The Perfect Albion RvR Group?

O

old.Odysseus

Guest
I still believe the tank-heavy group to be a viable alternative to the normal balanced group.
I have to, considering 50%+ of my guild are tanks ;)
 
J

Jiggs

Guest
prefer caster heavy style

sure you never get out of a fight with out losing at least one person, but the key in my (somewhat limited) experience seems to be the speed at which you can kill the important enemies.

2-3 nukers using /assist is just deadly.
 
D

dakeyras

Guest
The most lethal Albion group that I have faced is the SOTL caster zerg on Pryd.

7 casters
1 mincer
2-3 clerics (buffbots in pk)

This is lethal as long as it uses SoS to get through mg and stays mobile.

A Fire spec wiz fully botted by a 50 enhance cleric is awesome. We knew that unless we killed Walker Boh within seconds it was game over.

Was tempted to roll one when I came back to Alb but just didn't feel right wearing a dress :)
 
N

Novamir

Guest
cant understand why people underestimate hybrid poles so much
 
D

daphatfriar

Guest
If Friars are essential in RvR it's shame that Alb seems to have 1 Friar for every 15 or so other tanks :(
 
T

Treniel-

Guest
Jamella you're a great cleric but eggy etc had more experience than you thats all :)

Konah facts.

Rank Albion
RR10 0
RR9 0
RR8 1
RR7 13
RR6 37
RR5 106
RR4 230
RR3 463
RR2 903
RR1 3,370
RR0 5,018

Total Alb Population = 10,141

Personally i would say everybody below rr3 in RvR is a newbie that means 9,291 people are in my "newbie" bit of RvR. 9,000 was 90% of 10,000 last time i checked.

And No this doesn't mean your a newbie in game it means u wouldn't have a foggiest what to do in RvR before people start moaning about how they prefer not to RvR etc.

Deepfat what you say is true.. So come online more :D

and they are also all good m8s so i know how they think n vice versa ie i won't need to yell for a wizard to nuke sum1 i just slammed before the stun wears of cus they'll do it :)
 
N

n00b 79

Guest
there is no perfect albion rvr group :clap:
albion = gimped chars
 
O

old.Odysseus

Guest
Originally posted by Treniel-
Personally i would say everybody below rr3 in RvR is a newbie that means 9,291 people are in my "newbie" bit of RvR. 9,000 was 90% of 10,000 last time i checked.

Skill = RR?
Everyone below RR3 n00bs?

Dont think I can make any constructive comments to that, I already said plenty.
 
O

old.BJ|Bored

Guest
tbh 90% of rr5 and higher are newbies who just have no job and play 24/7 :E
 
K

K0nah

Guest
Originally posted by old.LandShark
7 - merc, ideally hybrid shield/DW except there's only one i know of on Excal :rolleyes: (what's so wrong about losing parry and gaining slam + shield spec fs?)

..the 3 seconds it takes to manually change the shield to a sword via the inventory screen perhaps? almost impossible in zerg conditions btw. oh and the 3 seconds it takes after the first kill to change back to shield for ur next slam. u want slam roll a pally or hybrid/def armsman. mercs are offensive tanks that bypass pbt pretty well and still do as good or greater dmg than a polearmsman. sure polearmsmen get teh big numbers to w*nk over, but then they should for a 5-6second delay weapon. i can hit for ~450-600+(with crits) every <3.6 seconds. if i miss (for bubble for instance) i wait ~3.6 secs for next swing, an armsman waits 5-6secs, a lifetime in rvr, literally.
 
D

dakeyras

Guest
When saying that all those <RR3 are RvR newbs, are you considering that they may well have other chars on other servers and on other continents?

Do you lose RvR savvy when you roll a new char?
 
O

old.Ashgen

Guest
Well well ...

It’s that sort of “noob” attitude that makes Albion the laughing stock it is.

You ever wondered why so many Albions leave the game soon after reaching 50, and while there is a lack of “uber roxor ass kicking” Albions about?

Think about it.

I am a “noob”, only been doing RvR for two weeks or so, only have 40,000 RP’s, but how am I suppose to learn and play RvR when you get that sort of attitude?

I guess like many others Ashgen will be a little played character, rolled out to help guildies on Epiks and a few “item” hunts?
 
F

Flimgoblin

Guest
Originally posted by K0nah


..the 3 seconds it takes to manually change the shield to a sword via the inventory screen perhaps? almost impossible in zerg conditions btw. oh and the 3 seconds it takes after the first kill to change back to shield for ur next slam. u want slam roll a pally or hybrid/def armsman. mercs are offensive tanks that bypass pbt pretty well and still do as good or greater dmg than a polearmsman. sure polearmsmen get teh big numbers to w*nk over, but then they should for a 5-6second delay weapon. i can hit for ~450-600+(with crits) every <3.6 seconds. if i miss (for bubble for instance) i wait ~3.6 secs for next swing, an armsman waits 5-6secs, a lifetime in rvr, literally.

not to mention the off-hand will get past the bubble... (not for a huge amount... but hey we do _something_ instead of 0 :))
 
K

K0nah

Guest
Re: Well well ...

Originally posted by old.Ashgen
I guess like many others Ashgen will be a little played character, rolled out to help guildies on Epiks and a few “item” hunts?

Armsmen are needed, especially def armsmen. If anyone thinks being a defence char is boring just try it sometime. Stand next to a caster when the fighting starts. Rest assured, the action will come to u... :D

Hybrid Armsmen are the best template because there really are NO drawbacks to speccing that way. Slam + Guard + Heavy Dmg output when needed.
Offensive armsmen may get a few more points max dmg and a slightly higher avg, but the ability to stun your opponent for 9seconds more than compensates for that.
 
D

Drclink

Guest
Perhaps a biased point of view but despite tranquils perfect group comprised of all stealthers I havnt seen anyone mention a scout in there perfect group.

I can think of many reasons why.... but for my part I put guard on a caster stick to him and fire from next to them with bow when the caster is targeted I swap to shield and slam the incoming on the caster I am guarding.

This enables the tanks in the group to concentrate on taking down casters of the enemy realm and healers and lets our casters get on with there jobs.

This adds another ranged attack to the group for the killing of bards casters healers or whatever with the different arrow types available and protection in melee for our cloth wearing elements.

And with assaults on keeps,walls or the holding of either scouts range and stealth can cause a lot of trouble to the enemy.

Not to mention if everything goes tits up the ability to stealth and survive and report on enemy postions to the group or cg can be paramount to an albion success.

Biased ? quite possibly. But good sense in my eyes.
 
M

Marrah

Guest
hehe, if you wanna see the perfect rvr group, just watch Ferus Legionis skin LA in odins on a regular basis :p
 
A

Apathy

Guest
There must be something in the Odin's Gate air that makes Llaw...really crap.

a.
*
 
S

Spyf

Guest
Originally posted by old.LandShark
1 - 48enhance friar - resists, melee support
2 - A pair of air theurgs, stacked 10sec PBT, nukes, backup mezz, backup speed
3 - rejuv/enhance cleric
4 - 44mind sorc (how likely? haha) ''edit''<-- they do exist ''edit''
5 - minstrel
7 - merc, ideally hybrid shield/DW except there's only one i know of on Excal :rolleyes: (what's so wrong about losing parry and gaining slam + shield spec fs?)
8 - Matter cabalist that knows when to use AEDOT and when fucking NOT to
 
T

Treniel-

Guest
so your saying people at RR0 know how to rvr?

urm yeah..and look at what i wrote i said RvR newbies not Game Newbies. ie...

Sorc messes the other grp instead of going for casters/messers like people normally do they go for a tank who ignores the one attacking him (normally what i do) and go straight for a caster who then procedes to die...by this time as everybody is concentrating on killing the un messed tank they have failed to notice that the mess has run out and if its mid they are all messed and if its hib they are all dead,

yeah gg. And no RR = skill isn't true what i mean is that people with more RPs have spent more time in emain and therfore know how to play in rvr
 
F

Flimgoblin

Guest
Originally posted by Treniel-

yeah gg. And no RR = skill isn't true what i mean is that people with more RPs have spent more time in emain and therfore know how to play in rvr

Close...

you mean "people with more RPs have spent more time in emain and therfore know how to play in emain"

Emain prepares you for group fights if you're in a group and not just being a sheep :)
However sheep can make lots of RP in emain, plenty of green grass to graze on :)

someone with 0 rps probably doesn't know much about RvR but you can still be utterly clueless at RR5 (unlikely... but possible).
 
V

vindicat0r

Guest
Lots of interesting groups there but too often is there doubling of class'es ....... if you goin to double a class in a group make it a support class. All to often have I sat at atk and been in a grp with 6 tanks < arms , pala , scout , infil > 1 theurg and a cleric and the ppl are quite happy to march off down to amg and then procide to get ownd badly and then bitch and moan at why we lost and who's fault it was. Truth is it's nobody's in the grps fault its just albion has more of its abilities spread out over more class'es so if your goin to form a group then get AT least 1 of each class in the grp , having 2 clerics sure its nice but then ur losing out on another ability like cabby aoe dot , or a scout for slamming and bowing bards / casters . I have noticed and been in Good groups before but 1 of the most important factors is who you have in your group , simple fact is some ppl dont know how to play there class either at all or in RvR. You can only try to explain to them what is there roll < most of the time its stfu or I play the way I want to bs > . Too define a perfect group is impossible really but ofc everybody has an idea of a great RvR grp so here is my 2 cents

Sorc < 41,34> --- Primary CC , Secondary nuker < /assist wizard>
Minstrel - Secondary CC , Hybrid tank < /assist main tank >
Cleric - rejuv/echn -- Primary Healer /buffer
theurgist- Air Theurg - Secondary CC , Secondary nuker /assist wiz
Friar - Secondary buffer < resist's base> hybrid /assist main tank
Paladin - s/s spec .. Can be used as main tank best used to defen
Wizard - Primary nuker ..... Kill stuff fast
< Every other alb class can be entered in here , they all have something to offfer and each can be fantasitic or u have the option to double up on a cleric , or wizard for dmg or theurg or whatever but generally best to increase the grps abilities and ofc speccs can change that somewhat as in earth wizz or fire or ice>

Armsman - Main tank ... go cause pain
Scout - defend / bow casters/ primary CC
infil - Stealth PA ... Defend with snare's .. envonom weaps of grp
Cablist - aoe dot ... nearsight ... pet .. nukes... nice
Merc - main tank ... fast dmg dealer is a casters nightmare

Note : There are LOADS of combinations of groups out ther that work and can be very effective but this group < if played right > would be the most effective alb is albe to get as it incorprates , nearly, all of albs albilties and functions.

p.s Just because you have lots of rp's does not make u a good player but it does show you kill alot < or at least the grp does > so you shud , if ur not dim :D, have a basic understanding of the game and what to do. :)
 
I

Ialkarn

Guest
Originally posted by Novamir
cant understand why people underestimate hybrid poles so much

Cause hybrid poles in albion aren't good as slam/pole heroes
 
N

Novamir

Guest
sorry but until you guys get very active rvr sorcs like the original veeshan, sorusi before he left and riwen, then you won't win the mezz battle. Grymulv cant do it by himself either ^^
 
T

Treniel-

Guest
beg to differ there ialkarn we have a higher dmg output than heros if the right style is used..the reason why slam heros own so much is cus there weapons are faster so they get more in.
 
N

Novamir

Guest
wrong.. u guys even have better haste buffs in emain than us. any slam hybrid should be using MAX of a medium shield, and probably small shields with 35% bonus (crafted).

our spears are 5.0 spd, or 5.7spd, same as ur polearms i think.
 
O

old.Wildfire

Guest
There are 2 types really, tank-heavy and caster-heavy

Tank

1- Cleric (rejuv/enh) +bof
2- Friar (staff/enh)
3- Theurgist (air)
4- Minstrel +sos
5- Paladin (chants) +fh
6- Armsman (SS+pole) +sb
7- Armsman (SS+pole) +sb
8- Armsman (SS+pole) +sb

Caster

1- Cleric (rejuv/enh) +bof
2- Friar (staff/enh)
3- Minstrel +sos
4- Sorceror (mind/matter)
5- Theurgist (air)
6- Theurgist (air)
7- Wizard (fire)
8- Wizard (fire)
 
T

Treniel-

Guest
both of those specs suck wiffle? :p

Nova why is it you guys can fit 2-3 pole styles in after slam and i can only fit 1 :eek:

why do heros hit harder then cus its not per hit ?
 
O

old.Ashgen

Guest
But ..

The thing is, is my armsman a waste of time then, he is specced max sword and board, with rest in parry (as I was advised to do), now everyone wants polearms?

I have a medium Stone Elders shield, and a large Frenzied, for different “occasions”.
 

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