Warlock Love!

Flimgoblin

It's my birthday today!
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Dec 24, 2003
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8,324
Hint, qbind half the buttons on the keyboard to last attacker and the
other half to one of your chambers then bang your head on the keyboard
when you see a sorc mess you.

fantastic.
 

Flimgoblin

It's my birthday today!
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Dec 24, 2003
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Xmi said:
go figure out how to counter the Warlocks

I've found bringing 3 friends (one of whom is a minstrel) and being lucky enough for the warlock to not see you before you get within 700 range works quite well.

And avoiding anywhere there's mids in is good too.
 

Flimgoblin

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on the "hib stun is as bad as warlocks" - if a hib stuns me I can purge it and interrupt them with a charge, if a warlock instagibs me that doesn't happen... (sure I can try interrupting them, shame they're using chambers and uninterruptable casts)
 

Flimgoblin

It's my birthday today!
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Docs said:
Honestly, try one and you will notice that the heals they got are not all that
good and they can be interrupted when casting most of their spells.

PVE is a breeze but RvR is a whole different matter.

They do have a uninterruptable single target DD but it takes a while for it to
charge up in dmg and you can still be interrupted in melee if I remember things right.

the ufr gets interrupted by melee along with various other random things (one of which is range 2300 and instant on a 5s timer for one realm - joy!)

oh and running out of range/behind a tall blade of grass works too.
 

Xmi

Fledgling Freddie
Joined
Dec 22, 2003
Messages
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Flim: I think you should ban yourself for post spamming! :worthy:
 

Matteh

Fledgling Freddie
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Aug 26, 2004
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381
Beltorak said:
Another RoX thing about WLs is that the DoT dont break mezz :worthy: so if you duo with a pac healer u can stun (they purge) -> DoT -> Mezz than safely walkaway knowing that they will die in 20 secs. You gotta luv Mythic :m00:

Not if im around :) then all the lubly dotted albs r fine again
 

Belomar

Part of the furniture
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Dec 30, 2003
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5,106
Kathal said:
4. Feel good irl about killing a char that have been OP for years.
Whoa, you really are clueless, bigger Warlock zealot than even Namefake and Mas it seems. :rolleyes:
 

seeph

Fledgling Freddie
Joined
Dec 23, 2003
Messages
245
thx for posting all u hib/alb cannonfodder


Sorc's are OP
Hibs baseline stun-nukenukenuke is OP
WL is op


/shrug

i play the biggest baddest hard ass Killertank there is a.k.a. Warrior
and untill 1.76 hits us i will still die to any well played caster class.

i still have fun : Do u ?

great cya out there then

because i know plenty mids that got heavily disencouraged by sorcs and baseline stun and they never gave up.

So thats what i can advise u ppl.

Don't give up find a way to kill that OP Whorelock


p.s. no i don't play 1 :) don't have CataCombs
 

Muylaetrix

Can't get enough of FH
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Jan 11, 2004
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>>either that, or do something about the lifetap.. change the mechanics that give them dmg bonus, remove the lvl 50 lifetap (so they have the 45 one as highest, as they had, and animist/vw still have)

initially they didn`t have a lvl 50, only a level 45 baseline. Some alb cry babies whined about how bad outright resist were and stuff, and mythic gave the mages a lvl 50 baseline. that was the moment sorcs became OP.

>>or increase cast speed to 3.0 sec

that sounds fair to me. the lifetap baseline dd`s prety much outperform any other base or spec dd in the realm.

i think we all know that the mage baseline lifetap, the hib baseline stun on nukers, insta ae-cc, intercepting pets,... are OP. But imho, none of those tricks can compare with how OP the warlock CLASS is.
 

fl3a

Can't get enough of FH
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Jan 2, 2004
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Duzic said:
then why didnt u role a SM or theurg :(

he would only trade the chambers away and still have powerless/uninterruptable pbae/spreadheal/lifetap and whatnot
 

Nightrider

Fledgling Freddie
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Jan 3, 2004
Messages
83
Illtar said:
If you cant see the difference between a hib cast QC stun and then nuking 3-5 times while OPEN to interupts and a a Warlock that can rush into 6 ppl (Not grouped or just no DI) and kill 1 of them WHILE they are all attacking the warlock.

If you cant see the difference get your head checked please

Thank you for your concern for my mental health.

If u read my post again you will see that i am not challanging the statement that WL are OP, but expressing my conserns that casters from other realms also are OP, and that im longing for tanks again to be of use i rvr.
 

Gibbo

Fledgling Freddie
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Jan 7, 2004
Messages
790
Vodkafairy - love how you mention a RR9 44/31 Sorcerer having no variance on the lifetap coz as everyone knows all Sorcerers start off being RR9.

At < RR5 Sorcerers are nothing special, at > RR5 you become better but there are still many classes where 1 on 1 its an even fight. Even after RR5 you have to play your sorcerer well in order to succeed. Any cockups in a 1 on 1 and you are dead.

What I hate about Warlocks is you can outplay them and still die because they can instant kill you even if you should in reality have beaten them.
 

Kathal

Fledgling Freddie
Joined
Jan 8, 2004
Messages
1,356
censi said:
Roughly translated. Im shite. Im Overpowered. Im proud. FU!
Someone pissed that he/she got killed a few times yesterday?? Even though you had about a FG stealthers with you.
No I’m not shite. I cant remember the last time I gave away more RPs than I got myself. Usually I get at least twice the RPs that I give and that’s with all my chars. I’m not elite and I’m not a cow.
And I try to have fun while playing and atm I’m having fun with my WL.

censi said:
Didnt want to get into the OP thing. I just wanted to talk about the effect of insta death on the moral of hib and alb.

Or how fooking annoying and bad for the game it is to just attack something and die. From my point of view anyway.
Well I do agree with you that we need a nerf. Till then I’m still going to play my OP WL and I’m still going to enjoy killing sorcs etc.
 

Vodkafairy

Fledgling Freddie
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7,798
Gibbo said:
Vodkafairy - love how you mention a RR9 44/31 Sorcerer having no variance on the lifetap coz as everyone knows all Sorcerers start off being RR9.

At < RR5 Sorcerers are nothing special, at > RR5 you become better but there are still many classes where 1 on 1 its an even fight. Even after RR5 you have to play your sorcerer well in order to succeed. Any cockups in a 1 on 1 and you are dead.

What I hate about Warlocks is you can outplay them and still die because they can instant kill you even if you should in reality have beaten them.

never said sorcs start at rr9 or anything similar, im arguing against the point that you have to spec heavily to get any dmg out of your lifetap. at < rr5 a sorc is still a very good class, for soloing purposes i would definitely go 36m/40b spec - if you play well you can kill most classes even at low rr. anyone that says otherwise doesn't have an optimized char or doesn't know how to play effectively

and even with ~45 modified bodyspec, your lt will still do nice dmg

and i agree that warlocks take the piss :p

muyl - /agree.. or well, the lvl 50 lifetap wasn't too bad pre-toa, but post-toa its insane
 

Jess

Loyal Freddie
Joined
Apr 11, 2004
Messages
122
Nightrider said:
imo theres no difference in being insta killed, or stunned and then insta killed. It still leaves you face down in the dirt never having a chance...

Bring back Dark Age of Tankalot! (next patch?)

Exactly!
 

Mastade

Fledgling Freddie
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Dec 22, 2003
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2,083
As Vinterz once said, if warlokcs would get CC'ed their chambers should drop down onto their head and instakill them and anyone stupid enough to grp with em.

Either that or make it a hardcore char, aka diablo hardcore char. When you die once, you cant play ur char again.

Well us hibs and albs can come with great ideas. me for example havent played one so cant 100% say what is needed to be fixed, other than the "ability" to instakill.

Think Noaim, who has actually played a warlock to rr6, had a great "fix" for warlocks that would still make em viable in rvr.

[19:56:41] <Aim^^> as I said, the 2 sec timer that is between chambers
[19:56:53] <Aim^^> should be between chambers and any spell
[19:57:05] <Aim^^> so if you wanna use a chamber, you dont do anything before for 2 secs
[19:57:12] <Aim^^> and you cant do anything after for 2 secs
[19:57:21] <Aim^^> then you have 2 great tools for getting upper hand etc
[19:57:30] <Aim^^> but you wont instakill people with alert healers
[19:57:43] <Aim^^> prolly wouldnt change much in a 1 on 1 tho
 

Xmi

Fledgling Freddie
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Dec 22, 2003
Messages
214
:fluffle:
Stunned said:
hhehe hiho stunned baj bwagae of colo ! j0 cnat do that wha pawawazed !1

Help! Can anyone decipher please? :eek7:
 

Docs

Fledgling Freddie
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Messages
515
Vodkafairy said:
well i really want to correct you there

dmg variance is reduced to 0 if you have 50 modified skill in the specline, and unless you're 100% focussed in group utility you should have some body spec in your template. a rr9 44/31 sorc would get no variance on his lifetap - 31+19 body spec

skillpoints over 50 do increase damage of the nuke a bit, but not much.. i got a 18 pt raise when going from +3 to +11 light in template on my specnuke

I agree fully with the above statement since afaik it is correct.

Vodkafairy said:
also 'just because' its a lifetap you'll have a small dmg bonus. comparing the eld specnuke with alb base lifetap - 2.8s / 209 delve vs 2.5s / 179 delve

if pin is right the lifetap would get 6% dmg bonus, since it returns 60% hp, so the actual delve (it doesnt raise cap tho) would be 179 * 1.06 = 189

if the spells would hit for delve, eld has 74 dmg/s, where sorc lt has 75 dmg/s. minor difference on paper, huge difference if you think about it.. baseline spell that actually heals the user that outdamages lvl 46 specnuke overtime

Im not so sure here, I have 51 in body skill and thats when I hit 4-500 dmg.
I am still unconvinced that I get such a high dps compared to spec nukers.
I am nowhere near my my friend who plays a wind theurg when it comes
to nuking power. Remember the capped cast speed on a 2.8 sec spec nuke is
still just 1.12 seconds, that is a 0.12 second difference and seing that the
specnuke with the same temp as mine should cap at about 683 without MoM.
How can the sorc have a higher dps? It doesent add up, then again, I havent
number crunched it and if you can show me the proof I will stand corrected.

Vodkafairy said:
add in the powerrelic albs have, and your lt will hit for roughly the same as specnuke at a much faster cast speed. sure, hibs can have the relic aswell, but most people dont think about that when they get lt'd for lots and whine about it :p

I am really sorry but I dont really see where that faster cast speed is?
0.12 seconds faster per nuke? It will take 10 nukes before I get off
one more nuke on the target compared to a spec nuker.

Vodkafairy said:
well anyways, bit long/boring post, sorry if i made any mistakes anywhere. i think the best fix for a sorc would be to remove speed - they're fine in groups, but when solo'ing they're a bit insane and removing speed would leave the die-hards at it.. which is fine

either that, or do something about the lifetap.. change the mechanics that give them dmg bonus, remove the lvl 50 lifetap (so they have the 45 one as highest, as they had, and animist/vw still have), or increase cast speed to 3.0 sec

I am not aware of any damage bonus so I cannot reply to that, but
to remove speed on the sorc would leave albion with only one caster with
speed. And the 3.0 second LT? Ill take that as a joke since you cannot
seriously mean that. ;)

I must ask however, why dont anyone complain about cabbies? They have
the same nuke and dish out even more damage. They do lack aoe CC though.
Besides, if you have a look at your example then the SM would beat ALL spec
nukers in DPS since he has a higher delve LT than the sorc/cabby.

Vodkafairy said:
oh, and nerf ml9.. :p or at least make the ml9 pets cc'able, because atm it takes the piss.. or just raise their level for the dmg they do, not for the dmg they take - its sick in pve, and its a blow in the face to heavy tanks that can't even kill them which used to be a part of their job

I dont see the problem actually, ML9 pets are just as CC:able and nukable
as any other pet out there. (I dont notice any particular when I 2-3 shot em anyway)
And my pet constantly gets messed and rooted etc.
However, if you mess my pet and I get a sec over you can bet I will demess
it and then it will be mess immune. Or if someone breaks mess in any other way.

The only CC immune pet afaik is the cabby pet with RR5 ability on it.
Then again, that has nothing to do with ML9.

And that finishes another novel, hooray! :D
 

Docs

Fledgling Freddie
Joined
Apr 9, 2004
Messages
515
Stunned said:

I dont see your point Stunned?

You do know there is a difference between cap damage and the
damage you do on a target with resists.
 

Docs

Fledgling Freddie
Joined
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Messages
515
Mastade said:
As Vinterz once said, if warlokcs would get CC'ed their chambers should drop down onto their head and instakill them and anyone stupid enough to grp with em.

Either that or make it a hardcore char, aka diablo hardcore char. When you die once, you cant play ur char again.

Well us hibs and albs can come with great ideas. me for example havent played one so cant 100% say what is needed to be fixed, other than the "ability" to instakill.

Think Noaim, who has actually played a warlock to rr6, had a great "fix" for warlocks that would still make em viable in rvr.

[19:56:41] <Aim^^> as I said, the 2 sec timer that is between chambers
[19:56:53] <Aim^^> should be between chambers and any spell
[19:57:05] <Aim^^> so if you wanna use a chamber, you dont do anything before for 2 secs
[19:57:12] <Aim^^> and you cant do anything after for 2 secs
[19:57:21] <Aim^^> then you have 2 great tools for getting upper hand etc
[19:57:30] <Aim^^> but you wont instakill people with alert healers
[19:57:43] <Aim^^> prolly wouldnt change much in a 1 on 1 tho

Incredible!!!

I even had to pinch myself to check if the post was really there.
Especially seing who it comes from (Noaim). It is a good idea but it will probably never happen.
 

Heheyougotboned

Fledgling Freddie
Joined
Feb 3, 2004
Messages
273
Docs said:
You really really need to get a clue mr I run with 2-6 warlock buddies and
insta kill everything. (I have plenty of those screenshots)

For the first, a sorc baseline LT is 2.5 sec cast and 179 delve.

You need to spec high in body to get rid of the damage variance on it.
It caps a bit below 600 with a pretty good TOA temp (9% dmg bonus)
and no MoM. (585 I think, but thats from the top of my head, might be a bit off)

What is the difference from for example any other baseline nuke?
It is 2.5 sec cast which translates to 1 sec cast speed if you got a
capped template and about 400 dex or more. (cap being 40% of delve)
Compare that to any other 2.6 sec baseline nuke in the game that caps at
1.04 seconds. Ohh, an alb baseline LT is sooo much faster...

The life transferred is a great bonus I can agree on that but at the same time
it does not return as much health as a SMs spec LT that also delves a few
points more in damage and has the same cast speed.
Sure it is baseline but then again, any baseline nuke will do really low damage
unless you spec heavily in that line.

That said any hib can probaby tell you that the SM will in
most cases nuke harder and just as fast. Not to mention any spec nuker
who will dish out far more damage.

With my sorc (RR7 atm) and a pretty decent template I rarely hit over
500 a nuke on a target. (without crits of course)
If you have good resists I usually hit for 420-485. Also remember that
albion has a relic that gives us 10% dmg.

If you took a minute to have a look at the spec options of a sorc you would
notice that if you go 36 mind that is needed to charm pets and get crack
and the aoe mess to yellow you will end up with 40 body.

That gives you a 163 delve 2.8 sec cast NON lifetapping spec nuke.
What would you use? On the other hand if you meet a full body sorc
with 45 or more in body he will have access to a 209 delve spec nuke.

Just like ANY other spec caster in the game he could then dish out
700 dmg nukes on a regular basis without crits.

Regarding debuffs, a sorc has a AOE instant str/con spec debuff that
is 1500 range (in the body spec line).
That is the only thing I can think about that would help kill you faster.

On the other hand if you look at a cabalist then you would find a
body debuff in his spirit spec line. And the cabalist also has the
wery same baseline LT nuke.

Could it not be that your delusioned mind have mistaken a sorcerer and
cabalist duo for two sorcerers? Or perhaps you just made up that debuff part?
(unless we are talking about the con debuff here, but it does jack shit on the
damage, it simply lowers your HPs)

Now, if you used half your brain when you got messed by a sorc you would
simply push the last attacker button and then pop a chamber on him.
That would interrupt him and you could then procced with your
uninterruptable LTs and win. Assuming you can do that in less then 3 seconds
you will win. Seing as I can imagine you can survive atleast 2 nukes that
would give you 3 seconds to react and pop a chamber back on him.
Hint, qbind half the buttons on the keyboard to last attacker and the
other half to one of your chambers then bang your head on the keyboard
when you see a sorc mess you.

You see a sorcerer, is just like most other casters ingame and, even if
you dont seem to think so, they can be shut down by interrupts and
nearsighted as well. Those two concepts might be completely unknown to
you but it is the truth, believe it or not but thats the way it is.

Then I guess you would never use a precius chamber for a nearsight
would you, that would be just silly and stupid since that would
give you the edge against almost any caster that does not purge.
(or have it cured by a healing class)

Now before you start your ohh sorcs are soo OP check the facts and maybe
try one yourself and tell me how easy it is to be main CC in a group facing
hibs insta amnesia and mids MOC1 debuff shearing shammies, BL interrupts
and not to mention BD interrupts.
Mind you that a sorc has NO interrupting instas and NO insta CC.

1v1, the class is wery strong and can kill most other classes, but as any
class with nearsight will tell you, once nearsighted a sorc dies just as easy as
any other caster out there.

That concludes todays lesson, please let me know if I omitted something,
made spelling mistakes or just made the post unbearable in any other way. ;)


Well said.
 

Heheyougotboned

Fledgling Freddie
Joined
Feb 3, 2004
Messages
273
also 'just because' its a lifetap you'll have a small dmg bonus. comparing the eld specnuke with alb base lifetap - 2.8s / 209 delve vs 2.5s / 179 delve

if pin is right the lifetap would get 6% dmg bonus, since it returns 60% hp, so the actual delve (it doesnt raise cap tho) would be 179 * 1.06 = 189

---------

yes lifetap has a small dam bonus, but then it get resisted a bit more than it should.
 

Everz

FH is my second home
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Nov 7, 2004
Messages
13,685
Just delete the class and replace it with petspammer :twak:
 

Septima

Fledgling Freddie
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Dec 10, 2004
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Docs said:
I am not aware of any damage bonus so I cannot reply to that, but
to remove speed on the sorc would leave albion with only one caster with
speed.
And the 3.0 second LT? Ill take that as a joke since you cannot
seriously mean that. ;)


Midgard only have one caster class with speed : Runemaster..
 

Bahumat

FH is my second home
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Jun 22, 2004
Messages
16,788
I never read any posts other than the main one so forgive me if my answer is 1 of many

make the secondary spell Lifetap a primary spell, that way they cant use dd+lifetap or bolt+lifetap.

from what i can tell they will have that crappy forg spell, pom, nearsight, pbaoe as secondary spells.
 

Stallion

Can't get enough of FH
Joined
Jan 16, 2004
Messages
2,732
Mas said:
Only ever played mid so want to stay there so that rules out a theurg, i have a SM just cant be bothered to TOA and ML a 5th char. And my RM heh unplayable solo really, and besides palying warlock no matter what people say isnt a 1 button class and is fun to play too.

Example, My RM runs down crim bowl to get to T3, stealther pops and misses PA, garotte style used, i /face and QC root - scenario 1 it resists - scenario 2 stealther purges root, either way if i encounter a solo melee char im dead, /rel back to svasud rebuff and repeat. Now with my warlock i stand a chance with the stealther, unless PS and FZ is used then its iffy but then i havent done any ml's yet so that dont help.

We will see when the cluster arrives what happens to mid groups, cause the only groups to run now are fotm ones or GG's most are solo sm's warlocks' hunters etc. Would like to play my rm or warrior more but lack of groups makes soloing with a warrior very unpleasent.


im sorry but..

/point
/laugh
 

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