TOA and L33t!sts killed DAOC

Ghaladriel

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Same shit are :eek:

lolz why you stoped your funeh duo this night? :( want kill you for 30th time xD
 

Wabbit

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Gordonax said:
But having said all that, I have to disagree with the overall idea that ToA and l33tists have killed DAoC. The last few times I've played, we've taken a group of guildies to HW and had some really, really good fights with groups from Mid and Hib who're obviously in the same position - got a few artifacts and MLs, but aren't ubber twinked out "l33t" toons. You can tell this because in three nights play, I haven't seen a single Zephyr or grapple used! :) Of course, sooner or later the gank groups will smell blood and come for some easy RPs... erm I mean "fair fights" of course... but then we'll just move on somewhere else. Odins. Maybe even emain, you never know. :cheers:

Last night :(
 

Icebreaker

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I think NF will bring the Fun back for the Casual Gamers. ToA Tweaked High Realm Rank Chars aren't that important in big Battles. And Gank Groups are really rare in NF atm.
 

Thorwyn

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if you cant get a guild, nor 5-6 artifacts, nor high ML, nor rr6, this game isnt for you.

If Excal would exclusively be populated by people fitting your "this game is for me" requirements, then we´d have the serverpopulation of Camlann at 2AM in the morning.
 

Bloodaxe_Springskalle

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Clipse said:
I don't feel sad lol. couldn't give a baboon's shiny orange ass tbh.

Yer I know peeps can make groups, but they have 0 chance. The challenge in Alb is to be able to kill Midds/Hibbs (who have more abilities), but if they have to make comprimised group set-ups, it makes the challenge 10 fold harder.

gather the elite ppl on one server and the casuals on another.... prolly wont work in reality, but would sure be nice :)
 

Zenith

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Tootz said:
Agree 100% Zoyster. Casual gamers have been in an uphill struggle in this game ever since RA's were introduced. At first it seemed like a nice idea, and I agree there should be some reward system for RvR, but it has basically meant that those who play the game 24/7 and gain RR quicker, then have a huge advantage over those who play a few nights a week.


They should have an advantage, how random would it be if a guy, a casual gamer, who just play 3 days a week, would have 50-50 to a guy that play every day?
 

Runolas

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Don't forget that there is a lot of ppl that even b4 ToA prefered PvE over RvR, but at the time PvE was rather boring. For some ppl building chars can be extreamly fun :). I know a lot og bois and girls that enjoy ToA immensly.

Vintervargen mentioned someting about running 2fg's, but the fun thing is that when we do it, we get all the 1137 dudes whinig at us for doing it. Same goes for any other guilds running 2fg's - nothing but bad mouthing them, TB and SS to name a few. It's seems to me that running 2fg's is only viable if you come with gimped grps and rip for farming by a hardcore gg-grp.

Anyway I've had the plessure of playing a Bonearmy specced (my god it suxxor) BD on one of the US servers and all I can say is that NF will be EXTREAMLY good for the the more casual gamer that enjoy RvR.

One of the best things about NF imho is the implementations of anti-hacking software. I'm currious to see how this will effect our server, cuz I'm suspecting that we will see some accounts getting terminated. I'm positive that very few accounts terminated will have a char under rr6.

Yes, ToA can be a hard bargin for the casual gamer, but with NF inc soon I think it will soon turn to the better.
 

Raven

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you dont have to play 24/7 to get the best out of toa, you just have to make your time productive, if you arent in a large guild that can just go and do artifacts on a whim then simpley join the toa CG and join an arti group, if there is no arti group going make one the same as arti exp groups. Master levels, make a raid for a time that suits you, advertise it on FH and see if you can get the numbers, most dont take that long if everyone is awake and competent, insist prequests are done before hand too.
If people spent more time actually working for something and less time bitching about not being able to they wouldnt have a problem
 

Sheph

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Runolas said:
Don't forget that there is a lot of ppl that even b4 ToA prefered PvE over RvR, but at the time PvE was rather boring. For some ppl building chars can be extreamly fun :). I know a lot og bois and girls that enjoy ToA immensly.

Vintervargen mentioned someting about running 2fg's, but the fun thing is that when we do it, we get all the 1137 dudes whinig at us for doing it. Same goes for any other guilds running 2fg's - nothing but bad mouthing them, TB and SS to name a few. It's seems to me that running 2fg's is only viable if you come with gimped grps and rip for farming by a hardcore gg-grp.

Anyway I've had the plessure of playing a Bonearmy specced (my god it suxxor) BD on one of the US servers and all I can say is that NF will be EXTREAMLY good for the the more casual gamer that enjoy RvR.

One of the best things about NF imho is the implementations of anti-hacking software. I'm currious to see how this will effect our server, cuz I'm suspecting that we will see some accounts getting terminated. I'm positive that very few accounts terminated will have a char under rr6.

Yes, ToA can be a hard bargin for the casual gamer, but with NF inc soon I think it will soon turn to the better.

The anti-hacking software is already active on our servers.
 

Sheph

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Yet again i see a thread which makes me very confused. Do casual players actually think that in games where you save added possesions and score between session they will ever be able to compete in even numbers ?

When i played actively we had 8 players at 50 hours+ ingame / week. HOW on earth should you be able to compete with 8 players with maybe 10 hours ingame / week.

Please stop it. Casual players and powergamers play two different games inside the game.

Oh btw... whyyyyyyyy do you have IRC running while you are in emain running as 2fg+ letting the powergamers taunt you ?
 

Raven

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in 1.70 i hope to see a lot of bannings, start worrying cheats :) if its true the software is running already you are fucked even if you stop using it just before toa comes out.

expect to see lots of "I retire" posts the week NF comes out, GOA should really list the cheats imo.
 

Sheph

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Raven said:
in 1.70 i hope to see a lot of bannings, start worrying cheats :)

Dont put your hopes up. GOA has the necessary tools atm. When they decide to use them is probably a matter of workload... :(
 

Lethul

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Raven said:
expect to see lots of "I retire" posts the week NF comes out, GOA should really list the cheats imo.

agree, but hardly cause of cheat bans.
 

[e]

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Outlaw said:
Toa didnt kill anything, Lazy people that want to be spoon fed everything killed it for themselves. Like real life make the effort - reap the rewards.

I don't agree m8. This is not RL, this is a game and should be fun to everybody. You do this to relax, to have fun. ToA as an expansion could have been great if Mythic greed/stupidity (?) didnt kick in. I mean, an "adventure" like ToA is something you should experience once, enjoy and move on once you have seen it, done it. Why didnt they make it easy/fun/available for their customers, nobody would have blaimed them? Tbh, 90% of the ppl I know play for the endgame RvR. And I see that it's slowly dying thanks to the fucking idiots @ mythic.


To give an example:

I have very limited time to play now, roughly 2 hours/day, can stretch it to maybe 4 hours if I sacrifice some sleep and cut it down to 5/hours night. Atm I have 2 artifacts that I need to lvl in order to be "done" with ToA.

(and Im at almost @ the finishing line now. Have 4 other artis at lvl 10, and all MLs done - been working VERY effectively since the game came out, and it took me this long - gives you an idea about how fucked up this shit is: mars 14 - august 18). All this time, all I really wanted to do was play RvR on equal terms.
Note: I had the luxury of having good friends and the "network" to get things done, which many ppl might not have - so for these poor bastards, add another x months.

One of the artis is about 2,5-3 hours/lvl and the other is 3-4 hours/lvl. So basically doac for me: I log...start doing same repetitive shit for 2 hours like some kind of machine, log off.
Not fun, not boring, it's nothing - automatic. It's like (i imagine) when you get assraped and you wonder off in your mind to find "a happy place".
I hate PvE so much now that in order to be able to do this shit - I have to clear my mind of all emotions. Only thing im thinking about is that I can do this, almost done, finish what you started.... not that I get a reward or that RvR will be fun - not anymore. The fuel for me is that I must finish to get closure. Can't do something halfway, even if I will delete char the second after im finished, it must be done. But tell me, what kind of game is this when you must work like an industry machine without brain activity in order to finish?

average 3 hours /lvl = 30 hours x 2 artis = 60 hours left. now, 60 hours / 2 hours day = 30 days, assuming I have the energy to log in and start the "work" - which is harder and harder for every day. I write this again so you understand the ........... Im playing a game which still (after xx days played) requires 30 more RL-DAYS work, before i can have "fun". When you break it down, it seems insane/sick to me tbh.

During this time, I will be doing exactly the same thing over and over and over. Is this really what Mythic had in mind for us? And to top it off, once im done - ppl might have stopped RvRing, so basically Im lottoing - might do all this work for nothing.

As this is my first mmorpg I don't have anything to compare with. Is it supposed to suck the life out of you, or is it just this game? The sad part is, I see the great potential in Daoc. This could so easy be changed to the best game ever, that ppl would love and enjoy for years to come. It's not enough to have a few hardcore fans - without the "casual" players - even the most devoted daoc fan will quit eventually. So to all you l33t-wannabe players, keep in mind who you feed upon. Even the strongest warrior will starve and die without food - it's just a matter of time.

Don't dismiss this post as whine from a lazy sod, cuz it's not. I have everything/done everything, and will finish this crap eventually. This doenst meen I think it's right just cuz im stupid enough to stick with it - think about other ppl - new ppl! If i was a new player I would NEVER EVER EVEN THINK ABOUT STARTING this game as it is today.
Imo, we have a huge problem. All the whine about ToA cant be for nothing. And the ppl doing the whine are paying customers! All those ppl cant ALL be wrong? Even the monkeys at mythic must understand this?

fixes to start with imo:
* reduce total xp it takes to reach lvl 50, about 1/2 - to 1/4 of today.
* let every ML-step give good xp in addition to [done].
* review and make adjustments on MLs so they can be done faster and with smaller force. No ML should require more then max 2 fgs to complete.
* artifacts respawn should be max 5-20 min.
* artifact lvling speed should all be like SoM. (if the god damn things need to be lvled at all - which is stupid imo).
* increase scroll droprate to atleast 10% chance /mob.
* NPC who can repair dur on artis.

result:
* new blood in the game since it's fast to become lvl 50 and get rdy for rvr. More ppl makes it more interesting. Don't want to end up on a "ghost-town-like-server".
* ppl don't have to camp and do repetitive PvE.
* all the "good stuff" would be available to more or less all players, even the "casual" ones.
* more ppl out in RvR on equal conditions = fun = RvR would blossom and ppl would keep playing. Everybody would be happy.

From my point of view, we must make Mythic understand they scewed up, fix it and prevent this from happening with future expansions.
 

Jaapi

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Raven said:
If people spent more time actually working for something and less time bitching about not being able to they wouldnt have a problem
That's just the thing, who really wants to come home from work and then start to work in a game?
 

Raven

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Jaapi said:
That's just the thing, who really wants to come home from work and then start to work in a game?
i didnt mean work as in work work, i meant that if you want something you just have to go and get it, sitting around is not going to get you your artifacts/exp/MLs, i dont have a huge network of friends willing to drop everything to come and do an artifact with me, i dont have a large guild to help (though those online are always happy and willing to help) but i have still managed to get a full toa SC set done including scalers/malice/rare drops, i exped all my artifacts solo or the odd bit that i got on some ML raids, with the exception of malice which i did 1-5 (dont need it any higher)yesterday in one sitting (was my last arti and wanted it done) i exped them over a time, doing a level on one and moving on to another, sure its boring at times but with most solo exping you dont have to sit glued to the screen, stop for a while, just chat, watch TV. I am just saying it doesnt have to be as much of an ordeal as people make it out to be.

Games like daoc reward you for putting in effort be it exp 1-50 (not anymore with PL) RPs or money/items those that dont spend much time in daoc obviously wont get stuff done as fast as someone who spends 8 hours+ a day in game.
Dont try and match those people, you will never be able to catch them up, set your own own goals and reach them, it doesnt matter if so called "power gamers" think anything less of you, fuck them, if they think the measure of someone is what items/rps/money someone has then they are lacking something very important from thier lives.

If you arent having fun, quit, vote with your feet
 

Raven

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[e] said:
fixes to start with imo:
* reduce total xp it takes to reach lvl 50, about 1/2 - to 1/4 of today.
* let every ML-step give good xp in addition to [done].
* review and make adjustments on MLs so they can be done faster and with smaller force. No ML should require more then max 2 fgs to complete.
* artifacts respawn should be max 5-20 min.
* artifact lvling speed should all be like SoM. (if the god damn things need to be lvled at all - which is stupid imo).
* increase scroll droprate to atleast 10% chance /mob.
* NPC who can repair dur on artis.

result:
* new blood in the game since it's fast to become lvl 50 and get rdy for rvr. More ppl makes it more interesting. Don't want to end up on a "ghost-town-like-server".
* ppl don't have to camp and do repetitive PvE.
* all the "good stuff" would be available to more or less all players, even the "casual" ones.
* more ppl out in RvR on equal conditions = fun = RvR would blossom and ppl would keep playing. Everybody would be happy.

very much agree with that, and as far as i know mythic are taking steps (though small) to address some of the issues
 

Thorwyn

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* reduce total xp it takes to reach lvl 50, about 1/2 - to 1/4 of today.
* let every ML-step give good xp in addition to [done].
* review and make adjustments on MLs so they can be done faster and with smaller force. No ML should require more then max 2 fgs to complete.
* artifacts respawn should be max 5-20 min.
* artifact lvling speed should all be like SoM. (if the god damn things need to be lvled at all - which is stupid imo).
* increase scroll droprate to atleast 10% chance /mob.


Result:
A server filled with lvl 50 people, all decorated with 10 artis at lvl 10 and ML 10 of course, and RvR looking like the "Attack of the Clonewars". No motivation to spend time on anything because whatever you do, there will be no reward for the time you spend. No need for money and no need for drops (because there is no market when everything is available in large ammounts), all non-100% quality gear will be redundant.
Basically, this would destroy the entire PvE component of the game, making DAOC something like a massive multiplayer Counterstrike. All this just to take care and fullfill the expectations of the bunch of casual players who´re not even online more than 2 hour a day and expect a ready-to-use, instant game when they log on. This isn´t a MMORPG you´re describing.
Oh, and btw I`m a casual player as well. Can´t spend more than a couple hours per week online. But I don´t expect the game to be adjusted beacuse I am the casual player I am. If you decide to play a MMORPG, then you know what you´re doing. Requesting a huge melt-down of all aspects of the game just because you can´t spend the required time is a tad selfish. It´s like requesting your local chessclub to play rapid tournaments only from now on because you can´t play a traditional 7 hour game anymore.
 

Aeicaan

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[e] said:
* artifact lvling speed should all be like SoM. (if the god damn things need to be lvled at all - which is stupid imo).
* increase scroll droprate to atleast 10% chance /mob.
* NPC who can repair dur on artis.

good
good
good
 

Heheyougotboned

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my conclusion

ToA widened the cap between players. Doesnt take a genius to figure that out. The result is that the better players wipe randoms even more easy than before which leads to that fewer randoms stay in rvr zones, except for the realm holding the upper hand in the zone (for example mids in emain atm).

What can be done to counter it:

1. Randoms make bigger zerg to kill the leet players.

Problem with that solution is you need some kind of leader to organize it. Will be hard.

2. Randoms get higher RR and MLs and skills.

Problem with that is that randoms dont have time and opportunity to get it.


So Mythic thaught, lets make a environment where solution nr 1 can more easily be made possible (NF). Problem with that is that spending hours at standoffs at keeps or getting massive lag from huge zergs is making the enjoyment from playing the game low for most people.


Result from NF experience have yet to come to Prydwen, it might not be long standoffs or massive zergs here. But the bigger gap between the players is a situation that is here to stay. But that situation might solve itself if leet players become bored and leave the game.

In an odd kind of way, problems have a way of solving themselves, at least for those players who have the patience to wait it out.
 

Filip

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nice post [e].. hope some1 who got anything to say with daoc read it
 

AngelHeal

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Tay said:
lol, I have asked and got several times on /as support from my fellow albs, maybe its just you! I dont think that I have ever struggled to get an artifact more than Nailahs, its do able with 2 people but the bastard mob was never up or Zoy was always killing it :p
You tryig to be funny?


Tay said:
Bollocks do you need to be optimal, if you want to win every single fight you gotta run in FOTM and imho boring mode, if you want RVR you can do it a multitude of ways and enjoy it too. Both solo and duo and fg.
<sigh> U never played rvr on a other server did you?
U dont need to run fotm to win every fight! Just play the way ur grouped and ur still strong! But then again, u only played on exca prolly

Tay said:
What I'm beginging to hate the most about people in DAOC from all realms is the gross generalisations that take place, there is thousands of people in all realms, and hundreds of guilds, your sheltered experience of some of these shows through, many other people have not had the same problems..
blablablablablabla, ur genralising u think all servers are same as exca
And yes there are maybe hunderes of guilds, maybe 5 of em are very active rvr, maybe 30 of em are with some ppl in rvr and in random group


Tay said:
<sigh> generalising again....
lwt


Tay said:
<sigh> generalising again...
... original...
 

Tay

Grumpy old fecker
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Dorin said:
if you cant compete and not enjoying the game becouse of that, just quit the game.

less h8 oO
lol, I dont see many Albs quitting becasue NF is coming, Albs get a boost because of numbers and nothing more, I expect to see more and more hibs/mids leaving because they wont be able to wtfpwn everybody in emain.

Albs get a boost (even if by pure numbers) and all the other realms run away crying....I'm def gonna hang around for that.
 

Runolas

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Heheyougotboned said:
So Mythic thaught, lets make a environment where solution nr 1 can more easily be made possible (NF). Problem with that is that spending hours at standoffs at keeps or getting massive lag from huge zergs is making the enjoyment from playing the game low for most people
I do not agree with you. NF will make those interested in traditional 1fg vs 1fg fight were that is possible while those that either cannot or will not RvR like that consentrate on Keep warfare. For those of you that haven't had the chance to look on NF you'll find out that the figths can vary from small Tower sqirmishes with less than a fg - to really big keep figths. In addition there are some ruins arround that make it more fun to sneak out with lets say a small grp of 3-4 pll.
 

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