1.72G Ranger and Hunter love

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
Urme the Legend said:
It's crap if it doesn't stack :( .. who would specc beastcraft 42 (hunter) to get the highest shield.. then I'll continue to use AF charges. And save me those specc points.


All hunters use blue pet, that is 32 Beastcraft? or must be near. Then u will have the second af buff , not bad right?

Like i heard the buff value is like cleric af spec value, so u will have the yellow af spec from cleric for free, and u can get a stardrop (20%buff) and u will have a great af spec for free..
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
Btw, saw a movie of a scout killing assassins in melee, without zephyr. Lets think in it with zephyr and as hunter or ranger...



God mode go go :)

Btw, isnt annoying when u have a non st fight at bridges and the fuckin archers are shooting from towers withotu any risk? :) And they dont have any %range bonus... lol
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
I never zerg, I just have more reinforcements than you!
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
yad seriously wtf is all his god mode shit about. You being playing a class which has been stealther god mode since day 1. We havent even patched to NF yet and your moaning so bad because of the possibility (which is still a debaitable one) that your class is no longer the best stealther out their.

problem is your just a bulk standard inf. speak to some of the good infs on alb for advice. :flame:
 

Zoia

Can't get enough of FH
Joined
Jan 13, 2004
Messages
1,326
Yadeniel said:
Btw, saw a movie of a scout killing assassins in melee, without zephyr. Lets think in it with zephyr and as hunter or ranger...



God mode go go :)
So you're saying a scout don't need Zephyr to kill an assassin in melee, but hunters/rangers do? :m00:
 

Aussie

Banned
Joined
Dec 26, 2003
Messages
2,438
Yadeniel said:
Btw, saw a movie of a scout killing assassins in melee, without zephyr. Lets think in it with zephyr and as hunter or ranger...
grats. means everything. rly.
 

Haldar

Fledgling Freddie
Joined
Jan 15, 2004
Messages
1,114
/hug Yadeniel

didnt think that i'll ever agree on something with Infiltrator ;)

its gonna hard to be an assasin in nf.
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
not really gonna be harder, you are just not gonna have RP cows now and CS specs are going to be more viable.
 

enigma

Fledgling Freddie
Joined
Dec 23, 2003
Messages
466
Haldar said:
/hug Yadeniel

didnt think that i'll ever agree on something with Infiltrator ;)

its gonna hard to be an assasin in nf.

It's going to be harder, yes, not like it has been up untill now.

If you read what the npc's say when you roll a stealther it says something about a hard life, perhaps that will fit now. :p
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
censi said:
yad seriously wtf is all his god mode shit about. You being playing a class which has been stealther god mode since day 1. We havent even patched to NF yet and your moaning so bad because of the possibility (which is still a debaitable one) that your class is no longer the best stealther out their.

problem is your just a bulk standard inf. speak to some of the good infs on alb for advice. :flame:

Wtf are u talking about fuckin noob, cos u zerged me 1 or 2 times u think im a bad player and u a pro, who is the pro? the soloer, or the fuckin perma zerger and lamer with volley in atk..

Learn skill nab.


"So you're saying a scout don't need Zephyr to kill an assassin in melee, but hunters/rangers do?"

No, im saying that an a scout can kill assassins in melee when they are so gimped in melee, and without the iwin zephyr, so think about hunter and rangers who are 10times better in melee than scout, add a zephyr, and u wont touch em never.


"If you read what the npc's say when you roll a stealther it says something about a hard life, perhaps that will fit now"

Archer = stealther. I dont see the hard on em in NF. And u?

Dunno if gorre have st bugs, i heard something of that, but respeced my infil from mos3 to mos5 yesterday, just to dont get discovered every moment i go near a hib mid. And they still discover me easy! sometimes from a lot of range, and they arent using camouflage, cos the fight was zerg vs zerg, no archer is going to wait 10min without shoot any arrows when they dont have any risk.



Some stats. (from my mos5 scout and mos5 infil yesterday)

Scout: 25kills, 1death
Infil: 6kills, 6death

Same time played.


So lets see, how i can kill so much with a class i only played in BG? cos im a pro with scout or cos it is too damn overpowered.
And how i cant kill so much with infil when i play one as main and is rr7LX??


Haldar, it this going to be too hard, even with mos5 they see us ffrom far away, and they can perma evade our PA, they are inmune to us in st. And we are rps cows for em. At least when i go in melee with em i kick ass, maybe must be that they have mos5, bow RAs trained, or maybe they are missing the melee advantage from heaters :) . As i heard assassins in USA work with mos3 or so..

Anyways, there wont be so much archers in exc, at least ones with high mos due to char realm rank, so lets see what happen :/ but i have some clear things.

They wanted to nerf us.
Our rr5 RA sucks, not like rr5 from archers.
Why we cant climb towers?
They only let us climb keeps, and u have to face all the damn assassin NPC guards.
Archers are really overpowered now.


Soz for spelling p
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
yad its a well known fact that you are not the most deadly of assasins. (in fact your some what of a legend on hib for it)
 

Haldar

Fledgling Freddie
Joined
Jan 15, 2004
Messages
1,114
not really gonna be harder, you are just not gonna have RP cows now and CS specs are going to be more viable.

of all my 6 lines i can spec in, CS is highest atm.

It's going to be harder, yes, not like it has been up untill now.

If you read what the npc's say when you roll a stealther it says something about a hard life, perhaps that will fit now.

heh, i never had a easy life with my SB - from freaking 20d 10h 18m /play till lvl 50 - to the strict knowledge that SBs are subpar compared to infis and mid stealth in general - to alb....

but archers are stealthers too, eh? dont see hard life for them approaching...

Haldar, it this going to be too hard, even with mos5 they see us ffrom far away, and they can perma evade our PA, they are inmune to us in st. And we are rps cows for em. At least when i go in melee with em i kick ass, maybe must be that they have mos5, bow RAs trained, or maybe they are missing the melee advantage from heaters . As i heard assassins in USA work with mos3 or so..

amen.
 

Matmardigan

Part of the furniture
Joined
Jan 26, 2004
Messages
1,145
Haldar said:
but archers are stealthers too, eh? dont see hard life for them approaching...

archers have had and still have an hard life. Not be able 2 see whats goin on in front of ur nose will be history. At least.
 

StonyPony

Fledgling Freddie
Joined
May 17, 2004
Messages
517
The only love i'd like to see is a new RA for scouts:
Degroup(insta) speaks for itself no?
 

enigma

Fledgling Freddie
Joined
Dec 23, 2003
Messages
466
Yadeniel said:
"So you're saying a scout don't need Zephyr to kill an assassin in melee, but hunters/rangers do?"

No, im saying that an a scout can kill assassins in melee when they are so gimped in melee, and without the iwin zephyr, so think about hunter and rangers who are 10times better in melee than scout, add a zephyr, and u wont touch em never.

Without logs and complete stats of both the scout and the assassin you'll never know the truth.

How you try to convince people that a class with a single mainhand that can only deal less or equal damage to the assassin(depending on speclevel) OUTdamages or nullifies damage taken by the assassin is beyond me. Assassin have DW that halves blockrate AND evade rate of the scout, they have envenom which I'd go close to say is overpowered if it hadn't been one of the basics the assassins are built upon. 118 str/con debuff on a scout is ATLEAST 354hp with each con point at 3hp. In game it's a bit more iirc. If we say 3.5hp per con it's 413hp lost. Then add ~300dmg dot(if no viper). Also know that the str lost drops melee weaponskill which further increases evaderates of the assassin and drops assassins damage taken. There you have it, 650-700hp advantage aswell as dual wielding and evading alot more, having higher damage styles and no specpoints wasted in lines not being used in melee like archers bow. Assume both spec stealth and you can negate that line.

This is in pure MELEE, without zephyr which you said the scout owns assassins. IP added into this with high PD and clueless assassins without af charges etc, not switching to legendary weapons or reapplying poisons. Possibly a scout stuffed with arti abilities, snares, etc that kites like he's a marathon athletic can pull that off, but then they're not on the same grounds equipment wise, and the assassins didn't use any snares.

And that's not enough to make it a general statement that scouts wipes the floor with assassins. See? I can also make posts twisted in my direction, except mine is more detailed and has more facts. My point is that the video you refer to isn't showing a fight where each class was performing at their respective peaks.

That doesn't exactly give a neutral view of the classes performance.

"If you read what the npc's say when you roll a stealther it says something about a hard life, perhaps that will fit now"

Archer = stealther. I dont see the hard on em in NF. And u?

But it was ok with you that they generally underperformed untill now, right? NF _is_ more archer friendly than OF, but that has got to do with the design of NF. It's possible to make it easier with keeps etc for assassins in NF without touching archery. Where Mythic thinks assassins should be effective, I don't know, but it doesn't look like it's close to keeps where people are.

Dunno if gorre have st bugs, i heard something of that, but respeced my infil from mos3 to mos5 yesterday, just to dont get discovered every moment i go near a hib mid. And they still discover me easy! sometimes from a lot of range, and they arent using camouflage, cos the fight was zerg vs zerg, no archer is going to wait 10min without shoot any arrows when they dont have any risk.

I made an assassin on gorre too, I didn't have the problems you talk about. I noticed a few times where I got hit by arrows in places not in near proximity that could be MoS, but that could be volley. That was only a couple of times though and I'm running MoS4. Works fine, perhaps your OF expectations are a bit high?

Some stats. (from my mos5 scout and mos5 infil yesterday)

Scout: 25kills, 1death
Infil: 6kills, 6death

Same time played.

So lets see, how i can kill so much with a class i only played in BG? cos im a pro with scout or cos it is too damn overpowered.
And how i cant kill so much with infil when i play one as main and is rr7LX??

Because MoS 5 on an inf is gimped? :p

No way to trust those numbers though, anyway, perhaps your way of playing an inf in OF is just stupid in NF? I moved in the outskirts of things and there wasn't that much traffic, but I killed reliably every few minutes and I've never played an assassin before.

Haldar, it this going to be too hard, even with mos5 they see us ffrom far away, and they can perma evade our PA, they are inmune to us in st. And we are rps cows for em. At least when i go in melee with em i kick ass, maybe must be that they have mos5, bow RAs trained, or maybe they are missing the melee advantage from heaters. As i heard assassins in USA work with mos3 or so..

It's not like assassins have relied on PA to kill a scout earlier, why should it matter now? So you kick their ass in melee now. Good, you said you didn't earlier.. Glad things worked out and that issue is dead. ;)

5% differance between heat and cold lgw against their respective vulnerable targets. A heat lgw mostly kills an assassin if he's not using a cold lgw.

They wanted to nerf us.

Our rr5 RA sucks, not like rr5 from archers.
Why we cant climb towers?
They only let us climb keeps, and u have to face all the damn assassin NPC guards.
Archers are really overpowered now.

Soz for spelling p

They wanted to nerf you, yes. Because you DID have it easy versus most archers earlier. Keeps are the archers element, and they outperform assassins since most fights are there. Melee is the assassins element, so if most fights where there, they'd outperform archers. Like it was in OF.

Haldar said:
heh, i never had a easy life with my SB - from freaking 20d 10h 18m /play till lvl 50 - to the strict knowledge that SBs are subpar compared to infis and mid stealth in general - to alb....

Freaking 20 days for 50? That's not even close to freaking. If you knew my /played to 50 you'd be placed in the local insane asylum. :p

Though a decent SB like yourself had it easy versus most scouts in melee, which is how most fights are centered in OF.
 

Haldar

Fledgling Freddie
Joined
Jan 15, 2004
Messages
1,114
Though a decent SB like yourself had it easy versus most scouts in melee, which is how most fights are centered in OF.

i do ok vs scouts now. i can PA them reliably, i outdamage them in melee. great....tho i miss not having i-win combos such as slam+zephyr and do not have IP to rely upon. vanish in NF? what good it has vs any mos-equipped target?...and if it works, vanish is u-dont-win instead of i-win...

with the changes proposed archers - who depend on range are going to have better stealth abilities than assasins - who depend on close fights and initial strike from stealth. this is unfair to assasins.

most sentinent fix to it is making levels of mos a) work in all stealther combinations now (wont do shit in AvA situation) and b) cancel each other - thus mos5 stealther would have a mos4+mos5 detect range advantage over mos3 stealther - but he'd pay 24 more pts for it. it was posted on vn....but mythic didnt listen.

mythic wanted to ruin archers in 1.50-1.60 cycle - they did it, but added camo in 1.52.
mythic want to ruin assasins now (kinda strange - after whole ML line made for assasins) - let them.
they turning game in 'golden age of range dealers, hard age of melee and dark age of assasins' - let them.

i just do not fucking care anymore.

but the day when(if?) the game becomes unplayable/not fun for me - i'll quit. bcoz i dont want to play damn range attacker or shield BGer or some class to heal this lot. i want to play my assasin. i do not want to stand on the wall plinking arrows into all that moves below..several hours in bg1 and several hours with mos5 ranger on gorre fed me with it. now if we add here weakness of SB as assasin vs alb/hib ones and mid/hib stealth as a whole vs alb one....well, u got my point.

i can equip Hroft with range pseudo-weapons like GS javs. did it already. but it is only 1 jav per 3 minutes available, dng is not great (2 ticks for ~100) and gets severely nerfed in 1.72. should i turn to siege engines? i can, with little trouble...lol. givf Mastery of Artillery as assasins RR5 ra then!!...anyway, gaining rps != having fun.

/sigh
 

enigma

Fledgling Freddie
Joined
Dec 23, 2003
Messages
466
Haldar said:
i do ok vs scouts now. i can PA them reliably, i outdamage them in melee. great....tho i miss not having i-win combos such as slam+zephyr and do not have IP to rely upon. vanish in NF? what good it has vs any mos-equipped target?...and if it works, vanish is u-dont-win instead of i-win...

with the changes proposed archers - who depend on range are going to have better stealth abilities than assasins - who depend on close fights and initial strike from stealth. this is unfair to assasins.

most sentinent fix to it is making levels of mos a) work in all stealther combinations now (wont do shit in AvA situation) and b) cancel each other - thus mos5 stealther would have a mos4+mos5 detect range advantage over mos3 stealther - but he'd pay 24 more pts for it. it was posted on vn....but mythic didnt listen.

mythic wanted to ruin archers in 1.50-1.60 cycle - they did it, but added camo in 1.52.
mythic want to ruin assasins now (kinda strange - after whole ML line made for assasins) - let them.
they turning game in 'golden age of range dealers, hard age of melee and dark age of assasins' - let them.

i just do not fucking care anymore.

but the day when(if?) the game becomes unplayable/not fun for me - i'll quit. bcoz i dont want to play damn range attacker or shield BGer or some class to heal this lot. i want to play my assasin. i do not want to stand on the wall plinking arrows into all that moves below..several hours in bg1 and several hours with mos5 ranger on gorre fed me with it. now if we add here weakness of SB as assasin vs alb/hib ones and mid/hib stealth as a whole vs alb one....well, u got my point.

i can equip Hroft with range pseudo-weapons like GS javs. did it already. but it is only 1 jav per 3 minutes available, dng is not great (2 ticks for ~100) and gets severely nerfed in 1.72. should i turn to siege engines? i can, with little trouble...lol. givf Mastery of Artillery as assasins RR5 ra then!!...anyway, gaining rps != having fun.

/sigh

I know exactly what you mean, and I'm not going to defend any of Mythic's changes. But assassin vs archer fights weren't balanced earlier and aren't balanced now either. The I-win buttons and abilities are too powerful in daoc, but to counter one you need one. Daoc will never have abilities balanced against each other, I'm not even sure that's Mythic's aim. This ability is overpowered against this one, and this against this one. The trick is to find out what should be overpowered against what, with the least amount of whine from the players.
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
Matmardigan said:
whats the problem? dont get 2 close 2 an archer if u think u cant beat him.

The problem is, there a siege fight, i try to go kill something at the hib zerg side, and woot, there are like 100archers there with mos5 discovering u with rapid fire...


Would be cool to see if they are too brave at bridges or open field in 1vs1.
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
censi said:
yad its a well known fact that you are not the most deadly of assasins. (in fact your some what of a legend on hib for it)

ofc ofc. Dunno how i win 95%+ 1vs1 fights then .Excuse me i cant kill ur zerg m8, but 4-5rangers are too much for me i think :S

And i have some hib friends, so stop lying pls :)
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
enigma said:
Without logs and complete stats of both the scout and the assassin you'll never know the truth.

How you try to convince people that a class with a single mainhand that can only deal less or equal damage to the assassin(depending on speclevel) OUTdamages or nullifies damage taken by the assassin is beyond me. Assassin have DW that halves blockrate AND evade rate of the scout, they have envenom which I'd go close to say is overpowered if it hadn't been one of the basics the assassins are built upon. 118 str/con debuff on a scout is ATLEAST 354hp with each con point at 3hp. In game it's a bit more iirc. If we say 3.5hp per con it's 413hp lost. Then add ~300dmg dot(if no viper). Also know that the str lost drops melee weaponskill which further increases evaderates of the assassin and drops assassins damage taken. There you have it, 650-700hp advantage aswell as dual wielding and evading alot more, having higher damage styles and no specpoints wasted in lines not being used in melee like archers bow. Assume both spec stealth and you can negate that line.

This is in pure MELEE, without zephyr which you said the scout owns assassins. IP added into this with high PD and clueless assassins without af charges etc, not switching to legendary weapons or reapplying poisons. Possibly a scout stuffed with arti abilities, snares, etc that kites like he's a marathon athletic can pull that off, but then they're not on the same grounds equipment wise, and the assassins didn't use any snares.

And that's not enough to make it a general statement that scouts wipes the floor with assassins. See? I can also make posts twisted in my direction, except mine is more detailed and has more facts. My point is that the video you refer to isn't showing a fight where each class was performing at their respective peaks.

That doesn't exactly give a neutral view of the classes performance.



But it was ok with you that they generally underperformed untill now, right? NF _is_ more archer friendly than OF, but that has got to do with the design of NF. It's possible to make it easier with keeps etc for assassins in NF without touching archery. Where Mythic thinks assassins should be effective, I don't know, but it doesn't look like it's close to keeps where people are.



I made an assassin on gorre too, I didn't have the problems you talk about. I noticed a few times where I got hit by arrows in places not in near proximity that could be MoS, but that could be volley. That was only a couple of times though and I'm running MoS4. Works fine, perhaps your OF expectations are a bit high?



Because MoS 5 on an inf is gimped?

No way to trust those numbers though, anyway, perhaps your way of playing an inf in OF is just stupid in NF? I moved in the outskirts of things and there wasn't that much traffic, but I killed reliably every few minutes and I've never played an assassin before.



It's not like assassins have relied on PA to kill a scout earlier, why should it matter now? So you kick their ass in melee now. Good, you said you didn't earlier.. Glad things worked out and that issue is dead.

5% differance between heat and cold lgw against their respective vulnerable targets. A heat lgw mostly kills an assassin if he's not using a cold lgw.



They wanted to nerf you, yes. Because you DID have it easy versus most archers earlier. Keeps are the archers element, and they outperform assassins since most fights are there. Melee is the assassins element, so if most fights where there, they'd outperform archers. Like it was in OF.



Freaking 20 days for 50? That's not even close to freaking. If you knew my /played to 50 you'd be placed in the local insane asylum.

Though a decent SB like yourself had it easy versus most scouts in melee, which is how most fights are centered in OF.


Well, cant remember how i called the vid, but was a rr9 scout killing assassins rr9, rr10... we arent speakign about a high rr farming low rr noobs.

"IP added into this with high PD and clueless assassins without af charges etc, not switching to legendary weapons or reapplying poisons"

Well, like some assassins were using LW, think PD didnt work.. :/

I agree the archers vs assassins in OF arent fair, See hidden isnt fair, but IP on archers isnt too, delete it , withotu SH u cant PA em, without PA em they will have 200%hp. Delete SH and IP and is fair imo :)


Yes, sometimes u get hit by volley, but when u see an archer that face u and shoot u with bow.... isnt volley i think.


MoS5 on a infil = gimped? well, why is gimped when u dont have problems killing in melee and ur real problem are that retards fotm archers mos5 shooting u every moment?...

We usually didnt relied on PA to kill archers, but if they see ur from some range... what they will do...

...zephyr . And isnt the 1vs1 fight the problem, the problem is archers dont go out from walls, keep, or zerg now, and if u try to do somthing there u will get discovered by em, and killed by the rest.


The dmg difference between heater and cold is 10%, heater do 15%dmg, cold 5%, fair? Another "wedontwantuinthegameanymore" thing.


Archers can be at keeps walls withotu nay risk killing, i dont care, if they have fun pressing 1button every second.. but fuckin mythic almost deleted assassins.

Can we speak about that St npc guards discovering u without any LOS, through walls, and at climb points (when there are climb points) , and they hit u and still use speed5 to kick ur ass, so u cant run, snare and garrote dont work, with speed5 they still continue kicking ur ass.
If u have a lot of luck u go inside the keep and evade em, and the damn archers, u try to kill a target and the 5+guards near start nuking/shooting u, or healing ur target, u kill the target and still have the agro, so if u try to jump losign hps in the jump, the guards will kill u before u leave the range, so u have to use vanish 90% of the kills, and it has 15min RUT, not fun.


And we are speaking about gorre, think on it with all that MLs, the target can grapple u and wait guards to kill u, or u will climb the wall (if the keep has the climb point and u find it) and a DD storm or dd trap is there waiting u , or all that st nodes etc etc..


Hroft: Imnot having fun in gorre, and im just thinking on quit . Not gonna reroll a damn god mode archer or play my caby cos isnt the same. I want play my infil.
 

Chadalonius

Fledgling Freddie
Joined
Aug 17, 2004
Messages
38
Ah, the sound of a whinging assassin is like music to my ears.

How about you try not wandering through enemy zergs where there are clearly archers who probably have MoS.

Why not try killing something else? I know archer have been easy RPs for years now but there are other classes. In the 4 or 5 hours I've spent on Gorre I've seen assassins use Vanish very effectively. Leave a keep stealthed, kill a caster and simply disappear...
 

enigma

Fledgling Freddie
Joined
Dec 23, 2003
Messages
466
Yadeniel said:
Well, cant remember how i called the vid, but was a rr9 scout killing assassins rr9, rr10... we arent speakign about a high rr farming low rr noobs.

And if you get all the facts from the fight you'll see why they died, it's technically impossible that he killed them in pure melee without zephyr etc if they had been performing fully. In pure melee they would win if all conditions are equal and you know this..

I agree the archers vs assassins in OF arent fair, See hidden isnt fair, but IP on archers isnt too, delete it , withotu SH u cant PA em, without PA em they will have 200%hp. Delete SH and IP and is fair imo :)

You don't need PA to chew through 200%hp, enervating sort of nullifies PA anyway since it's applied before the PA damage is applied.

Yes, sometimes u get hit by volley, but when u see an archer that face u and shoot u with bow.... isnt volley i think.

MoS5 on a infil = gimped? well, why is gimped when u dont have problems killing in melee and ur real problem are that retards fotm archers mos5 shooting u every moment?...

We usually didnt relied on PA to kill archers, but if they see ur from some range... what they will do... ...zephyr .

An archer with mos 5 can attack at mos 5 range and you can't, thus you'll only see the truck hitting you, but can't avoid it. Spend the points on vanish or smth, disarm timer will be over before zephyr is up anyway.

And isnt the 1vs1 fight the problem, the problem is archers dont go out from walls, keep, or zerg now, and if u try to do somthing there u will get discovered by em, and killed by the rest.

Why do you want to be with the zerg? That's about the worst place for an assassin to be.

The dmg difference between heater and cold is 10%, heater do 15%dmg, cold 5%, fair? Another "wedontwantuinthegameanymore" thing.

Yes, they want to personally insult you guys. That's it. ;)

Or perhaps you do enough melee damage?

Archers can be at keeps walls withotu nay risk killing, i dont care, if they have fun pressing 1button every second.. but fuckin mythic almost deleted assassins.

Can we speak about that St npc guards discovering u without any LOS, through walls, and at climb points (when there are climb points) , and they hit u and still use speed5 to kick ur ass, so u cant run, snare and garrote dont work, with speed5 they still continue kicking ur ass.
If u have a lot of luck u go inside the keep and evade em, and the damn archers, u try to kill a target and the 5+guards near start nuking/shooting u, or healing ur target, u kill the target and still have the agro, so if u try to jump losign hps in the jump, the guards will kill u before u leave the range, so u have to use vanish 90% of the kills, and it has 15min RUT, not fun.

And we are speaking about gorre, think on it with all that MLs, the target can grapple u and wait guards to kill u, or u will climb the wall (if the keep has the climb point and u find it) and a DD storm or dd trap is there waiting u , or all that st nodes etc etc..

Hroft: Imnot having fun in gorre, and im just thinking on quit . Not gonna reroll a damn god mode archer or play my caby cos isnt the same. I want play my infil.

Perhaps Mythic wants the keeps to be safehouses, unlike what they have been in the past. And perhaps you have to hunt outside, between keeps.. Keeps have been more dangerous to be inside than outside up untill now, that archers benefit from this change is just a side effect from making keeps more safe. It might not be good for assassins, but Mythic won't be done with balancing this game. Ever. :p
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
yad how many mos5 archers do you think there are going to be out there come NF in this server?

I would guess 5-15?

lets say 15.

Out of those 15 you will prolly get about 4-5 online at once.

out of those 4-5 online 1-3 will be scouts.

So out of the say 2-3 (very roughly) mos5 archers out their your chance of encountering one is low. and when you do encounter one 34 of his realm points are gone of 750 range passive detection. So they get their 2 arrow opening on you and with your 50% evade rate that maybe 1 arrow that lands. I wouldnt be too worried about that to be honest.

MOS4 gives like 600 passive detection roughly.

do a quick groundset on that. Its pretty small radius to be honest.

In open play 1v1 it would prolly mean 1 arrow.

Dunno how i win 95%+ 1vs1 fights then

yer but you consider yourself solo when you hunting at AMG with all the 1000's of other alb stealthers. Be honest your a pure milegate camper. Port into alb, run to amg, attack or add on anything you see, repeat repeat repeat. Akin to all your alb stealther bretheren.

Seriously not trying to worsen your moral, but in the tree of inf's on the server you are well down the list in terms of ability. Im a master at gaugeing inf power because I spend a lot of time getting pwned by them.
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
enigma said:
And if you get all the facts from the fight you'll see why they died, it's technically impossible that he killed them in pure melee without zephyr etc if they had been performing fully. In pure melee they would win if all conditions are equal and you know this..



You don't need PA to chew through 200%hp, enervating sort of nullifies PA anyway since it's applied before the PA damage is applied.



An archer with mos 5 can attack at mos 5 range and you can't, thus you'll only see the truck hitting you, but can't avoid it. Spend the points on vanish or smth, disarm timer will be over before zephyr is up anyway.



Why do you want to be with the zerg? That's about the worst place for an assassin to be.



Yes, they want to personally insult you guys. That's it. ;)

Or perhaps you do enough melee damage?



Perhaps Mythic wants the keeps to be safehouses, unlike what they have been in the past. And perhaps you have to hunt outside, between keeps.. Keeps have been more dangerous to be inside than outside up untill now, that archers benefit from this change is just a side effect from making keeps more safe. It might not be good for assassins, but Mythic won't be done with balancing this game. Ever. :p

I said it, there is a movie where a scout pure melee high rr assassins, i wotn repeat it.

PA does a lot more dmg than debuff, then 7sec stun, etc, u kill or almost kill like 1life of the archer.

So, they will zephyr me, and i have to use vanish 2 or 3 to counter the passive TS they have? so i can run from em every 15min... fair imo ^^
Then after disarm goes off u think the assassin will be able to attack the archer? cos the assassin will be at full life after zephyr+shoot shoot shoot, we all know it.


I dotn want to be with the zerg, but at siege fights, the zerg is there fighting with another zerg, i just want have some fun a siege, climb walls, assassinate (yes, assassinate targets, like im an assassin, not a fuckin bridge or mile gate camper) and that things..

Maybe we do enough melee dmg cos we only are melee chars and w dotn have any range dmg? cos de do enough melee dmg u have to give advantage in melee to archers so they can melee us when they can do excellent dmg at excellent raneg at same time? FAIR IMO ^^


It is impossible to climb a fuckin keep, they only want do it safehouses from assassins, so mages archers can complain cos they have too much fun spamming nukes and arrows from a lot of range without any risk. I think they have enough with all guards agro, nuke, and healers, so the assassin dont have to kill the target only, the assassin have to kill the target while he is being hitted by mages, rangers, and while they are healing the target, + PNodes,DD traps, all the ML crap things.
 

Yadeniel

Fledgling Freddie
Joined
Jan 24, 2004
Messages
311
censi said:
yad how many mos5 archers do you think there are going to be out there come NF in this server?

I would guess 5-15?

lets say 15.

Out of those 15 you will prolly get about 4-5 online at once.

out of those 4-5 online 1-3 will be scouts.

So out of the say 2-3 (very roughly) mos5 archers out their your chance of encountering one is low. and when you do encounter one 34 of his realm points are gone of 750 range passive detection. So they get their 2 arrow opening on you and with your 50% evade rate that maybe 1 arrow that lands. I wouldnt be too worried about that to be honest.

MOS4 gives like 600 passive detection roughly.

do a quick groundset on that. Its pretty small radius to be honest.

In open play 1v1 it would prolly mean 1 arrow.



yer but you consider yourself solo when you hunting at AMG with all the 1000's of other alb stealthers. Be honest your a pure milegate camper. Port into alb, run to amg, attack or add on anything you see, repeat repeat repeat. Akin to all your alb stealther bretheren.

Seriously not trying to worsen your moral, but in the tree of inf's on the server you are well down the list in terms of ability. Im a master at gaugeing inf power because I spend a lot of time getting pwned by them.

http://www.duskwave.com/daoc/classrank.php?class=Hunter&server=Excalibur&realm=&order=rp

20hunters that can affor mos5 easy

http://www.duskwave.com/daoc/classrank.php?class=Ranger&server=Excalibur&realm=&order=rp

20rangers that can affor mos5 easy


Wait and u will see how they become active at NF . I heard a lot of archers say smth like "lets wait to NF, and there will be a wall between me and the assassin zerg" or say they wont play the archer till NF.

600range isnt much for u... lol tbh, 1arrow? lol, my scout dont shoot 1arrow in that range. And u will always still have ur free rr5 UP, so if u gonna lose in melee or u want avoid melee, hit it and u are safe. My scout on gorre only used the rapier to discover some assassins cos i was tired to be all the time spamming bow button.

Yes, im a pure milegate camper, i sometimes overcamp mmg soz :( well, usually trees near mmg is better,but yes, all the mids have to go through the the gate, so u can get a lot of targets .
I only stay at amg when i wait a friend or sumth like that (For example rest, i go to a wall, dot mine on stairs and im inmune to sts coming up) .Only saw u 3times at amg, so how u call me camper when u only saw me 3times too?
The first was me soloing u, the second was the next run u came with a rr7 NS or sumth like that, and had to run. And the third a scout TSed ur zerg near a fga :)


Nah, u wont never worse my moral, my moral isnt nothing about near to be affected by enemies (and ofc, still less if they are zerglings).


U can call me adder, but not amg camper, tbh i usually add, got tired some time ago to be perma added, since TOA noone seems to respect st fights, so fire to fire, and i enjoy the payback :)


Anyways, i think NF in exc will be better than gorre, not so many archers around, but there will be the damn st npc guards still, and u cant evade em :/
I will try to have siege fun, if there isnt any and assassins are only bridge campers in NF, i will think about quit seriusly :)
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
yep. Im sure lots of assasins will follow suite and quit with you. Hard mode and fotm dont mix.
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
Rank Name Realm Points Last week Level Guild Race
1 Censimilia 2,932,139 4,796 50 Post Mortem Lurikeen

omg i just noticed im number 1 for the first time ever!!!
 

Users who are viewing this thread

Top Bottom