what class do you thinks overpowered?

Laston

Fledgling Freddie
Joined
Dec 24, 2003
Messages
380
you say you got hit for 650 dmg in meele? all you need for that is 1) a very slow weapon 2) a very good crit

ive been hit for 700 by battler 2h (altho not great slash resists :m00: )
 

cougar

Fledgling Freddie
Joined
Dec 23, 2003
Messages
28
Laston said:
you say you got hit for 650 dmg in meele? all you need for that is 1) a very slow weapon 2) a very good crit

ive been hit for 700 by battler 2h (altho not great slash resists :m00: )

700 is normal h2h dmg, non crit. I am however really overpowered m8s
 

Laston

Fledgling Freddie
Joined
Dec 24, 2003
Messages
380
cougar said:
700 is normal h2h dmg, non crit. I am however really overpowered m8s


we know :touch: Savage are overpowerd m8 luckily NF is all about siege takes so peeps whine about the overpowerd archers/casters now :kissit: Zerkers ar sad now. i get hit by a Savage for 330 main han and no off hand and then a zerker hits me for 220 110 :( i wouldnt want to be him :m00:
 

Indio

Fledgling Freddie
Joined
Mar 1, 2004
Messages
75
Jeez yet another pointless 'nerf xxx class' whine, why do we always respond to this crap like sheep?

I got loads of screenies showing my chars hit for 1000+ (some huge hits off Rambo and Arraudry btw) so all the classes involved should be nerfed right?

What does solo performance mean anyway these days? The game emphasis is completely group/battlegroup orientated and will be even more so in NF.

baa baa
 

Gorrion

Fledgling Freddie
Joined
Jan 23, 2004
Messages
151
Overpowered:
All the ML ability: mostely coz it has ruined rvr
Bonedancers: Healer pets should be interupted if attacked
Animist: Shroom's are totally outragerous in stand off (keep fights, mg fights, etc)
Buffclasses: Buff's should have range, and if cons req only member's in group should be able to get buff's.
Casters in general: The dmg from nukes/pbaoe should be lowered a bit
 

Indio

Fledgling Freddie
Joined
Mar 1, 2004
Messages
75
Gorrion said:
Overpowered:
All the ML ability: mostely coz it has ruined rvr
Bonedancers: Healer pets should be interupted if attacked
Animist: Shroom's are totally outragerous in stand off (keep fights, mg fights, etc)
Buffclasses: Buff's should have range, and if cons req only member's in group should be able to get buff's.
Casters in general: The dmg from nukes/pbaoe should be lowered a bit

It gets worse!

Quote : 'Bonedancers: Healer pets should be interupted if attacked'

This from a Mid who has a L50BD!!!

Oh my brain hurts...........
 

[AB]Shirtan

Fledgling Freddie
Joined
Jan 26, 2004
Messages
37
Well if we could switch end regen to another char I'm quite sure you would see my
shaman crying alone at mtk(well along with all the other bots), we don't get picked
out buff shearing, we get picked for end and resists. Buff shearing have been
given to the 3 realms primary buffers, and I see no reason why it shouldn't be the
people dealing with buffs who have the opportunity of removing em.

.. and speaking of shamans:
- I'm VERY lucky if insta pbaoe disease saves my arse on assist trains, in fact
I think I have yet to experience that. And I believe someone in your group should
have a group cure disease?
- My DD is on a 20 sec. timer.
- My dots don't stack(and It's not really that usefull anymore).
- I have to use 40% of my buffs to deliever end-reg to a full group.
- My mending line is so toasted I can shove it.

/Shirtan
 

Exile

Banned
Joined
Aug 11, 2004
Messages
38
Bonedancer. Simply are impossible to solo for most classes, and that is unbalanced.
 

Jpeg[LOD]

Fledgling Freddie
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Mar 4, 2004
Messages
819
[AB]Shirtan said:
- I'm VERY lucky if insta pbaoe disease saves my arse on assist trains, in fact
I think I have yet to experience that. And I believe someone in your group should
have a group cure disease?
/Shirtan
yes all rvr groups should/will have cure desiease . but....... u use your insta fart... whilst your sprinting. cleric has to CAST cure desiease (on each individual if he aint done ml's) or grp if he has. which still has a cast time. lets say 2 second cast for group cure.... by time he has casted it your lil smurf ass is probably 1/2 way across emain :) and by time they catch you up again (if they do) POOOOOOOOOOOOOOOOO you pbae fart em again .

and if u say your pbae fart has never saved your ass then u either a sucky shammy or the healers you grp with suck IMHO :)
 

duact

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,029
[AB]Shirtan said:
Well if we could switch end regen to another char I'm quite sure you would see my
shaman crying alone at mtk(well along with all the other bots), we don't get picked
out buff shearing, we get picked for end and resists. Buff shearing have been
given to the 3 realms primary buffers, and I see no reason why it shouldn't be the
people dealing with buffs who have the opportunity of removing em.

.. and speaking of shamans:
- I'm VERY lucky if insta pbaoe disease saves my arse on assist trains, in fact
I think I have yet to experience that. And I believe someone in your group should
have a group cure disease?
- My DD is on a 20 sec. timer.
- My dots don't stack(and It's not really that usefull anymore).
- I have to use 40% of my buffs to deliever end-reg to a full group.
- My mending line is so toasted I can shove it.

/Shirtan
ok maybe you should learn to play bit from rulke m8 because the only thing that keep jh alive against alb zerg
//anyu
 

[AB]Shirtan

Fledgling Freddie
Joined
Jan 26, 2004
Messages
37
Didnt say it didnt keep my alive, i said it doesnt keep me alive from an assist train
 

Behmoth

Fledgling Freddie
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Jan 5, 2004
Messages
615
tbh i think mythic think that wardens are the most overpowered cos we never have had and lover just nerfs( well they don't call them nerfs just little tweeks)
 

Acercerak

Fledgling Freddie
Joined
Jun 29, 2004
Messages
54
Overpowered:

- Savage
- Bonedancer
- Berserker
- Infiltrator
- Necro in PvE (but underpowered in RvR)
- Probbal scouts in NF

Underpowered:

Hib tank classes!
 

Etaew

Can't get enough of FH
Joined
Dec 23, 2003
Messages
260
underpowered hib tanks make up for your overpowred casters 2x pbaoe classes 1 each with base stun 1 with debuff its own damage and nuke :)
 

Acercerak

Fledgling Freddie
Joined
Jun 29, 2004
Messages
54
OK, let me expand on this post:

Upgrade Mid caster classes too (tho they don't deserve it :) )
 

Filip

Fledgling Freddie
Joined
Jan 19, 2004
Messages
505
i stopped playing my minser becuase it was to strong in stealther wars in duo with another alb stealther who can play.
You need at least 3-5 enemies to break a sweat (even as a supergimped sarcen with +10 to con/dex/quick ... very old char :) )

and in fg vs fg it is a bit soso .... (post toa... pretoa it roxed with sos in tank groups)

atm in caster or mixed groups i would prefere 2 sorc over a 1 sorc 1 minser...

as for underpowered i vote armsmen as number 1 .... the mid TL at some pointet testet the damout of a max pole and crush speced HO armsman .. it was lower dam over time than a skald .... thats bad..

ps. ... you cant use plate on the arms for anything ... rather let alb loose the plate om arms and pally's and give em more dam ...
 

cougar

Fledgling Freddie
Joined
Dec 23, 2003
Messages
28
Acercerak said:
Overpowered:


Underpowered:

Hib tank classes!

convice your fellow elf that you want str relics much more then pwr and you might r0x in melee
 

Laston

Fledgling Freddie
Joined
Dec 24, 2003
Messages
380
Jpeg[LOD] said:
yes all rvr groups should/will have cure desiease . but....... u use your insta fart... whilst your sprinting. cleric has to CAST cure desiease (on each individual if he aint done ml's) or grp if he has. which still has a cast time. lets say 2 second cast for group cure.... by time he has casted it your lil smurf ass is probably 1/2 way across emain :) and by time they catch you up again (if they do) POOOOOOOOOOOOOOOOO you pbae fart em again .

and if u say your pbae fart has never saved your ass then u either a sucky shammy or the healers you grp with suck IMHO :)

every heard of a thing called SLAM? or PF? or SoS? did i mention pets? Theurg or cabby pets runs so fast you cant outsprint em.... Speed? there are many ways to stop a Shaman
:( :eek:
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
Sorcerers...
Infiltrators...
Reavers...

Ah sod it, just read my sig, they're all in there.
 

Behmoth

Fledgling Freddie
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Messages
615
Gorrion said:
Overpowered:

Animist: Shroom's are totally outragerous in stand off (keep fights, mg fights, etc)

but what else are they good at in pve casting times are slow good damage but not enough compared to casting times and pets hp's are being reduced by 70% yes they nerfed ani's but not bonedancers

at the end of the hib is the casters realm we should be overpowered in that way similar to the mid tanks and the alb zergs
 

Thornar

Fledgling Freddie
Joined
Apr 12, 2004
Messages
367
Laston said:
we know :touch: Savage are overpowerd m8 luckily NF is all about siege takes so peeps whine about the overpowerd archers/casters now :kissit: Zerkers ar sad now. i get hit by a Savage for 330 main han and no off hand and then a zerker hits me for 220 110 :( i wouldnt want to be him :m00:
I wouldn't want to be that zerker. Luckily my damage is almost always
over 300 mainhand and 150 offhand, without crits. With a good hit my
damage is around 500 points in total per swing, still without crits.
 

Pin

One of Freddy's beloved
Joined
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Messages
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Behmoth said:
at the end of the hib is the casters realm we should be overpowered in that way similar to the mid tanks and the alb zergs
Caster realm means you have races with starting attributes better suited to casters (int and dex).
Melee realm means Midgard has more races with starting attributes better suited to tanks (str and con).
Albion falls in the middle.

That "description" is NOT a justification for any being overpowered.
 

Alithiel

Fledgling Freddie
Joined
Dec 23, 2003
Messages
648
Acercerak said:
Underpowered:

Hib tank classes!
It's impossible to judge weather hib tank classes are overpowered or underpowered, since all they do is chase you around spamming grapple... :eek7:
 

Jpeg[LOD]

Fledgling Freddie
Joined
Mar 4, 2004
Messages
819
Laston said:
every heard of a thing called SLAM? or PF? or SoS? did i mention pets? Theurg or cabby pets runs so fast you cant outsprint em.... Speed? there are many ways to stop a Shaman
:( :eek:


yup heard of em all..... but as a mid i presume your still blind to see how effective pbae insta fart is? 2 of the way to catch a shamy u mentioned are RA's.. so we need ra's to keel a shammy? also considerin a high % of the rvr grps nowdays keep there shield tanks guarding/bg'ing casters/healers the only assist trains hitting u are casters or mercs .. u wont see many shield tanks training you if it is a good grp set up.

and yes a theurg can throw pets at the shammy . that is considering it aint dead within the 1st 5seconds of the fight :) "the theurg deadthat is"
 

Balbor

Fledgling Freddie
Joined
Feb 9, 2004
Messages
688
Acercerak said:
Overpowered:

- Savage
- Bonedancer
- Berserker
- Infiltrator
- Necro in PvE (but underpowered in RvR)
- Probbal scouts in NF

Underpowered:

Hib tank classes!

I don't think you can say hib tanks are underpowered,
Heros are better than Armsmen and you don't need to double spec to use 2handed weapons.
 

Thornar

Fledgling Freddie
Joined
Apr 12, 2004
Messages
367
Did some research, did this fully buffed on a
buffbot (chain armor, 647 af, 14% slash resist).

Rear chain style of course.

[16:56:08] You enter combat mode and target [Lutefisk]
[16:56:08] You prepare to perform a Snowsquall!
[16:56:08] You perform your Snowsquall perfectly. (+200)
[16:56:08] You attack Lutefisk with your sword and hit for 317 (-100) damage!
[16:56:08] You attack Lutefisk with your axe and hit for 132 (-42) damage!

[16:56:09] You prepare to perform a Icy Brilliance!
[16:56:11] You perform your Icy Brilliance perfectly. (+257)
[16:56:11] You attack Lutefisk with your sword and hit for 377 (-119) damage!
[16:56:11] You attack Lutefisk with your axe and hit for 138 (-43) damage!
[16:56:11] Lutefisk is bleeding!
[16:56:11] You hit Lutefisk for 8 damage!

[16:56:12] You prepare to perform a Aurora Borealis!
[16:56:14] You perform your Aurora Borealis perfectly. (+275)
[16:56:14] You attack Lutefisk with your sword and hit for 381 (-120) damage!
[16:56:14] You swing your weapons with greater skill and force!
[16:56:14] You attack Lutefisk with your axe and hit for 129 (-41) damage!
[16:56:14] You hit for 89 (-2) damage!
[16:56:16] Lutefisk is bleeding!

And this is without any zerking. Didn't get that good offhand
hits tbh, so the damage can just as well get a bit higher.

Stats on my zerk: 386 str, 2038 Weapskill. RR4.

And did a hit with zerk mode:

[16:56:08] You enter combat mode and target [Lutefisk]
[16:56:08] You prepare to perform a Snowsquall!
[16:56:08] You perform your Snowsquall perfectly. (+233)
[16:56:08] You attack Lutefisk with your sword and hit for 367 (-117) damage!
[16:56:08] You critical hit for an additional 326 damage!
[16:56:08] You attack Lutefisk with your axe and hit for 152 (-48) damage!
[16:56:08] You critical hit for an additional 69 damage!

On my bb screen it looked like this:
[16:56:08] Thornar attacks you with his sword!
[16:56:08] Thornar hits you for 693 damage.
[16:56:08] Thornar attacks you with his axe!
[16:56:08] Thornar hits you for 221 damage.

One swing, hp down from 100% to 49%. 1808 HP down to 894 HP in one swing.

So no, can't say I am not happy with my zerker. :m00:
 

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