C
cjravey
Guest
A couple of times I've posted upcoming interviews and it's come across as spamming, (sorry folks) or us being too lazy to think up our own questions; we're actually trying to achieve something like:
http://www.bbc.co.uk/cult/news/buffy/2003/06/09/4962.shtml
Not that punting questions to a developer has the same cache as TV stars, etc., but questions can be as uber-in-depth as you like. Frank too - we can't e-mail and say 'why did you bother?', because we won't get an answer, but phrase that as 'there's a glut of games like this, what made you choose to add to the roster, and what differentiates it' can be worded in such a way that you'll get a response.
We'd genuinely like to use our GAME employer status to get you the info you want, so - fire away. Who do you want interviewed, and what do you want to know. (Obviously 'that's a hell of a mullet - how did you grow it?' style questions will mostly be chuckled at for comedy value and then ignored).
So, give us a hit list. We'll try our best. And if the publishers say no way, we'll e-mail them this thread; so the less knob gags the better
http://www.bbc.co.uk/cult/news/buffy/2003/06/09/4962.shtml
Not that punting questions to a developer has the same cache as TV stars, etc., but questions can be as uber-in-depth as you like. Frank too - we can't e-mail and say 'why did you bother?', because we won't get an answer, but phrase that as 'there's a glut of games like this, what made you choose to add to the roster, and what differentiates it' can be worded in such a way that you'll get a response.
We'd genuinely like to use our GAME employer status to get you the info you want, so - fire away. Who do you want interviewed, and what do you want to know. (Obviously 'that's a hell of a mullet - how did you grow it?' style questions will mostly be chuckled at for comedy value and then ignored).
So, give us a hit list. We'll try our best. And if the publishers say no way, we'll e-mail them this thread; so the less knob gags the better