what class do you thinks overpowered?

Shike

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fortunefish said:
friar is most overpowerd no stealther solo class in the game ....

i had a friar and it did more dmg than my slashpole armsman... and hit twice as fast.

friar can heal rez buff Awesome mele amasing evade and parry self end regen and is able to use IP.

was roaming around in odins stealthed and saw one beet 5 purp 2 50 keep guards and hav to use ip on the last one :eek2: and then went on o kill a bard / hero duo and used no ras

BUT plz dont nerf em coz they r also the most fun class in game without VW

:cheers:

err lol, i'd kill you in around 4-5seconds with my chanter. Would take a little longer if you get the jump and I have speed which you dont so Its abit hard to get the jump also.

Sure friars are funky in straight up melee, but.. most overpowered soloer that cant stealth? Come'on now :)
 

Fana

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Noyia said:
soooo true ... imho they should of given friars buff shear, since the spec like 47-49 enhance just like shamans do... it is seriously unbalanced this way. forcing 2 realms primary healer to change spec while 3rd realm get shear on 2ndary healin class

RvR shamans did not spec more than 37 aug (if even that, more like 32) prior to buffshearing. They have this line called Cavemagic you see. A shammy that specs for heavy ae-shearing today can do little else than that.
 

Derric

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Shike said:
wardens should have gotten it, and not friars, would rather see minstrels get it tbh.. yes this sounds crazy I know but I think it would be the fairest overall to help upping the capability of an albgroup. Minstrels could be forced to make a choice when speccing, either get buffshearing in instruments, or get to specc in stealth..

just my 2cp's

Buff shear in Instruments? You know, quite a few minstrels go 50 Instruments already. :p
 

Clipse

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Overpowered : Savage

Underpowered : the Poor Armsman.
 

Jaem-

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I think its generaly the SI classes, but hey, they had to have something to make people buy an expansion pack. :)
 

Shike

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Shike said:
Minstrels could be forced to make a choice when speccing, either get buffshearing in instruments, or get to specc in stealth..

I meant exactly what I wrote Derric :)

either choose to get buffshearing in instruments or choose to be able to specc stealth. Result for one that want to be able to use shears, the buffshears will pop up in the line instruments but he wont be able to specc stealth at all, for one that want to be able to stealth, he wont even see the buffshearspells in the line instruments.

Understandable now?
 

Balbor

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Fana said:
RvR shamans did not spec more than 37 aug (if even that, more like 32) prior to buffshearing. They have this line called Cavemagic you see. A shammy that specs for heavy ae-shearing today can do little else than that.

BS what the hell do you think AOE Disease is for? Having a powerful RvR spell such as that for free when both other realms must spec for it is BS. Shamen also have the best escape spell in the game, the BPAE Disease, low recast time, unbreakable, no immunity, long duration. Set it on a 5min timer.

Other Overpowered stuff
ranged instent AOE CC
Instent Stuns (ranged and AOE)
All Instent spells over 700 range
infinate range on pets (have all pets set to same range as necros)
pets seeing through stealth
AOE 100% CC on PBAE classes (that mezz or Stuns)
Pet classes with PBAE
 

Zebolt

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Svartmetall said:
Generally, the "grass is greener" thing kicks in.

People only think classes they have never played are overpowered.
I have a BD and think they are very overpowered ><
 

Cylian

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Balbor said:
BS what the hell do you think AOE Disease is for? Having a powerful RvR spell such as that for free when both other realms must spec for it is BS. Shamen also have the best escape spell in the game, the BPAE Disease, low recast time, unbreakable, no immunity, long duration. Set it on a 5min timer.


ROFL!
 

Laston

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erm you do know the pbaoe disease is actually NOT BASELINE? i didin´t think so...


Casters dps with ToA is insane like 4-5 casts to kill a tank? :eek7: at almost cap cast speed ? :puke:
 

Lejemorder

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classes needing love:

alb:
friars and arms once 3 years ago friars where albs berskers to the day daoc saw spellcraft and BBs (dunno about arms). It seems like friars get some nice toys to play with in NF just bad no space for em.

mid:
maybe thanes could use alittle, but lately the got love and we cant have our alls gimp class get too good :p
and looking at number playing the class RMs could use to, mid/excal in primetime 30 RMs, 80 SMs and 50 bds on (just to compare the 3 mythic classes).

hib:
mentalist could use some love in there mentalisme line and bards could use some love to fix some annoying problems, like end song is interruptble, aoe lullaby is on 10 sec recast timer.

i want talk about overpower classes except about bds as they simply got it too easy, either lower the range to 700 and/or set the recast timer to 15 sec on there lifetab.
and as realm are midgard "more overpowered" as the can afford 3 SHs+3soj+shear w/o missing anything
 

Fana

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Balbor said:
BS what the hell do you think AOE Disease is for? Having a powerful RvR spell such as that for free when both other realms must spec for it is BS. Shamen also have the best escape spell in the game, the BPAE Disease, low recast time, unbreakable, no immunity, long duration. Set it on a 5min timer.

Read my post again and you will notice that what im saying is that Shammys that spec high aug for shears *cannot* do what you just said. They cannot spec both high aug and high cave.
 

rivan

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1: ballance

at the moment the game ballance is apparently rotating away from tanks and towards casters as being rvr gods. dark age of castalot, or some such. as far as i can see, this has caused massive frustration amoung a lot of tank players, many of whom now can't be arsed playing their tin-can toons or have just decided to /quit. thing is, this kind of thing is overrated and overstated.

the first character i ever rolled was riv vorz, the ginger norse runemaster, and he's my most played toon. the second i rolled and played to any great degree was rivape vorz the limping bonedancer, the third was rivvis vorz the short bloo spirit-master, then came vorz the shaman. i've played for about two years, and 99% of that rvr time would have been when tanks were king, and casters were left standing at mtk or running out solo. for the most part, healers and shamans would mainly only want to join tank groups, so any caster groups that did form had no seers and was as un-fotm as you can get.

i stuck with it, and i'm glad i did. my rm hardly ever got primetime groups, especially with mids' almost worrying attraction to things with weapons strapped to their wrists, but nevertheless i was able to have a lot of fun. i remember the first day i realised that my class still had potential was when one mend healer and a mish mash of runemasters headed out into emain- led
by a well known middy in a pointy green hat, and managed caused an unholy massare amoung the albs and hibs we encountered.

what am i getting at? don't dispare because you think your class isn't going to be fotm in new frontiers. this game is always changing, and i'm sure that whatever class you play you'll be able to have fun with the right people.


2: bonedancers

my second most played toon is my bonedancer. i hate it when people on forums tar everyone who plays a class with the same brush. not everyone who rolled a bonedancer did so because they were deemed overpowered (of course some did, but i for one was not one of them). i rolled the class because i only play caster classes or hybrids, and since we have a very limited number in mid i made a BA bonedancer.

people complain a lot about bonedancers, they are overpowered in someway or another, but i've never really understood completely. i've played hib and alb, so i've fought vs them too.. and they're really not that hard.

those damned instas: 'fotm' spec for a bonedancer gives access to a 4s insta lifetap, and an insta debuff for that lifetap in the darkness line. many people complain that it is unfair that these spells should be instas, especially since all other debuffs are castable. i can understand this point of view, but a bonedancer is more of a hybrid than a pure caster.

the supp line is designed with melee in mind. the idea is that the caster melees the mob, aided by his commander and a guardian with the healer keeping the pet and caster alive. if the caster is in melee he cannot cast his lifetap, and certainly can't cast a debuff either.. that's why they are instas.

if the lt was made castable, it would change the whole mechanic of the class, and the same would apply to the debuff unless it was made castable and the duration increased to something like a minute (since it can take a bd a very long time to take down a mob). very rarely have i seen any constructive critisism, it's usually 'omg a bd owned 2fg, nerf!' (highly unlikely given bd power consumption ;))

i will admit freely that one-on-one, a supp bd is a very difficult thing to deal with for some classes, but then that's how the game works. i'm not 'fotm' spec, but i am close to it, yet there are classes abd players that can spank my ass no probs ;) example, wandering through emain to the milegate:

'random scout shoots you with his bow'
'you are hit for 1005 damage'
'you are dead'

unbuffed, i have about 850hp, and i can be hit from well outside /face range, and if they're wearing that 'shades of you can't see me haha', i have no choice. i don't scream 'nerf scouts!', (well i might in /gu, but you know what it's like), i just accept that scouts excel at taking out casters. i won't list them all, but i will say that i have very litte chance vs a sorc (no chance vs a sorc with moc), chanters can be heard too, since when our lifeline is our lifetap (healers have a 6 second delay). anyway, bds are good at taking on tanks, and many solo classes, that's there niche in the game. they don't group well (outside specialist groups), they contribute very little to 'zerg' warfare since they still lack any meaningful damage output or aoe yumminess.

all i'm saying is you can't really judge a class till you've played it extensively, and you've played against it extensively in varrying situations. bd excels in some situations, and plain sucks in others. same with most classes.

-prompted by a conversation with stealther mate in gu

that said, i have much more fun with my runie, who ironically lasts longer in rvr :)
 

Balbor

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Fana said:
Read my post again and you will notice that what im saying is that Shammys that spec high aug for shears *cannot* do what you just said. They cannot spec both high aug and high cave.

WTF i dare you to say shamen have to spec for AOE Disease. I was just stating the fact that instent Disease is better than instent Mezz, Root and Stun as an escape tool.
 

Fana

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They dont need to spec for AE disease no, was refering to the insta part. Sorry, could have made it clearer.

No need to swear at me btw, try to be civil ;)
 

Balbor

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Fana said:
They dont need to spec for AE disease no, was refering to the insta part. Sorry, could have made it clearer.

No need to swear at me btw, try to be civil ;)

well when you read the shamen TL compaining there AOE disease isn't good eonugh it pisses me off
 

Leleith

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Hahah

He will soon explode! Keep going, keep going!

And whats that crap about AE-disease? I dont have it on my shaman, thats for sure. I Have a single target one, but no AE. Im even full cave spec. So lets drop it. Cabalists on the other hand...


How dare you oppose Balbor!? You, you... Son of sill person! :twak:
 

Shike

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Leleith said:
And whats that crap about AE-disease? I dont have it on my shaman, thats for sure. I Have a single target one, but no AE. Im even full cave spec. So lets drop it. Cabalists on the other hand...

Disease (AOE)
Target suffers a disease which lowers its Strength and movement speed slightly, and also halves the effect of any healing spell cast on it for the spell's duration. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
27 Fevering Spores Enemy 3.0s/2m/0s Rng: 1500 Area: 300 -7.5%/-15% (Body) 17 power
37 Festering Spores Enemy 3.0s/2m 30s/0s Rng: 1500 Area: 350 -7.5%/-15% (Body) 23 power
47 Plague Spores Enemy 3.0s/3m/0s Rng: 1500 Area: 400 -7.5%/-15% (Body) 30 power

umm.. thats directly from the heralds spellibrary.... baseline as in, all shamans have this nomatter how they specc aslong as they are lvl27+ and you say you dont have it on your shaman, I say you are full of crap ;)
 

Laston

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he was trying to make Balbor exploded :D


bugger you ruined it :(
 

Shike

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Laston said:
he was trying to make Balbor exploded :D


bugger you ruined it :(

well, sorry...

Shouldnt really spread out false info regarding spellines though nomatter why, some nub might read it and actually believe it.

;)
 

Jeros

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i just wanna state for the record that minstrel mez is not insta, as some people here seem to think ;)
 

enkor

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from a very limited pov:

bonedancers, friars, high rr toa'd stealthers.
 

Driwen

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Jeros said:
i just wanna state for the record that minstrel mez is not insta, as some people here seem to think ;)

but from stealth it is almost (grrmbl been mezzed when running to fens to often ;)).
 

Awarkle

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i play an animist and i think like all classes when played well they are tough suckers.

BUT if you run into the amg / mmg camping lot who spam shrooms over the shop then just realise that they are taking a 50% yes thats right 50% rp loss for the use of a class ability.

No other class is penalised by using their spells.

any who i think that buff bot overpower any class within the game. Bonedancers when they have basically the means to kill any other caster without MOC because that insta life tap interupts. IF they removed the interupt off the insta life tap no problem. I could deal with that.

Spam lulaby / spam mezz (not insta) totally destroys the game it means that people are using tools that were meant for crowd control not total class destruction.

When your up against spam lulaby and all you can do is staff the caster whats the point.


DEBUFFS for spell damage. When you can be anhialated in 2 or 3 nukes when debuffed and you dont stick a chance to even retaliate then i think that destroys the game. People shouldnt have resists reduced to the extent that they dont have a chance.

LIFE TAP. animists should get a lvl 50 lifetap still dont have one then maybe we can compete against everyone else.

OK rant off

Strong chars, anything with stun either insta or castable.
Weak chars, any classes that bring nothing to a group without group abilitys (excluding bonedancers they really dont bring anything to a group )
 

enigma

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My magical powers tells me scouts will enter this list after about 2 days into NF. :flame:
 

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