Vermillon
One of Freddy's beloved
- Joined
- Feb 12, 2004
- Messages
- 374
Lately i had some thoughts about new guide lines on making a tamplate. The idea is based on the RA Avoidance of Magic. As everyone knows the lower reists from items you got the best use of AoM you do. For example a player with 0% to all magic resist and AoM 5 (20 % all resists) has the same protections as a player that has 20% magic form items. Althought AoM is calculated on the second tier the of magic dmg equation, the result is the same. But as magic resists from items increase the protection gained by effect of AoM is redused.
I will not go further to explain this as most of the people alrady know it. Though i have to mention some diferences in those 2 kinds of magic protection.
First and most important is that the resist gained form AoM are not effect CC spell duration.
Second the resists from AoM are not effected by resist piercing, meaning that a player with 0% magic resists from items and 20% from AoM has no penalty by resist piercing on his enemies templates. As far as i know resist pierce effects items resists only.
Third AoM comes in cost of realm training points, while resists from items come in cost of utility in our templates. Nothing is free in this life guys, you just have to find how it cost you.
So its clear that we have these 3 factors to have in mind in my following idea, and my aproach to the subject is more statistical-managerial.
The idea is simple, what will happen if i trade RA training points for more ToA utility in my tamlate. In simple words what will happen if i put only close to 8% (if possible) magic resits in my tamplate and use all the other utility for ToA benefits. Then get the higher AoM needed to fill up the resists gap. That will be maximmun 34 Rtps with AoM 5 (20% to all magic resists).
34 Rtps sound a huge number but we have to consider that if we manage to get max +cap benefits to all our stats there will be no need to spent points on Aug Str, Con, Dex, Qui, Acu and that will balance the loss of Rtps in AoM.
Imagine a template with maxed ToA benefits, +26 to all your main stats, melee dmg, style dmg casting speeds, spell ranges, AF bonus, 400 HP, skills. In order to make such a template you must aim to items with more ToA utility than simple utility and items with + melee resists only, for example Ancient Copper Neck is no good in this situation because its only benefitial for the 10 %Thrust and 10% Crush resits but not good for the 10% Body, 10% Spirit parts, since we gona cover them magic resits with AoM.
I will not go further into this becasue i'm sure i gave my general points of the idea, i know what are the side and the consiquence effects of such template. Is completely diferent from the way we think until now and it might not work at all. I'm not saying that this is the way to go. I have not tested it and didnt made any tamplate like this in any of my chars, so i cannot claim that is working, it might suck. But since we are all freinds in this game i share my thoughts and if anyone wants to test this i'll be happy to see, also i wil be happry to hear opinions form all those that making tamplates. Just remember you have to think different and more openly. For example the fact that AoM resists dont effect CC spell duration is ''No care" for stealtehrs, also has less effect to those that play in groups because none waits till CC spell timers finish, you either get demezzed or you purge or you get hit.
Generaly there are many things that have to be taken unter consideration before we try to conlcude if this will work or not. Unless someone try it and show us the results.
I'm waiting to see the reactions
I will not go further to explain this as most of the people alrady know it. Though i have to mention some diferences in those 2 kinds of magic protection.
First and most important is that the resist gained form AoM are not effect CC spell duration.
Second the resists from AoM are not effected by resist piercing, meaning that a player with 0% magic resists from items and 20% from AoM has no penalty by resist piercing on his enemies templates. As far as i know resist pierce effects items resists only.
Third AoM comes in cost of realm training points, while resists from items come in cost of utility in our templates. Nothing is free in this life guys, you just have to find how it cost you.
So its clear that we have these 3 factors to have in mind in my following idea, and my aproach to the subject is more statistical-managerial.
The idea is simple, what will happen if i trade RA training points for more ToA utility in my tamlate. In simple words what will happen if i put only close to 8% (if possible) magic resits in my tamplate and use all the other utility for ToA benefits. Then get the higher AoM needed to fill up the resists gap. That will be maximmun 34 Rtps with AoM 5 (20% to all magic resists).
34 Rtps sound a huge number but we have to consider that if we manage to get max +cap benefits to all our stats there will be no need to spent points on Aug Str, Con, Dex, Qui, Acu and that will balance the loss of Rtps in AoM.
Imagine a template with maxed ToA benefits, +26 to all your main stats, melee dmg, style dmg casting speeds, spell ranges, AF bonus, 400 HP, skills. In order to make such a template you must aim to items with more ToA utility than simple utility and items with + melee resists only, for example Ancient Copper Neck is no good in this situation because its only benefitial for the 10 %Thrust and 10% Crush resits but not good for the 10% Body, 10% Spirit parts, since we gona cover them magic resits with AoM.
I will not go further into this becasue i'm sure i gave my general points of the idea, i know what are the side and the consiquence effects of such template. Is completely diferent from the way we think until now and it might not work at all. I'm not saying that this is the way to go. I have not tested it and didnt made any tamplate like this in any of my chars, so i cannot claim that is working, it might suck. But since we are all freinds in this game i share my thoughts and if anyone wants to test this i'll be happy to see, also i wil be happry to hear opinions form all those that making tamplates. Just remember you have to think different and more openly. For example the fact that AoM resists dont effect CC spell duration is ''No care" for stealtehrs, also has less effect to those that play in groups because none waits till CC spell timers finish, you either get demezzed or you purge or you get hit.
Generaly there are many things that have to be taken unter consideration before we try to conlcude if this will work or not. Unless someone try it and show us the results.
I'm waiting to see the reactions