To restore balance...

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Xandax

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Originally posted by old.Gobarnachta
I am not saying you are flaming. I am asking for it :p

Finally getting some reasonable text to answer,
Magic was better early days mostly due lack of resists. But it never was as overwhelming as giving tanks better damage than casters have had and meanwhile only adding more magic resists.

Mids did have awesome targettable aoe back then also as most of us still remember fiery spears falling down on our heads...but enough about early days...I still remain with fact that mids have had upperhand in most of patches...they've got nerfbat hitting them yes but always also something new and superior advantage.

Well you might feel Midgard have had an upper hand, but whereas the rest of us, that feel the brunt of the nerfs, and have been smacked down by albion might or hibernia magic; may feel otherwise.

Much of this is in the eye of the beholder.

Also remember the small fact: more people = more money = more importent to hold content.
 
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old.Gobarnachta

Guest
Originally posted by Xandax
Well you might feel Midgard have had an upper hand, but whereas the rest of us, that feel the brunt of the nerfs, and have been smacked down by albion might or hibernia magic; may feel otherwise.

Much of this is in the eye of the beholder.

Also remember the small fact: more people = more money = more importent to hold content.

Small fact that is base idea why such thing as BBs have never vanished (with adding some distance limit for buff).

And yes much of this is in the eye of the beholder as you can see with all middies defensive posts and countering the matter but as I stated at start this is pointless thread as it ain't leading no where only shows how nice "balance" we have in game. Not to mention bringing out the matter of RvR-guilds which ruined "old" gaming to its grave. I am not going to post any further about subject but I am not locking thread so keep on if u like.

Tired Elf out.
 
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Dorin

Guest
Originally posted by Rollie
www.ebay.com is where u can buy a clue :)
Get over the 4 insta cc, no one actually uses them offensively, well very rarely at most. Id swop 4 insta cc for mez reduction+bolt range mezz

bullshit, all of it. Buy a clue FAST or dont post again. (if you wasnt sarcastic that is.)
 
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hotrat

Guest
ah yer 3 det classes :p

Well mids could run 1 pac/mend 1 aug/mend 1 shaman 1 skald 4 savage. Just as strong tbh.

Get over the 4 insta cc, no one actually uses them offensively, well very rarely at most. Id swop 4 insta cc for mez reduction+bolt range mezz
Self mezz reduction is not that useful, is like det 3 that only effects mezz.
Group mezz reduction I prefer speed chant, useful for kiting tanks and for my clerics to get position faster in combat.

Bolt range mezz is nice though, combined with a faster cast speed however I would trade my range and mezz reduction for 4 insta's anyday. Insta mezz/stun when targetted on a sorc wins u the first and most important mezz, now suddenly the sorc loses its range advantage and has to rely on a qc mezz or SoS to survive.

Once the fight gets going insta's suck and QC is far more useful but in the first few crucial moments insta's are very powerful.
 
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censi

Guest
hear lots of sarcasm back from mid about whining and sore loosers etc. Dont hear much denial though, that savage and healer classes need a damn good seeing over with the nerf bat. (ofc it will come for the savage sooner or later, its the healer nerf thats needed a lot more though)

Give hibs ungimped end to while we are at it.
 
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Rollie

Guest
Originally posted by censi
and healer classes need a damn good seeing over with the nerf bat. (ofc it will come for the savage sooner or later, its the healer nerf thats needed a lot more though)

this is a joke post right :great:
 
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poppamies

Guest
So what would u want to nerf on the healer ?
The Insta ae mezz ? that lass for 5 sec on tanks ? or the insta ae stunn that lasts 2 sec on tanks ?
U take away healers instas u would have to give em some conpensation, to keep teh healers in game, dds ? weapon styles ?
Take away instas and give em dds ?
So they get (mend aug spec) 4k+ hp with dd that do 200+ dmg and have cc ?
Or /aug/mend) 4k hp with styles that do 200+ dmg and have cc ?
Atm healers have no DDs, no weapon styles, no pets, all they can do is to CC and run and prey they get away when they get jumped.
So plz tell me what u waht to give healers if thay get the insta cc taken away, since thes take insta CC away wont do, coz u all know, no healer would play if they just loose 1 of 3 spec lines.
Druids get pets, and insta root from 1 line, clerics get DDs from one, well sure its not teh same dd as it was (overpowerd as hell, doing same dmg as pure casters, wearing chain, and have insta heals , and cast heals) in the beginning.
Do u really want the same classes in every realm that can only spec in the same way and get the same abilyties ?
Give every realm a warrion with 5x spec pnts, and let em only spec shiled and 1h sword. and take away all other classes ?
 
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old.anubis

Guest
like albs cant take 3 det tanks in a group :rolleyes:
 
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hotrat

Guest
www.ebay.com is where u can buy a clue
ROFL let me look at the patch notes to see if mythic agrees that mid is overpowered.

First I see that insta haste debuff is nerfed so it doesn't interupt, a HUGE nerf to all healers who abuse it loads now and is one of their most powerful spells. Having 3 people in a mid group that can all interupt another person for 5 seconds with a instant cast 1500 range spell that is on a 5 second timer is MASSIVELY OVERPOWERED and if you can't see that you are really blind.

Next I see that savage is also under the process of being nerfed, everyone agrees that savage is also overpowered.

Now it doesn't take a genius to work out 3 overpowered healers + 3 overpowered savages is gonna give mids a huge advantage in rvr. The shaman pbae disease is also a big advantage, disease is not effected by determination and is the best CC vs det 5 tanks in the game. So the only class that isn't overpowered is the skald.

Now with 2 x BoF and SoS a alb group can give a mid group a good fight, but without those ra's albs have no chance.

Also if you use your instant cc on tanks your a fool, you could use it on the sorc asap, stopping their bolt range mezz and enabling your tanks to close the sorc down and kill it in seconds. Or you might use them on a cleric to stop him healing, single insta mezz on a cleric would last around 15 secs. Or insta stun the cleric/paladin/minstrel and cast mezz on top.
 
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hotrat

Guest
like albs cant take 3 det tanks in a group
Not if we want damage add and haste. I like to group with strondor and it works pretty well, but having 2 cloth wearers in a group is a liability if we get jumped :(

Which reminds me of another advantage most mid groups have, dmg add from shaman (chain wearing class, albs get it on 2 cloth wearers). And haste from healer (chain wearing class, albs gets theirs on cloth).
 
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Jiggs

Guest
imo:

healers haste debuff getting nerfed in next pach is gonna make a bigger difference to rvr than alot of ppl realise :)
 
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Garnet

Guest
remove whiners such as Gobarnachta from the game...and nerf pbaoe >.<
 
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old.Icebreaker

Guest
Smite Clerics were the first overpowered Classes in this Game.

But never that bad like Zerkers and now Savages :D
 
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-RG-Jaond

Guest
Originally posted by kinag
idiot, give clerics and druid cloth too then perhaps?

Found a guy selling the sword you want kinag so activate you accoutn :)
 
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old.Filip

Guest
Imho healers should only be able to heal ... like the cleric ...

pac line should be removed and given to a cloth wearer ....

to sad it would never happen ... but would even out the 8v8 figth ...

which i think is plain silly atm .... tank groups are to boring ..
 
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old.Sko

Guest
Originally posted by Jiggs
imo:

healers haste debuff getting nerfed in next pach is gonna make a bigger difference to rvr than alot of ppl realise :)

agree on this one.
 
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Rollie

Guest
Originally posted by old.Filip
Imho healers should only be able to heal ... like the cleric ...

Clerics can only heal? healers cannot buff like clerics, they dont have a spec AF like clerics or BoF like clerics or AP like clerics, in fact the only thing a healer has is the pac line which is nice but the instas are pretty useless. The smite line needs help, but this is a typical "our cleric smite line needs help but instead lets nerf another class whine". The healers augmentation line is rubbish and needs help.

Originally posted by old.Filip

pac line should be removed and given to a cloth wearer ....

:ROFLMAO:

Originally posted by old.Filip
to sad it would never happen ... but would even out the 8v8 figth ...

No, fixing savages and determination will even out 8v8 rvr some more as thats where one of the many problems lie.
 
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hotrat

Guest
Clerics can only heal? healers cannot buff like clerics, they dont have a spec AF like clerics or BoF like clerics or AP like clerics, in fact the only thing a healer has is the pac line which is nice but the instas are pretty useless. The smite line needs help, but this is a typical "our cleric smite line needs help but instead lets nerf another class whine". The healers augmentation line is rubbish and needs help.
Healer has Attack Speed Buff, Group Attack Speed Buff, Single Target Mesmerize, Area Effect Amnesia, 11 second Single Target Stun (cleric only gets 9 second), Cure Mesmerize, Perfect Recovery.

Given the choice between spec af and a haste buff, I would choose the haste buff. I know very few clerics with AP because of the high pre-requisite cost (Aug con 3). So BoF is the only true advantage of a cleric, I would prefer a healer. Especially this patch when they can spec to just 2 Pac and get a insta interupt spell on a 5 sec timer.
 
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Rollie

Guest
Originally posted by hotrat
Healer has Attack Speed Buff, Group Attack Speed Buff, Single Target Mesmerize, Area Effect Amnesia, 11 second Single Target Stun (cleric only gets 9 second), Cure Mesmerize, Perfect Recovery.

Given the choice between spec af and a haste buff, I would choose the haste buff. I know very few clerics with AP because of the high pre-requisite cost (Aug con 3). So BoF is the only true advantage of a cleric, I would prefer a healer. Especially this patch when they can spec to just 2 Pac and get a insta interupt spell on a 5 sec timer.

if clerics dont choose AP, then bad move, its a very nice ra and would help alot when BoF isnt up, clerics can get BoF+aug con 2 for the price of PR.

Im not comparing cleric to healer cause the healer has the pac line which is obviously better than the smite line, the aug line is junk, celerity is 20 seconds and 1000 range, what i pointed out is clerics just dont heal, they do have some other nice stuff although smite needs help, filip was trying to say clerics can only heal thats all. If you think the aug line is good, like i said to you in my other post, roll a healer and play it, you will see.
 
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hotrat

Guest
I have rolled one and so far very good, but only lvl 34.

Healer aug line and cleric enhance line are very similar.
Given that a shaman buffbot can provide all the usual buffs the only difference is haste, group haste and spec af.

I personally would prefer the haste (conc based one, used before combat) over the spec af (also the group haste is nice and easier to use than you make it out to be). And the pac line or smite line? hardly worth thinking about.

The main reason clerics dont take AP is they have other far more important RA's:
BoF
Purge
MCL 2
RP (a oop cleric is useless)
Aug acuity 3
mota 2 (cast speed very important)
MoC
AoM1
Toughness1
Wild Healing1

I prolly missed some out but to get all those you need RR8! Don't tell me you would take AP over any of those RA's. However by rr10 I would make sure I had AP, in fact by rr9l9 you could get AP2 and be a very powerful cleric.
 
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Spix

Guest
Originally posted by hotrat
I have rolled one and so far very good, but only lvl 34.

Healer aug line and cleric enhance line are very similar.
Given that a shaman buffbot can provide all the usual buffs the only difference is haste, group haste and spec af.

I personally would prefer the haste (conc based one, used before combat) over the spec af (also the group haste is nice and easier to use than you make it out to be). And the pac line or smite line? hardly worth thinking about.

The main reason clerics dont take AP is they have other far more important RA's:
BoF
Purge
MCL 2
RP (a oop cleric is useless)
Aug acuity 3
mota 2 (cast speed very important)
MoC
AoM1
Toughness1
Wild Healing1

I prolly missed some out but to get all those you need RR8! Don't tell me you would take AP over any of those RA's. However by rr10 I would make sure I had AP, in fact by rr9l9 you could get AP2 and be a very powerful cleric.


Remove MCL 2 and Ragin Power and insert a Deathsight Necromancer in your group, thats 19 free points to spend :)
And then a Necro gets the luxuary to feel needed in groups.

Power Transfer > POM
 
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bult

Guest
Originally posted by Spix
Remove MCL 2 and Ragin Power and insert a Deathsight Necromancer in your group, thats 19 free points to spend :)
And then a Necro gets the luxuary to feel needed in groups.

Power Transfer > POM

ehh no thanks. Necro is likely to do nothing in a FG fight since they will be mezzed for aaaggeeess. RP and mcl2 is GREAT must have RAs.
 
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Rollie

Guest
Originally posted by hotrat
I have rolled one and so far very good, but only lvl 34.

Healer aug line and cleric enhance line are very similar.

get to 50 and play him then you will know, those lines are not even remotely close.
 
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hotrat

Guest
Why? (given that you have 2 shaman buffbots at mpk)
 
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hotrat

Guest
Originally posted by old.anubis
:ROFLMAO:

Anubis you noob quote the whole thing not just part of it
Healer aug line and cleric enhance line are very similar.
Given that a shaman buffbot can provide all the usual buffs
 
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Rollie

Guest
Originally posted by hotrat
Why? (given that you have 2 shaman buffbots at mpk)
you said they are similar, they arent, there not even remotely close.

The buffs in that line are self buffs, resists, celerity which is 20 second and you need to be very close to the tanks, and conc haste.
 

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