so albs will use minstrel as cc then ? if u mean to remove them from casters etcStasi said:make spells slower and remove stun and mezz and give root as said abow.
and reduse block rate on shields so its possibel to arrow down a scout that got shield up
Stasi said:and reduse block rate on shields so its possibel to arrow down a scout that got shield up
Kagato said:How about a spell turn for tanks ? I bet you'd love that.
Beltorak said:in fg i lub playing with 1 mind sorc, 2 mercs 1 friar 2 clerics 1 mincer 1 Theurg/reaver.
[NO]Subedai said:I would like the idea of a spell turn for tanks, like 6s pulse and have it on a heavy tank of each realm, (arms,hero,warrior), would make em more viable against casters for sure while probaly not being overpowered, but just helpful.
Castus said:So what are these Tanks doing so differant then that joe bloggs can`t also do in a grp for rvr?
RS|Phil said:Give tanks Empty Mind 2 IP2 and Purge 2 free at 40.
Garbannoch said:instead of giving away cookies just make charge useable by all tanks (heavy tanks, light tanks, hybrids; NOT: stealthers, support, mages) and change it in the following way:
Charge I: 25% base and style damage; 10 min RuT; 30 sec duration
Charge II: 50% base and style damage; 10 min RuT; 30 sec duration
Charge III: 75% base and style damage; 10 min RuT; 30 sec duration
and increase stoicism to 30% or 35%
Aye and then we add instant kill, I am glad you don't work at mythic.Yurka said:put armsmen down to chain/scale and give both the utility of warrior to armsmen and heros. I.E. spec allowing 50 1h/ 50 2hd / 50 shield / 28 parry, then give something like SB3 as their rr5 ability (for free).
Allow hero to keep his stag util,
Armsmen could then either get some more abs (or armor transforms into plate for XX amount of time)
Warrior something else ;p
Then allow quick not to decrease their dmg, so gogo big hits with full quick
Could also throw BAOD in there aswell ;o
Yurka said:logic goes out the window when u've played an armsmen for a certain amount of time ;p
Kagato said:It wouldn't fix things, but every little helps, and personally i'd like to see avoidance of magic effecting CC again, but that wont ever happen.
Danamyr said:I agree. In fact, I agree with just about every post about Armsmen you make. The class (and heavy tanks in general) need a lot of love.
I hate CC when I play my Paladin, using Purge only to get remezzed or rooted seconds later. Actually on that subject, I think for tanks only buying Purge I might be a good idea. My experiance is that the initial CC is followed up a few seconds later by additional CC to catch those with the instant Purge. If you count to say, two and then use your 5 second Purge you should be free to wreak havoc. Oh, and you'd have an additional 10 RA points to spend on something else!
Opinions?
RS|Phil said:The charge thing is dead on. As far as I know only two tanks get charge per realm? And not savages who are our primary melee dmg dudes. Very silly.