Yeppy Kinkster said:Didn't most MMORPGS nick their ideas from Diablo?
Revz said:Haha, you are joking I assume?
old.Tohtori said:Deacans pussy is bigger then Conchabars.
Must have a higher level thane![]()
Horde vs. Alliance Race War Server
The Horde vs. Alliance race war server will establish a straightforward method for the development team to test and balance the races and classes in a PvP environment. PvP concepts will be gradually introduced on this server. This means that the initial implementation of PvP is not how our final model will work once World of Warcraft is released. This patch includes the fundamental ideas of PvP in order to tune and refine the very foundation of our PvP model.
On the Horde vs. Alliance race war server, territories will be indicated whenever a player enters a new zone. The zone name will now include additional information to inform the player of the territories status. Additionally, the mini-map will be color coded to indicate who controls the zone:
Green = Friendly
Red = Enemy
Yellow = Contested
Players will be able to initiate player vs. player combat based on what territory they are in:
* Players in friendly territories are safe unless they decide to engage an opposing faction player in combat.
* Players in enemy territories will always be at risk and can be attacked by all players that belong in the territory.
* All players can be attacked in neutral (contested) territories.
Actions that will enable a player for PvP status on the Horde vs. Alliance race war server will be:
* Entering or being in an enemy territory
* Entering or being in a contested territory
* Attacking an NPC of the opposing faction
* Attacking another player
* Aiding a player engaged in PvP
Players will also be able to enable PvP on their own by using the /pvp command. Once PvP has been enabled for a player, no matter what the method, it will remain in effect for five minutes.