for far to long by Mythic in my opinion.
So what if this dilutes the advatages the hardcore players have.
If you cant take the heat ....
Or do you people just need the safety blanket of l33t items or abilities in order to swell the epeen?
Good players will welcome the challange.
Poor players with fluffed abilities will get shown up.
 

Darzil

Fledgling Freddie
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Jan 10, 2004
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chretien said:
I like the artifact and scroll changes, not so keen on the ML changes. Changing the requirements for ML9 particularly I think is a bit too much. Aerus City should be a reward for achievement.

They certainly went further on this that I would have. I like that it's less than ML8, though. ML10 is the real reward for me, as long as that remains needing ML9, that's ok.

chretien said:
Selling ML items as well I don't agree with. The only ones I think that need it are items you need more than one of - many facetted rubies for example - and I think just making them drop in multiples rather than singles is a better way to do it.

I partially agree. There are some that can be frustrating, though. The ML2 items can take ages to farm, and I've had some seriously bugged credit for ML2.9 (or is it 2.7?), and had to refarm them all, which can take ages. If the Storm Crystal from 4.2 ends up in the hands of an afker, your raid is pretty doomed at the moment. Most of the others aren't really a problem, though the occasional one is (wasn't it a missing item that hit a recent ML8?). The ML8.5 step that involved getting lots of items together (if you can persuade a group to actually come together to help you get it), shouldn't now need a BG to zerg around Aerus (if you can't get the group), to complete it.

I like the being able to port to certain raids half way through. This'll make it a lot easier on a raid that wipes somewhere that takes 30 minutes to get to (Deep Volcanus esp).

Like Bubble, I'd not want MLs all doable by 1fg. However, I'm more than happy if they can be done by 3-4-5 fg, if those groups need tactics and strategy for it (And preferably if those tactics and strategy can be used by almost any groups - not needing particular classes).

I also agree epic encounters are needed, and really hope they don't nerf Leviathan and Kraken too much. The trick is finding the right balance between zerging, strategy and farmability.

Darzil
 

Shanaia

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Dec 23, 2003
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I like the patch and mostly the artifact changes which will remove a lot of griefplay/farming but... it looks like TOA is going to be a bloody walk in the park now :(

I rolled a new char on a server I have no 50's on 6 or 7 weeks ago.

I'm now ml4 (with steps of higher ml's done) level 49, rr3, with 7 artifacts activated and level 3/4. Another 2 weeks and I'll be fully "rvr ready".

I work 40 (at least) hours a week and have also been playing in a gg on another server making me unable to work on this char on those evenings. And I had a 12 day holiday without internet access as well.

And I did all this by taking it very easy .. been helping guildies been getting good nights sleep even had the odd night out. I'm sure the "hardcore" players can do everything I did in a lot less time.

Why does TOA need to be made easier?
 

Bubble

Can't get enough of FH
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Levi and Kracken are nice at the moment, they are tough encounters that a FG, nice to have 2fgs+ against them
 

Neo

Loyal Freddie
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Shanaia said:
I rolled a new char on a server I have no 50's on 6 or 7 weeks ago.

Why does TOA need to be made easier?

Just imo but many people might find 6-7 weeks to much mate :)
 

Dorin

Fledgling Freddie
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Bubble said:
Why should there be public raids if they are going to make the ML doable with 1fg?

If anything they should BOOST the difficulty of artifact encounters, Make people have to gather 2fg's to go GoV, make Tarts summon Sallys even if 1 player attempts it.

Since in the last expansion they offered NO epic encounters, they should be thinking about adding more epic encounters into the game instead if taking them away like they are at the moment.

Edit- Most people look for MORE challenges not LESS. I find it funny that people are so happy in reducing the difficulty of the game :(

lol bubble

1, There will be public raids still, no need for stupid numbers though... 5fg raid will be still alot faster than 1fg, so i doubt ppl will stop posting raids and stuff... and ml-rushes are still the best option to power_ml a toon.
2, Why boost difficulty of artifact encounters? i mean, every single fucking class in the game needs GoV (ok ok maybe one or two doesnt). No matter what, after the 2nd char i wouldnt consider it as a challenge, more like a DO IT or be gimped... by nerfing both repop - and eliminating GREED FACTOR NUMBER 1 as in the artifact drops, you must be really wierd to say "mm that sux" against that... or i misunderstood you ? :p
3, Sure give epic encounters (though there are plenty, but n0 ubah dr00ps) but dont make them a must to do thing which toa is all bout... probably there wouldnt be enough interest in them then though (why dont you go and kill epic mobs in old zones, they are still a challenge without focus :D... but k you want new content can understand that...)
4, what difficulty are you speaking about Bub? There is like 3 artifact encounters which cant be done with 3-4 players iirc (and needed in templates), rest is focus or shroom/petzerg/tank down... aka easy, the difficulty is having a life so cant be there 24/7 to get it when it "POPs". And why the hell something "repetative must be done things" would have to be difficult? I really dont understand this point of yours. Go farm the dragon or ask for 2 more new dragons, which drop nice but not must have stuff

PvP players dont look for time sinking BULLSHIt (sorry but toa is a total disaster for me :>) they look for moderate PvE and excellent PvP... but i think i speak in the name of all PvP orianted doods if i say:

1, dont like to farm scrolls which drop after 5 hours of a purple con mob
2, dont like to camp artifacts
3, dont like to hassle with raids consisting 200 ppl who go LD - being an idiot all over
4, dont like to kill purple con mobs for countless hours if character not advancing fast meanwhile
5, getting rare items
6, farm some more scr00lz
7, camp some more artiez
8, CAAAAAAMP some moreeee.......
9, seriously it hurts to use the normal login to see my all pretoa toons being there useless
10, especially after done it a few times, its just makes me /quit

Also but not last as i said earlier this will remove the greed over need, people willl happily grp up to kill GoV - Zoarkat whatever... maybe they will be arsed to farm some scrolls after aswell... aaaaaaand people who had no chance to get best toa gear, will have alot bigger chance and i'm happy for that. From a PvP-er and someone with other rl_timesinks i think this patch is the best thing to hit DAOC since the release of TRIALS OF ATLANTIS.

teh end.

p.s.: seems Mythic is on the right road now, hopefully they revamp crafting - balance RA-s abit (and low RR - high RR thingy) - check on some long forgotten classes. fingers crossed :p
 

SkarIronfist

Fledgling Freddie
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Dec 22, 2003
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1,200
I think there are many good changes to TOA, but do have a minor concern regarding making it to easy. I really don't want to it become like WoW.
 

Golena

Fledgling Freddie
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Feb 11, 2004
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3,292
Why bother having this and a classic server?

If TOA is absolutely no challenge whatsoever then why bother having it at all?

While a few of the changes are nice sure, I think they have gone over the top. If you can simply get a zerg of 100 people, run about and do every artifact encounter in 3 hours, then farm 15 yellow mobs to get the scrolls, spend an hour leveling all your new arti's and be done, then why bother having that requirement at all?

Just go to a NPC in camelot and collect all your gear. Much simpler system and about the same level of difficulty.
The thing I like about DAoC is that it contains both RvR and PvE. Before when mids/hibs/albs were zerging, or you couldn't find an rvr group with space you had an option to go do some other stuff while you waited. Now PvE for all 10 chars can be done in 1 week, and your left with only RvR.

I don't want PvE to take weeks and weeks and weeks. I would like some kind of challenge while i'm doing it tho. 2 weeks of effort to TOA a character is much much more fun than 1 week of mindless boredon cos it's so completely easy.
Lets create a NPC in forest sauvage, 1 gold per realm level, everyone can be rr12 for 120 gold!

As for leveling alts, they just made it longer! While before you could get to 50 then go out and find other 50's without every artifact under the sun to fight, now every rr1 in the frontier will be fully arti'ed through the hilt. The fully TOA'ed rr9 and 10 chars are going to kill you anyway arti's or not so don't kid yourself into believing it's going to be any different!
 

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