T
Trinilim
Guest
WARNING: This is not a whine or flame thread, please keep all whines and/or flames on another thread, discuss here
.
It's not gonna be devastating.
It's not gonna ruin the class.
It's not gonna throw midgard way out of balance.
Imho there's really nothing all that bad about it. In fact, if you actually read up on it, the TL says the damage has been reduced by around 30%.
<GASP>, you might say, a near 1/3 of the damage GONE??
Well, if you take into consideration what kind of damage zerkers were doing before and actually use the brain god gave you (not an insult ofc, to those who get offended easy
), you'd discover the following:
It all started when zerkers began 2-shotting plate-wearing classes. That's over 1k damage a hit.
Now, in order to do at least 1,000 damage, a zerker must be in zerk mode, and hit the person for 500 with a 100% crit (500 damage), doing a grand total of 1,000.
Now based on this (and yes I realize that the chances of a 100% crit are near nothing, but I'll use this as an example as it'll show the lowest amount of damage a zerk will do post-1.62), you take 500 damage, and take away 30% from it.
You get 350 damage.
It's my educated guess that the zerker nerf has been blown way out of proportion, and it's definitely nowhere near as bad as people seem to be making it out to be. The TL claims that it's ruined the class, but tbh, I've always found the zerker TL to be full of it
.
Now, let's take a more likely damage estimate.
For the same grand total of damage (1,000), let's say you pulled off 600 damage with a 400 damage crit. Again take 30% away from the 600 and you get 420 damage. And that's without a crit.
In conclusion, zerkers will still be a very viable class that will be able to hit like a ton of bricks, instead of like a freight train.
Comments? Opinions?
It's not gonna be devastating.
It's not gonna ruin the class.
It's not gonna throw midgard way out of balance.
Imho there's really nothing all that bad about it. In fact, if you actually read up on it, the TL says the damage has been reduced by around 30%.
<GASP>, you might say, a near 1/3 of the damage GONE??
Well, if you take into consideration what kind of damage zerkers were doing before and actually use the brain god gave you (not an insult ofc, to those who get offended easy
It all started when zerkers began 2-shotting plate-wearing classes. That's over 1k damage a hit.
Now, in order to do at least 1,000 damage, a zerker must be in zerk mode, and hit the person for 500 with a 100% crit (500 damage), doing a grand total of 1,000.
Now based on this (and yes I realize that the chances of a 100% crit are near nothing, but I'll use this as an example as it'll show the lowest amount of damage a zerk will do post-1.62), you take 500 damage, and take away 30% from it.
You get 350 damage.
It's my educated guess that the zerker nerf has been blown way out of proportion, and it's definitely nowhere near as bad as people seem to be making it out to be. The TL claims that it's ruined the class, but tbh, I've always found the zerker TL to be full of it
Now, let's take a more likely damage estimate.
For the same grand total of damage (1,000), let's say you pulled off 600 damage with a 400 damage crit. Again take 30% away from the 600 and you get 420 damage. And that's without a crit.
In conclusion, zerkers will still be a very viable class that will be able to hit like a ton of bricks, instead of like a freight train.
Comments? Opinions?