Frozenheart
Fledgling Freddie
- Joined
- Aug 19, 2004
- Messages
- 374
then how comes bush got elected TWICE ?!?:lol:
not sure what american politics have to do with a game ...
then how comes bush got elected TWICE ?!?:lol:
not sure what american politics have to do with a game ...
then how comes bush got elected TWICE ?!?:lol:
No I haven't forgot what an awsome game WoW was, cuz' it never was. DAoC was and still are the best game on the market PvP wise. I played WoW for several years and it never once came to the same standard at DAoC.
Ofc it's my opinion. I write what I think, not what other thinks. And yes it does, for me DAoC is the better game.
And you can't really say millions of ppl perfer WoW over DAoC either since they have never tried out DAoC. I'm convinced that more ppl would choose DAoC over WoW if they had the same amount of players and both were run by Blizzard. That's only speculations ofc (apparently I have to point that out ) since noone will ever know for sure.
Just as you told me, your opinion, not mine :>
I'm convinced that more ppl would choose DAoC over WoW if they had the same amount of players and both were run by Blizzard. That's only speculations ofc (apparently I have to point that out ) since noone will ever know for sure.
Wouldn't happen.
I tried to get my sister and her BF in to WAR. Their first complaint was the PvE was poor. Within a week they were back on WoW. The majority just doesn't like RvR focused games. Each to their own though.
The fact that you try to pass off your opinion as fact pissed me off. Yours and my opinion don't matter to game developers, the numbers are what are important.
Personally I doubt most WoW players could stand DAoC. PVE is WoWs strongest point and is what makes it so popular, it's pvp is similar to WAR but it's pve is still second to none.
Wouldn't happen.
I tried to get my sister and her BF in to WAR. Their first complaint was the PvE was poor. Within a week they were back on WoW. The majority just doesn't like RvR focused games. Each to their own though.
if you ARE going to compare the 2, compare them from a pve point of view.
WoW is a pve game with added pvp, DAoC was a pvp game with forced pve.
You say that, but (a) whether you want PvE or PvP gear, the mechanism is the same - rinse/repeat the same activity an enormous number of times - and (b) I notice you say your tier 6 gear will see you up to level 80 raiding, you don't deny that raiding is the end game.
I am no expert on WoW, I'll admit, but is not "raiding" a short way of saying "grinding faction, then grinding raid dungeons"? Beg your pardon if I have misunderstood this, I got bored of WoW almost the moment I entered my first level 70 instance and never progress past that.
...wow has a 1000 things to do at L70
The real problem with WoW is that at lvl 70 there is only 1 thing to do, but you have to do it 1,000 times.
Have a cookie
I got to 70 in WoW, played for a year and went to a raid dungeon ONCE.
like it or lump it, wow has a 1000 things to do at L70, which is why I quit, being forced to pve in all sorts of annoying ways just so i could pvp.
What you just said speaks whole volumes to me about the WoW mentality. If it's only 5 or 10 man it isn't even raiding. Despite the fact that it involves hours stuck in an instance laboriously making your way through the million identical set pieces to the boss, which is generally killed using some tried and tested formula.
Sounds to me like these "1000 things to do" are probably, crafting, gathering, BGs, arena and dungeons (of varying size).
There is a way you can avoid PvE in WoW. You can do WoW PvP, and what exactly is the focus of WoW PvP? Loot. Accumulate honour points, buy loot. Accumulate arena points, buy loot. It's a treadmill. And the treadmill exists because Blizzard said to themselves "How can we keep people playing in the endgame?" The answer to this question should always be "If they have fun when they log on, they will keep coming back," but instead the answer we get from Blizzard is "Give them new targets to aim for."
All true, but it can be inferred from the success of the game that this is what the vast majority of modern mmo gamers seem too want.
There is a way you can avoid PvE in WoW. You can do WoW PvP, and what exactly is the focus of WoW PvP? Loot. Accumulate honour points, buy loot. Accumulate arena points, buy loot. It's a treadmill. And the treadmill exists because Blizzard said to themselves "How can we keep people playing in the endgame?" The answer to this question should always be "If they have fun when they log on, they will keep coming back," but instead the answer we get from Blizzard is "Give them new targets to aim for."
It's also the publics lack of knowledge about other games, before WoW was released I couldn't turn on the TV without there being atleast 1 WoW ad on there, Never seen a WAR ad or a DAoC one ever.
Also alot of people I spoke to on WoW said that it was their first MMORPG, Blizzard knows how important commercials are and I bet if you would hold a local poll over 75% of the people wouldn't even know what Warhammer is or that it's actually a game on the PC (if they know the tabletop game).
It's like Dutch beer, it sucks but we know how to market it thus alot of people know about it and possibly buy it, people won't buy a game they never heard from atleast not the avarage Joe.
On the WoW POV I got to agree with Boggy, the WoW system is such a treadmill, farming the same mobs/bosses over and over, week after week to get some better gear to do the exact same thing the next week.. and don't get me started about WoW PvP / Arena's because three words come to mind when I think about that; "Class Balance" "Gear".
There is a reason for instance that all high end tournaments only have Druid healers never a Priest or Shammy or something else than a Druid..
But in the end I think that it's just advertisement and people's unawareness that made WoW so big, it's like watching TV on a black and white TV not knowing you could be watching it in colour.
Did karazhan twice and the first time I enjoyed it as it was new, the second time was a loot run. Seen it all before, same tactic as last time, same outcome.
I prefer when things aren't so obvious, which is why I prefer rvr.
That's just it, for some unknown reason, they don't realise. They run the same dungeon every night for weeks just to change a bit of faction or earn whatever points their guild gives them so one day they might get a new imaginary piece of armour, and the whole time all they think is "Won't it be great once I finish my suit and can kick arse in PvP". Wonder how many people were 1 piece away from finishing the suits from TBC when WotLK was released and made them all obsolete.