Garbannoch
Fledgling Freddie
- Joined
- Dec 27, 2003
- Messages
- 557
The problem is that a group has 8 slots - it doesnt matter how much Mythic tries to balance classes there will always be 'better' ones and then those who don't have a (important) role and therefore won't get a group.
The game as it is now is as balanced as it can get. Take the best possible group setups from each realm and they are fairly equal (keep in mind that there are slight advantages in the following form: hib > alb, alb > mid, mid > hib). But ofc this does not mean that all classes are balanced...
The best possible balance Mythic could achieve would be to have 8 different classes in each group; or in other words all classes should have some essential task which would make them worthwhile grouping... This sounds good but unfortunately I would have no idea how to do that (or can you imagine a serious group going out with only 1 main healer as the game is atm?!)
The game as it is now is as balanced as it can get. Take the best possible group setups from each realm and they are fairly equal (keep in mind that there are slight advantages in the following form: hib > alb, alb > mid, mid > hib). But ofc this does not mean that all classes are balanced...
The best possible balance Mythic could achieve would be to have 8 different classes in each group; or in other words all classes should have some essential task which would make them worthwhile grouping... This sounds good but unfortunately I would have no idea how to do that (or can you imagine a serious group going out with only 1 main healer as the game is atm?!)