Vodkafairy
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 7,805
Docs said:Im not so sure here, I have 51 in body skill and thats when I hit 4-500 dmg.
I am still unconvinced that I get such a high dps compared to spec nukers.
I am nowhere near my my friend who plays a wind theurg when it comes
to nuking power. Remember the capped cast speed on a 2.8 sec spec nuke is
still just 1.12 seconds, that is a 0.12 second difference and seing that the
specnuke with the same temp as mine should cap at about 683 without MoM.
How can the sorc have a higher dps? It doesent add up, then again, I havent
number crunched it and if you can show me the proof I will stand corrected.
well, i have a 2.5s base nuke and 2.8s spec nuke on my eld and the difference in cast speed is very, very noticable. cast speeds are better tested ingame than calculated on paper, the difference on paper might seem small but ingame you can feel the difference instantly
thing is you shouldn't compare a lt with a dd if you look at delves, because the lt dmg bonus doesn't actually raise cap. it just gives a 6% dmg bonus that a dd doesn't have - at faster cast speed. differences are minimal, but they're there
Docs said:I am really sorry but I dont really see where that faster cast speed is? 0.12 seconds faster per nuke? It will take 10 nukes before I get off
one more nuke on the target compared to a spec nuker.
just try it sometime, and feel the difference
Docs said:I am not aware of any damage bonus so I cannot reply to that, but
to remove speed on the sorc would leave albion with only one caster with
speed. And the 3.0 second LT? Ill take that as a joke since you cannot
seriously mean that.
hibs only have one caster with speed, as do mids.. your point? dmg output on a sorc is higher then it should be - raising cast speed to 3 sec is not a bad idea imo. most other dual-effect spells have a 3.0s delve, like snarenuke, debuffnuke, etc, why not lifetaps?
Docs said:I must ask however, why dont anyone complain about cabbies? They have
the same nuke and dish out even more damage. They do lack aoe CC though.
Besides, if you have a look at your example then the SM would beat ALL spec
nukers in DPS since he has a higher delve LT than the sorc/cabby.
thing is that to solo well you either need a) speed, b) cc or c) stealth. a sorc has speed, two long-duration cc's on different timers, speedwarps to avoid groups if paying attention. combined with high damage lifetaps, pet, good ra's, you have a class bordering on being overpowered in the solo scene. you wont hear me say sorcs are OP in 8v8 scene, because they're not. cabalists don't have speed nor longduration mez, so they're not really good soloers - in groups they're just like other debuffnukers. lethal as fuck, but that's how they should be. cabas are an incredibly good class, just like an eld for example.. they're powerful, but not OP.
Docs said:I dont see the problem actually, ML9 pets are just as CC:able and nukable
as any other pet out there. (I dont notice any particular when I 2-3 shot em anyway)
And my pet constantly gets messed and rooted etc.
However, if you mess my pet and I get a sec over you can bet I will demess
it and then it will be mess immune. Or if someone breaks mess in any other way.
The only CC immune pet afaik is the cabby pet with RR5 ability on it.
Then again, that has nothing to do with ML9.
ml9 pets certainly don't get cc'd as long as other pets, but im usually not the one cc'ing them other than stun (slam/castable) - so i dont know everything about it. also stat debuffs (or bl ml1, which doesnt break mez on players) break mez on pets but not on players which just takes the piss
and yeah the pets can be killed easily by magic, but i never said otherwise. im mainly thinking of heavy tanks here, their job is to play defensively, kill pets, guard/bodyguard - but ml9 pets have such sick absorb they can't be killed by melee unless you have an entire train wasting 20-30 secs on it. shouldn't be like that, imo.
And that finishes another novel, hooray!
indeed!