The whole 1.62 LA nerf is blown way out of proportion...

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vintervargen

Guest
as Pin said in a thread, the nerf wont be as bad for SB's since their CS styles + dots/debuffs wont be affected, while all the zerker have is the LA styles.
 
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Denisée

Guest
Originally posted by vintervargen
as Pin said in a thread, the nerf wont be as bad for SB's since their CS styles + dots/debuffs wont be affected, while all the zerker have is the LA styles.

Forgot what I was about to say. Wrote mabe 70-80 lines then totaly forgot the point of it.

But this I can say: "Compare the three assasin-classes and you will find this 30% reduce to much. Then you might say why not go on the CS-line. If you do, rethink and look on stun!"
 
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Pin

Guest
Originally posted by Denisée
Forgot what I was about to say. Wrote mabe 70-80 lines then totaly forgot the point of it.

But this I can say: "Compare the three assasin-classes and you will find this 30% reduce to much. Then you might say why not go on the CS-line. If you do, rethink and look on stun!"

Most SBs lose ~10% damage on average. 44/44 SZs lose around 15%.

Get over it.
 
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living

Guest
yea u can do 100% crit in vendo but its not like u screm "over here" when u hit vendo.. it seems to attract a cute little stun/slam followed up by 4x 400-500dmg nukes.

Or just a mess until its gone ;]

edit: yir and i rolled a savage ;]
 
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gutrot

Guest
The issue for me as an SZ is that we will not be able to compete with the other realms assasins. I played an sz cos i liked the thought of being an assassin killer, now they pigeon hole me into being a CB, and a bit of a weak one too with only a single line respec.


PIN - i was under the impression from logs i've seen that we were losing nearer to 30% dmg, if it was only 10/15% dmg then i could live with it :) will soon see anyway....
 
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Gewny

Guest
no matter how bad the hit relly is, mid is taking a psychological (or how u spell it) hit. During the last months we have seen alb and hib classes getting a lot of lovly stuff ,like climbwall on ministrels and proc heal buffs, bolt ranged mezz and so on...

I dosent matter how much this things relly affect the game, it does affect the players. Mid se themselfs as nerfed (as this is pratically all they have gotten). And this will have a major negative effect on mid if Mythic dosent does anything.

What Mythic needs to do is a first step give some "fluff" (by fluff I meen usfull stuff that is uniqe but not overpowering) to major classes in mid (live example : SM pet intercept), basicly zerker, SB, Healer, Shaman, Skald Thane and Warr needs this.

In Europe the nothernes wont abandom Mid as easily as the americans will but if nothing happen (or happen to late) we will se a population decrease in mid.

A realm wont be stronger than there players...
 
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Pin

Guest
Originally posted by gutrot
PIN - i was under the impression from logs i've seen that we were losing nearer to 30% dmg, if it was only 10/15% dmg then i could live with it :) will soon see anyway....

I already made these points in here: http://forums.barrysworld.com/showthread.php?threadid=69844 but anyway...

You only lose on the mainhand damage when using LA styles, not your total damage. You don't lose lefthand, you don't lose poison, you don't lose procs, or CS styles, etc.
 
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old.Nol

Guest
Originally posted by old.anubis
i know how it works now and how it will work in 1.62
if you dont attack shamans now you wont attack them after patch
that's what i say

shaman is one of the key persons in good rvr group
root rox (few month ago i realised how good is root, and put it on my 1st quickbar)
disease rox (halfed heals anyone? like one of two clerics/druids is dead), especially insta on 8 seconds timer
dot on casters (together with disease) makes them panic and do funny things
ichor is very nice ra (among other midgard crap)

so if you dont realise impotance of shaman, you wont realise it after patch ;)

edit:
and btw, shaman root is matter, in general druids dont make it more than 8%, in comparison with 24% body from warden it makes shaman root even better than healer mezz ;)

Currently the shaman is not the most important target in the mid group, sorry if this bruises your ego mate, but in the next patch the shaman is the most important person to kill.

See, if the shaman is dead right now, healers can still endlessly sprint away because of the nature of the end buff, but next patch, kill the shaman, and healers can't sprint.
 
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StormriderX

Guest
False assumption really. Versus a good group shaman gets rezzed from one of the 3 healers present or pr'd, and he quickly rebuffs whilst his group mates fire a end gem/potion to serve their end needs for the time being.

Also damn hard to kill something with 3 healers healing it. 1.62 changes little for me - healers still get to die first, shammies second.
 
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Driwen

Guest
nol his point was that somebody has to realize that killing the shaman is important:p. The ones that do realize it would kill the shaman fast anyway:). But yeah shaman might be the first now to die instead of second:).
 
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Qte Eth

Guest
if shammy is good enemy try to kill him first even in 1.60 :p ask np
 
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sorusi

Guest
Originally posted by old.Emma
You obviously spent lots of time working this out. all that time and effort i put into seeing just how bad the nurf has affected the "average" player was all for nothing.

Wish my norse zerker could hit for 1k+ even with a decent crit ive only ever capped at 648 dmg. Yet ive been hit by CS hero`s and Polearms several times with crits for over 700 dmg.

Noticed NP are starting to use savages instead of zerkers alot now. Prolly cos Zerkers just do the damage needed now.

Just as a comparison though

Doublefrost Cap using a 4.1 spd Bastard Sword on a troll with 35 qui.

Caps at 380 dmg post 1.62
Caps at 528 dmg pre 1.62

Amethyst Slash Cap using a 4.1 spd Bastard Sword on a Highlander with 50 qui.

Caps at 396 dmg

Diamond Slash caps at 467 dmg

Now you see why zerkers become rare next patch ?

The problem is mythic has stated that Zerkers are supposed to be the only lighttank post 1.62 that should be able to go head to head vs a heavy tank and win. Problem is they can't. The only positional style they have is rear, snowsquall and rear styles have had there arch nurfed by 33% also making those styles alot harder to get off unless you are literally right behind your target.

380 dmg - that gotta be one mega gimped zerker, because my friends zerker does more than that and hes semi gimped with:

50qui
50+6LA
50+12axe

he caps about ~380ish aswell, considering hes missing 6LA, and also very low RR i wouldnt expect the nerf to harm anything :p

also compareing with DF is quite useless since its a "anytime", anytimes are not for damage, its.... backup, positionals are suppose to be compared thats what you should be useing etc...
 
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old.Emma

Guest
Actually when i say 640+ dmg, that was including a very high crit. and it wasnt a tank it was a bard. That is the highest hit ive had so far vs armour targets.

http://www.thevortex.demon.co.uk/poor-dr00d.jpg

named the file wrong as i thaught he was a druid till someone corrected my mistake, he is a bard, with crap crush resist. ;p
 
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old.Emma

Guest
Originally posted by sorusi
380 dmg - that gotta be one mega gimped zerker, because my friends zerker does more than that and hes semi gimped with:

50qui
50+6LA
50+12axe

he caps about ~380ish aswell, considering hes missing 6LA, and also very low RR i wouldnt expect the nerf to harm anything :p

also compareing with DF is quite useless since its a "anytime", anytimes are not for damage, its.... backup, positionals are suppose to be compared thats what you should be useing etc...

read it through Soruzi ;p

380 dmg is the approx cap after the nurf,
520+ is the approx dmg cap currently for 1.60.

if i could find an upto date document with the new Left Axe growth rates for snowsquall/icy brilliance and the berserker only AB i would gladly do the caps for those styles. But seeing as i cant find them i wont ;p

besides i think doublefrost is pretty easily compaired to amy slash and diamond slash.
 
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Jergiot

Guest
Originally posted by old.anubis
yea, and now you dont attack shamans because it doesnt make sence for you?
i doubt something will change, shaman will die one of the last as usual
and if you are hitting shaman instead of healer, i would tell too bad for you :)

some1 plz tell this guys that end potions and end buff are real and not just a fairytale.

and the hole "end buff only lasts to amg", well ye its true, but its also true that u can get a new one from roaming/camping mid grps with a shaman.
 
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Driwen

Guest
Originally posted by Jergiot
some1 plz tell this guys that end potions and end buff are real and not just a fairytale.

and the hole "end buff only lasts to amg", well ye its true, but its also true that u can get a new one from roaming/camping mid grps with a shaman.

anubis just said that people that dont want see why they should kill the shaman fast, wont know or see why they should kill it after .62. So where does he say there is no end buff or end potion? And where did anyone mention end buff lasts to amg in this thread???
 
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old.Emma

Guest
kill the shaman the group lose's end regen and any buffs they may have had. ofcourse that is if they aren`t buffed by buffbots at mtk.

If the groups shaman has buffed the members then PR will not restore those buffs and the shaman would have to rebuff those players one by one. End regen is a single target buff only so they would have to rebuff 8 people with end regen along with any buffs they had before he/she died.

Only thing i would like to see also is resist buffs being made conc based also, so when the Healer/Cleric/Shaman/Druid/Friar/Warden dies the resist buffs go also. Im sure many would agree that would a welcome nurf.
 
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Soromaar2

Guest
gonna enjoy trying my SB next patch, i dont own a buffbot so it will be great fun indeed....
 
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bracken_woodman

Guest
Originally posted by old.anubis
who cares
now every1 and his mom has 50 lvl savage


This is precisely the reason why, sooner or later, savages will be on the receiving end of the nerf bat. The powergamers just never learn.


/respect to the zerkers who stay with it.
 
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svartmetall

Guest
Originally posted by bracken_woodman
The powergamers just never learn.



Neither do those who whine when someone from another realm has the temerity to actually kill them in RvR.


And yes, /respect to the Zerks and SZ-specced SBs who stick with it after 1.62.
 
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vintervargen

Guest
yes, respect to the mids who actually can put up with playing a balanced char!! :x
 
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old.Nol

Guest
Originally posted by StormriderX
False assumption really. Versus a good group shaman gets rezzed from one of the 3 healers present or pr'd, and he quickly rebuffs whilst his group mates fire a end gem/potion to serve their end needs for the time being.

Also damn hard to kill something with 3 healers healing it. 1.62 changes little for me - healers still get to die first, shammies second.

Ok sorry storm, so then groups won't kill the shaman first, we will run around after the warrior...any goup that leaves a guy rebuffing in the middle of the fight deserves to die. The point is, the only way you're catching the healers, is if the end regen is gone or do you have some other master strategy you plan to share with us halfwits sometime?
 
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bracken_woodman

Guest
Originally posted by svartmetall
Neither do those who whine when someone from another realm has the temerity to actually kill them in RvR.


You won't see me calling for a savage nerf - personally I don't mind them. Sure they hit big from time to time, but its not consistently and I wouldn't say they were particularly overpowered. But it wont stop the powahkiddies rolling them and then whining to hell and back when they get nerfed due to the huge savage population increase.
 
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Begach

Guest
Originally posted by gutrot
The issue for me as an SZ is that we will not be able to compete with the other realms assasins. I played an sz cos i liked the thought of being an assassin killer, now they pigeon hole me into being a CB, and a bit of a weak one too with only a single line respec.

I like the idea of a "kill all j00 bishes" class to. Don't make it fair now does it. Learn to use CS and kick mythics ass for not sorting your reactive styles out at the same time.

You could look at it like this dear boy......mythic are giving the other assasin classes a taste of what YOU had for a VERY long time.....an advantage. Bitch an whine at mythic to sort your styles out while hib/alb farm yer ass because they like the idea of being an assasin killer too.

Sorry if this is a bit harsh but shit happens. Adapt, overcome an learn to play an assasin instead of a dmg tank with stealth :p

B.
 
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gutrot

Guest
Originally posted by Begach
I like the idea of a "kill all j00 bishes" class to. Don't make it fair now does it. Learn to use CS and kick mythics ass for not sorting your reactive styles out at the same time.

You could look at it like this dear boy......mythic are giving the other assasin classes a taste of what YOU had for a VERY long time.....an advantage. Bitch an whine at mythic to sort your styles out while hib/alb farm yer ass because they like the idea of being an assasin killer too.

Sorry if this is a bit harsh but shit happens. Adapt, overcome an learn to play an assasin instead of a dmg tank with stealth :p

B.

well, yeh, ok...but the 'assassin killer' was an available role when i decided what char to roll next... so i spent a lot of time levelling to 50 to play that role....then its taken away from me in a single patch.

Dont forget that to become the assassin killer i have given up my CS line, i have specialised in order to gain an edge in melee, infi can have best of both worlds and in my experience its still a tough fight against infi atm(pre 1.62) and fights can easily go either way.
NS need some attention i agree.

i wouldnt have a problem with it at all if they had diminished infi's at the same time cos i do feel we both are too strong vs tanks. I dont care if i cant even scratch a tank, theyre not my targets. :)
 
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StormriderX

Guest
Originally posted by old.Nol
Ok sorry storm, so then groups won't kill the shaman first, we will run around after the warrior...any goup that leaves a guy rebuffing in the middle of the fight deserves to die. The point is, the only way you're catching the healers, is if the end regen is gone or do you have some other master strategy you plan to share with us halfwits sometime?

Kill a shammy and people start firing end potions, thats all I'm saying.

As for catching healers - get your tanks to get pf.
 
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zmurf

Guest
Originally posted by StormriderX
Also damn hard to kill something with 3 healers healing it. 1.62 changes little for me - healers still get to die first, shammies second.

Could i get this, black on white ? feal's like everytime we meet u pf and spam style's on me BEFORE the 3 healer's r dead ... and that's just not fair if im a 1guy case :/
 
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zmurf

Guest
Originally posted by StormriderX
Kill a shammy and people start firing end potions, thats all I'm saying.

As for catching healers - get your tanks to get pf.

Shammie's do ALOT more than end regen, don't ppl know this or ? :/
 
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TunFiskeMad

Guest
im new to this game so i asked a couple af friends what char to make ... my only request is that it does alot of dmg (i play mid)
they said zerker or savge... but one recommended me not to make a zerker cause he knew they would get nerfed (but not how much.. plz read no whine here) so i made a savge...
im my dear chums my question goes out to, with all the FOTM and powergamer accusations flying around those 2 classes i would like to hear:
i wanna play mid ... i wanna be a dmg dealing class (ive allways like to deal dmg -and ignore things like armor block ect)
it seems to if thats what i want there are 2 choices zerker or savge...
wich may ppl play ?

is the only playable mid tanks war thanes or skjald ?

i dont care bout nerf or whine or overpowering ....

would just like to know what i as a mid player can make ?
 

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