Trial : wierd thoughts about templates

Vermillon

One of Freddy's beloved
Joined
Feb 12, 2004
Messages
374
Lately i had some thoughts about new guide lines on making a tamplate. The idea is based on the RA Avoidance of Magic. As everyone knows the lower reists from items you got the best use of AoM you do. For example a player with 0% to all magic resist and AoM 5 (20 % all resists) has the same protections as a player that has 20% magic form items. Althought AoM is calculated on the second tier the of magic dmg equation, the result is the same. But as magic resists from items increase the protection gained by effect of AoM is redused.
I will not go further to explain this as most of the people alrady know it. Though i have to mention some diferences in those 2 kinds of magic protection.
First and most important is that the resist gained form AoM are not effect CC spell duration.
Second the resists from AoM are not effected by resist piercing, meaning that a player with 0% magic resists from items and 20% from AoM has no penalty by resist piercing on his enemies templates. As far as i know resist pierce effects items resists only.
Third AoM comes in cost of realm training points, while resists from items come in cost of utility in our templates. Nothing is free in this life guys, you just have to find how it cost you.
So its clear that we have these 3 factors to have in mind in my following idea, and my aproach to the subject is more statistical-managerial.

The idea is simple, what will happen if i trade RA training points for more ToA utility in my tamlate. In simple words what will happen if i put only close to 8% (if possible) magic resits in my tamplate and use all the other utility for ToA benefits. Then get the higher AoM needed to fill up the resists gap. That will be maximmun 34 Rtps with AoM 5 (20% to all magic resists).
34 Rtps sound a huge number but we have to consider that if we manage to get max +cap benefits to all our stats there will be no need to spent points on Aug Str, Con, Dex, Qui, Acu and that will balance the loss of Rtps in AoM.
Imagine a template with maxed ToA benefits, +26 to all your main stats, melee dmg, style dmg casting speeds, spell ranges, AF bonus, 400 HP, skills. In order to make such a template you must aim to items with more ToA utility than simple utility and items with + melee resists only, for example Ancient Copper Neck is no good in this situation because its only benefitial for the 10 %Thrust and 10% Crush resits but not good for the 10% Body, 10% Spirit parts, since we gona cover them magic resits with AoM.

I will not go further into this becasue i'm sure i gave my general points of the idea, i know what are the side and the consiquence effects of such template. Is completely diferent from the way we think until now and it might not work at all. I'm not saying that this is the way to go. I have not tested it and didnt made any tamplate like this in any of my chars, so i cannot claim that is working, it might suck. But since we are all freinds in this game i share my thoughts and if anyone wants to test this i'll be happy to see, also i wil be happry to hear opinions form all those that making tamplates. Just remember you have to think different and more openly. For example the fact that AoM resists dont effect CC spell duration is ''No care" for stealtehrs, also has less effect to those that play in groups because none waits till CC spell timers finish, you either get demezzed or you purge or you get hit.
Generaly there are many things that have to be taken unter consideration before we try to conlcude if this will work or not. Unless someone try it and show us the results.

I'm waiting to see the reactions :)
 

fettoken

I am a FH squatter
Joined
Jul 18, 2004
Messages
9,640
I had AoM5 with my cleric some time ago. And also had 20 % resists in most other stats. Conclusions: High survivability, and combined with self buff resists it rocks. with 25 + 20 body resist and extra 24. turns out 69 body resist.

It rocks if you have many realm points to spend.
 

Vermillon

One of Freddy's beloved
Joined
Feb 12, 2004
Messages
374
I'm no suggesting to of just getting AoM to high levels, i suggesting that you dont put magic resits in the tamplate as far that is possibe and use that utility for ToA utility and then get AoM to cover the low magic resists. Thats the simple form of the idea.
 

saitoh

Loyal Freddie
Joined
Jan 16, 2004
Messages
760
this only applies to high rr chars cause they have enuff points make up for the loss of resists

but still aom5 is alot of points even for an rr9+ char

maybe it ll work better if u get like 15% on ur magic resists and aom3-4 ?

anyway its a different/intersting approach to how templates are being made :p
 

Graendel

Fledgling Freddie
Joined
Apr 29, 2004
Messages
2,084
I think it sounds cool. I'm going to play around a bit with my cleric and pala templates tonight I think to try it out.
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,886
It's quite an original idea, but surely it is possible to keep most *useful* resists high and still have good ToA utility in the template.
But then again, as ppl say. It mostly applies to high RR chars. Maybe redo template to such and spec AoM4-5 at RR8-9 or so if you get to that. (generally spoken)
 

Howley

Fledgling Freddie
Joined
Sep 8, 2004
Messages
1,257
well most good infil/ns/sb change their temp at rr5+ and also respec skills..
so i dont see it being a prob on caster/tank/healer to do so at a higher rr..
...but i also tink for caster having aug dex/intell at low rr is a must, so u can get that 400+ dex asap
thats my opinion and i am sticking to it :clap:
 

Vermillon

One of Freddy's beloved
Joined
Feb 12, 2004
Messages
374
With only a poor try of mine with some rare items and the artifacts i use on my normal template, here is a sample.

LOKI Build Report
Default Configuration:
Build Utility: 686.3
Useable Utility: 686.3
TOA Utility: 416.0

Statistics
STR:93/99
CON:95/101
DEX:100/100
QUI:68/80
Hits:372/400
AF:46/50

Resistances
Body: 6
Cold: 8+5
Heat: 8
Energy: 2
Matter: 5
Spirit: 14

Crush: 25+3
Slash: 25+2
Thrust: 25

Skills
Slash: 11
Shield: 10
Parry: 3

Bonuses
Style Damage: 9
Melee Damage: 9
Melee Combat Speed: 10
Fatigue: 10

Chest (Guard of Valor):
Imbue: 22.0
40 Hits
18 Strength
5 Strength Cap Increase
15 Dexterity
5 Dexterity Cap Increase
4 Melee Damage
4 Style Damage
Utility: 32.0
TOA Utility: 60.0

Arms:
Imbue: 37.5/32 (Quality: 100)
7% Crush
9% Slash
9% Thrust
22 Constitution
Utility: 64.7
TOA Utility: 0.0

Head (Winged Helm):
Imbue: 24.0
40 Hits
5 Fatigue
10 AF
15 Dexterity
5% Matter
15 Strength
Utility: 40.0
TOA Utility: 20.0

Legs:
Imbue: 37.0/32 (Quality: 100)
25 Quickness
7% Crush
19 Constitution
4 Slash
Utility: 63.3
TOA Utility: 0.0

Hands (Maddening Scalars):
Imbue: 20.0
40 Hits
15 Constitution
15 Quickness
3 Melee Combat Speed
3 Melee Damage
5 Constitution Cap Increase
5 Quickness Cap Increase
Utility: 30.0
TOA Utility: 50.0

Feet:
Imbue: 37.5/32 (Quality: 100)
16 Dexterity
13 Quickness
5 Shield
4 Slash
Utility: 64.3
TOA Utility: 0.0

Right Hand (Malice's Axe):
Imbue: 20.0
15 Strength
15 Constitution
40 Hits
5 Strength Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
5 Style Damage
5 Fatigue
Utility: 30.0
TOA Utility: 65.0

Left Hand (arcanium Magma Infused Defender):
Imbue: 35.0
5 Shield
15 Dexterity
3 ALL melee weapon skills
6% Cold
10 AF
Utility: 62.0
TOA Utility: 10.0

Neck (Maleficent Darkspire Adroit Beads):
Imbue: 27.5
6 AF
6 Dexterity Cap Increase
44 Hits
6% Thrust
6% Body
18 Dexterity
Utility: 47.0
TOA Utility: 18.0

Cloak (Shades of Mist):
Imbue: 20.0
3 Parry
15 Strength
15 Quickness
10 AF
5 Melee Combat Speed
Utility: 35.0
TOA Utility: 35.0

Jewel (Maleficent Darkspire Mighty Jewel):
Imbue: 27.0
32 Hits Cap Increase
6 Strength Cap Increase
40 Hits
6% Slash
6% Spirit
18 Strength
Utility: 46.0
TOA Utility: 20.0

Belt (Corrupt Cincture of Terkari):
Imbue: 17.0
2 Melee Damage
8 Strength Cap Increase
8 Constitution Cap Increase
48 Hits
6% Heat
Utility: 24.0
TOA Utility: 42.0

Left Ring (Krojer's Dexterity Ring):
Imbue: 17.0
10 AF
6 Dexterity Cap Increase
2% Energy
2% Cold
2% Heat
21 Dexterity
Utility: 26.0
TOA Utility: 22.0

Right Ring (Ring of Moirai):
Imbue: 24.0
64 Hits Cap Increase
8 Constitution Cap Increase
4% Spirit
40 Hits
24 Constitution
Utility: 34.0
TOA Utility: 32.0

Left Wrist (Cyclone Bracer):
Imbue: 38.0
2 Melee Combat Speed
10% Thrust
10% Slash
11% Crush
Utility: 62.0
TOA Utility: 10.0

Right Wrist (Bracer of Moirai):
Imbue: 17.0
12 Strength
40 Hits
4% Spirit
8 Dexterity Cap Increase
64 Hits Cap Increase
Utility: 26.0
TOA Utility: 32.0

Just to mention that my normal template has 293 ToA Utility with the same artis.
I belive with some work you can have some amazing templates that will worth a try.
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
There are high utility templates with normal capped resists. E.g. this 2H Pala template I made, you can drop + crush and even improve the resits further or make it a S/S template by adjusting some things to get dex:

LOKI Build Report
Two-Handed Configuration:
Build Utility: 794.3
Useable Utility: 788.3
TOA Utility: 287.0

Statistics
STR:100/99 CON:103/99 DEX:0/75
QUI:81/80 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:344/344
Power:0/25
AF:10/50

Resistances
Body: 23
Cold: 26+5
Heat: 26
Energy: 14
Matter: 19
Spirit: 23
Crush: 27+3
Slash: 23+2
Thrust: 26

Skills
Crush: 11
Slash: 4
Thrust: 4
Two Handed: 11
Shield: 3
Staff: 4

Bonuses
Style Damage: 9
Melee Damage: 7
Melee Combat Speed: 9
Fatigue: 5


50 less utility than yours, almost perfect resists. Can also make a template with Leviathan Tail Belt and Ring of Silent Oblivion that has your utility and still the good resists.

Btw. the Cincture has 2% melee damage bonus, but vs. Undead, Daemons, Elementals :-|.
 

Dakkath

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,291
Hmmm

In theory I do like the idea thats been suggested here...

I don't see it as a viable option for all classes but I could deffinately see it working for some of them...

I feel a test session comming on...
 

Vermillon

One of Freddy's beloved
Joined
Feb 12, 2004
Messages
374
Manisch there is no way to put 100 dex in that template. 2h templates tend to have very low or 0 dex as is no need. Puting 100 dex is far far from "just adjust some things".
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
Vermillon said:
Manisch there is no way to put 100 dex in that template. 2h templates tend to have very low or 0 dex as is no need. Puting 100 dex is far far from "just adjust some things".

I wasn't talking about 100 dex. I have to assume that you want to have maximum blocking/defense and WH/SoM utility in RvR. Your way to play, okay. Small adjustments, no items changed, only shield added and gems switched:

LOKI Build Report
Default Configuration:
Build Utility: 850.0
Useable Utility: 843.3
TOA Utility: 287.0

Statistics
STR:100/99 CON:103/99 DEX:75/75
QUI:82/80 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:344/344
Power:0/25
AF:10/50

Resistances
Body: 23
Cold: 26+5
Heat: 26
Energy: 14
Matter: 19
Spirit: 23
Crush: 27+3
Slash: 23+2
Thrust: 26

Skills
Crush: 11
Slash: 4
Thrust: 4
Two Handed: 4
Shield: 11
Staff: 4

Bonuses
Style Damage: 9
Melee Damage: 7
Melee Combat Speed: 9
Fatigue: 5


Now, I didn't bother to look for a shield with dex cap bonus or for all the plate armor that is high utlity and has dex attribute bonus and dex cap bonus and high utlity but with AugDex5 instad of AoM5 you get 48 more dex. Pretty sure that a template with allmost same stats can be build that has 90 dex or so.

To stay on topic, I'd agree to drop the resists by 1-3% and get AoM2 or so to get utility but lowering them all so hard, I don't know. Difference in imbue place for 9% and 11% resist gems is big.
 

Straef

Can't get enough of FH
Joined
Feb 21, 2004
Messages
5,890
I'd personally prefer using my ra points for extra damage/cc resists, rather than magic resists, which is why I try to get decent resists in the template itself. It would be nice to have capped resists in the template, aswell as aom5 tho :D Might give that a go on my pala if I ever bother getting him up ~
A pala with a good defensive template, aom5 and toughness5 would be sweet :>
 

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