Shike
Can't get enough of FH
- Joined
- Dec 24, 2003
- Messages
- 3,936
They also made TOA and NF jk
Hehe, good point though, two massive fails Hopefully they have learnt something from it at least.
They also made TOA and NF jk
i`m not playing war anymore !!
untill they start shipping those damn resub cards to belgium, my sub ran out and `stuff` made me convinced never to use a CC for ANY online purpose anymore.
so... this is where the who emos hang out...
nice seeing you guys, but i am so out of this thread
They also made TOA and NF jk
Both in my opinion were good, TOA was a nice challenge and added more to your character in working hard to maximise it. NF brought variation into PvP, there was something for everyone. Naturally both had their problems but personally I enjoyed TOA and found there was more space for my play style in NF (solo)
My bank has a function called E-card. Its a virtual card you create for every buy that you fill with the exact amount of money that you decide is needed for that card. Its an excellent service tbh, see if your bank has something similar. I've used it for 8 years now and it works perfectly, I create a virtual mastercard for every payment I make so I never have to worry about paying over the net.
Its actually a good tip for everyone that pay stuff over the net. My bank doesnt even charge me anything for the service.
I enjoyed TOA and found there was more space for my play style in NF (solo)
DAoC was good because it was one of the first of it's kind, it upped the targets over what EQ and the like were providing, it also entered the arena at a time when people were first discovering MMO's. Good design + good timing = success.
WAR's problem is the WoW has upped the expectation by a number of levels again, i'm sure Mythic can claw their way back but they need patch 1.1, they need to sort the exploiters and they need to create a responsive stable client.
I still say that WAR was pushed early so that it was released in Warhammers 25th anniverery year and I still hope that the game plan is to get a stable release by xmas and drop it in to China/Korea. IMO if they get a good release over there it will have a very positive impact on the road ahead.
DAoC was good because it was one of the first of it's kind, it upped the targets over what EQ and the like were providing, it also entered the arena at a time when people were first discovering MMO's. Good design + good timing = success.
WAR's problem is the WoW has upped the expectation by a number of levels again, i'm sure Mythic can claw their way back but they need patch 1.1, they need to sort the exploiters and they need to create a responsive stable client.
I still say that WAR was pushed early so that it was released in Warhammers 25th anniverery year and I still hope that the game plan is to get a stable release by xmas and drop it in to China/Korea. IMO if they get a good release over there it will have a very positive impact on the road ahead.
Of course WoW has it's own exploiters but considering I played since launch I cant pin down that many that iritated me, perhaps the geometry exploits that let you leave AB early was one. And yes Blizz aren't that good at hotfixes, I actually like the Mythic approach of frequent hotfixes even though they carry a risk in being relatively untested.I agree WoW has set people's expectations in some ways (on early/mid-game content, on UI polish, on stability and performance), but I don't see how this relates to fixing exploits. Like all games, WoW has had its fair share and Blizzard haven't been particularly quick fixing them.
WAR has already beaten WoW for me on one similar issue - gold spammers are not so prevalent.
I sincerely hope Mythic do well out of WAR. It's not a perfect game and in some areas it doesn't compete with WoW very well, but in other ways it kicks WoW's arse all around the room.
One interesting thing for me is that I don't think WoW set my expectations regarding PvP/RvR. DAoC did that and WoW failed to live up to them.
What point is there in me playing to my best to gain RR's when we have people under geometry racking up kills and RR's, no amount of skill or group skill will ever win there. That leaves me PVE which is noticably inferior/broken compared to WoW ultimately leading onto leaving the game.
As for gold spammers you probably dont see as many because gold is worthless, and until they build the PvE aspect it will remain that way.
I've already given up. Tier 4 is crap and i cant be arsed to do serpents passage after serpents passage when i keep signing up for all.
I've got to level 34 and its just ground to a halt. Ive subscribed for 3 months and i'll keep an eye on whats going on and the december patch/new classes.
I'm waiting for class nerfs/buffs.
I've rocketed through T4 (in the time I can play) and I've got arguably the most gimped class in the game. Haven't endlessly camped in Serpent's Passage either.
Perhaps its an unrealistic expectation and not a problem with the game that is at fault here. Before you hit the ceiling I'm not claiming WAR to be a bug free perfect ride, just that you might be expecting just a little too much from it.
Given you're sig shows you to be playing a shaman, one of the tougher classes in WAR I'm wondering just how you can fail to ride up to 40 fairly easily. I've spent my time doing lots of different stuff. Questing, some PQ grinding, a small amount of open field RvR stuff and of course scenarios where I spend most of my time getting my arse handed to me
WAR won't come into its own until maybe 3 months in when we have a decent amount of population hitting 40 and then RvR starts to really kick in.
Personally, I'd hate to be behind the curve after having been in the game from the start once that kind of level of play starts to kick in regularly.
definitelyI actually think they made daoc awsome by accident... ...Mark Jacobs imo has shown he knows very little about what makes a good game and what the players actually want.
"Good design + good timing = success" sure, but DAoC was a good game, as a starting point. It wasn't first at anything MMO by a very long way. It may have been a first discovery of the genre for some, but so was WoW, and I'm sure so is WAR.DAoC was good because it was one of the first of it's kind, it upped the targets over what EQ and the like were providing, it also entered the arena at a time when people were first discovering MMO's. Good design + good timing = success.
Well, I'd say that if your goal in RvR is gaining RRs you are bound to get bored one way or another.
That never happened in DAoC, since rvr had a goal... DAoC RVR was like real war.. fighting for relics (Compare it to oil? lol), etc.. Way more use of strats etc.. opening teleport into an enimy realm demanded quite some teamwork, considering you had to take a keep and 4 towers and hold them all.
in WAR rvr im having a hard time spotting the objectives tbh. Seems everyone just roam around randomly in a huge chaos of zergs, with none or very little communication.
It lacks frontlines, and borders etc.. Hard to explain tbh, as it was quite complicated in DAoC.
Even keep sieges have been scaled down in WAR, and you cant even brake down a wall, but are forced to set up siege equipment on set spots on the ground, forcing the siege battles to be just the same over and over, every time you tries to take a keep. Nothing is left to the player. Frankly, i find it dull..
Never the less it was 10 times more fun, and 10 times more advanced and well made then this crap.
Imho, they should have just copied the siege engine from DAoC to war.
War is no longtime game by far, In some month there be low population servers and in the end the loyal once.
The game is not appealing, go to same SC over and over and over is like ultra boring, trying to get ppl to do anything is more or less impossible.
The bugs is pissing me off more than it done in many other games,spots all over SC's where ppl can attack you but u cant attack back...ppl go up in thin smoke and popup just like fucking teleport all over the SC's.
wtf even when you get res you run around with a ghey square in ur face with a release timer on it.must be DAMN hard to remove that trash.
The balance among classes are also the trash "know from my years in daoc mythic cant even spell to balance so everything in order" Im on my ghey swordmaster i run in to a 23 elf im 22 and i get totally wtfpned the dmg output from the hybrid is about 3X mine and i get critted for 800's.
Wonder why it says challenge when it should say fucking deadly run for your fakking life instead...
No so still hoping blizz revamp of pvp in WoW will beat this trash down to where it belong..
War is no longtime game by far, In some month there be low population servers and in the end the loyal once.
The game is not appealing, go to same SC over and over and over is like ultra boring, trying to get ppl to do anything is more or less impossible.
The bugs is pissing me off more than it done in many other games,spots all over SC's where ppl can attack you but u cant attack back...ppl go up in thin smoke and popup just like fucking teleport all over the SC's.
wtf even when you get res you run around with a ghey square in ur face with a release timer on it.must be DAMN hard to remove that trash.
The balance among classes are also the trash "know from my years in daoc mythic cant even spell to balance so everything in order" Im on my ghey swordmaster i run in to a 23 elf im 22 and i get totally wtfpned the dmg output from the hybrid is about 3X mine and i get critted for 800's.
Wonder why it says challenge when it should say fucking deadly run for your fakking life instead...
No so still hoping blizz revamp of pvp in WoW will beat this trash down to where it belong..
something is misiing in WAR for me, cant put my finger on it, think it way be a combination of small things, still will see how the "one patch to buff them all" does...