The old days

The old days

  • Yes

    Votes: 312 72.2%
  • No

    Votes: 88 20.4%
  • I'm a noob that thinks RPs is the best thing in this game

    Votes: 32 7.4%

  • Total voters
    432

Collateral

Fledgling Freddie
Joined
Feb 22, 2006
Messages
252
agree to vonwar.
OF was nice, but you cant get the old times back, since it wouldnt work anymore, in my opinion.
a way to make the game better would be a much smaller FZ or the suggested rp bonus to rr5 to get some basic ra´s.
get rid of shearing (especially ae shearing), ridiculous bow damage, debuff nuking, some mid-instas, relics in general (no more alarm clock raids), exp bonus to 50 (since 90% of the people are playing the game for the endgame-rvr)...

just my thoughts
 

Outtamind

Fledgling Freddie
Joined
Jul 2, 2007
Messages
158
If you could bring back the old days of RvR, would you? And why?

I`d love to be back in the old days.... no flames from towers... guilds having to own keeps to know they are under attack... 200 man relic raids and being proud of getting a realm rank out of it
Imo the artifacts ml`s haven`t ruined anything... the need for BP`s and getting a high rr simply cos theres a zerg for each realm is whats ruining the game along with the tower camping whores

The biggest game killer tho is what everyone swears by for rvr... BuffBots... get rid of those and the game will change for the better as not everyone can run 2 acc`s in NF... which makes the ones who can too elite for people who can`t forcing them out of NF to go PvE
 

MegaMaejter

Banned
Joined
Feb 17, 2007
Messages
189
The biggest game killer tho is what everyone swears by for rvr... BuffBots... get rid of those and the game will change for the better as not everyone can run 2 acc`s in NF... which makes the ones who can too elite for people who can`t forcing them out of NF to go PvE

Hmm, I don't really see ends mean with that argument. All buffbots did was make a class abit more powerful if you where solo. Since DAoC wasn't excludedly made for 1v1 ecnounters it shouldn't change anything in the big picture should it?

I mean orginally it made solo classes more powerful, and most people used to "solo" on assassin / archer type of classes who was "lonewolfes". They most often had to solo 1-50 since in all honesty they were not as good as the visual classes, they had less defence, less utility and less dps alas they needed BBs to compete vs grped visual classes in RvR.

What I think spoiled the game some was the camping of structures and the centration of action around those structures. Mythic did nerf bridges (a campable structure) on US servers but still there is not much reason to go out and roam in the middle of "nowhere" since there is no obvious reason to why anyone else would venture there. Thats the core problem.

During OF times one had a reason to go to say Emain, and then venture down the route towards the "giant" since you knew people would pass there on their way to Emain. Both Solos, groups and zergs. The route from say DL to Emain ( wich was a stretched out campable route ) was far greater then the route from DC to docks...wich obviously resulted in people getting more spread out and ofcourse that means less zerg. As I see it that was what Mythic got the most wrong with NF. Then ofcourse the issue with relics beeing takeable with 1 fg during low population times is another story.

I also think the amount of guards surrounding structures are too many, compared to OF keeps, and further promote camping and jo-jo playstyles ( hit then run back to guards and heal up as soon as your loosing ).
What I would want to see is that towers and keeps perhaps got harder to take so that when actual defence would be needed it was done by actual players, rather then having a trillion guards roaming around and ruining player vs player fights that are nearby but not "threatening" to the structure itself.

Ah well, donno what you or anyone else feels about that, but I think it would be more fun with less guards twating about. And having harder keeps to prevent the offtime minority from taking relics and such that effects the mayority during primetime wouldn't be too bad. ;)
 

marem

Fledgling Freddie
Joined
Feb 17, 2007
Messages
40
Voted Yes, although there wasn't a specific time period in mind, just the days when fg rvr existed on excal and prydwen. Shame I was too much of a cocksmoking ircgremlin and fhparasite to realise it at the time, but fighting groups like Our Group, Walking Issues, or whatever you want to call them were probably the best fun I've had in any MMO. Shame epeen got in the way of me having fun in 8v8, but the memories are probably better than the times themself, the game itself moves on. I'd rather just have continued active fg action on cluster than the old times back. Think this is probably a shared truth for most people.
 

Golly

Fledgling Freddie
Joined
Apr 24, 2005
Messages
833
What I think spoiled the game some was the camping of structures and the centration of action around those structures. Mythic did nerf bridges (a campable structure) on US servers but still there is not much reason to go out and roam in the middle of "nowhere" since there is no obvious reason to why anyone else would venture there. Thats the core problem.

During OF times one had a reason to go to say Emain, and then venture down the route towards the "giant" since you knew people would pass there on their way to Emain. Both Solos, groups and zergs. The route from say DL to Emain ( wich was a stretched out campable route ) was far greater then the route from DC to docks...wich obviously resulted in people getting more spread out and ofcourse that means less zerg. As I see it that was what Mythic got the most wrong with NF.

/agree

not enough space promotes major zerging, and the bottlenecks around keeps, obviously no one wants to die, so people just run back into keeps, and when numbers are low, which ever is the zergiest realm just sits on other sides doorstep (orions is prime example, and when albs form a zerg, they sit at the stone by berks)

thing that puzzles me is, the realms defending against the zerg, keep on comin out the front door, and getting farmed, when mids are at orions farming, i come out the back door and run around, then looks for more mids en route from orions by hunting villa / t3 where your not facing a fg

OF had the fact you had to travel, to make your way to a bottleneck and the getting jumped en route always made for the best fights, kinda like DF use to be, youd be down doin a bit of gold farming at hulks or somethin and then DF would switch hands, youd zip back up to the bit where succobus are and wait for ppl to charge in, which they always did and it was nice action
 

Outtamind

Fledgling Freddie
Joined
Jul 2, 2007
Messages
158
Maybe you don`t see my arguement... but the bigger picture of it is new players cannot become a part of RvR when they are faced with enemies that are buffed to the high heavens..... take a fg for example.... how many buffs can 1 cleric do?.... compared to the enemy zerg who all have a bb each stood at the PK`s... each of them with every buff their bot can give them against an fg with rejuve`s buffs

The overall picture to new players starting out is they need 2 accounts to be able to compete...... how many people in your guild can run 2 accounts on their systems?
How many people can afford to run 2 accounts?... yea maybe we can but we are not everyone

At present DAoC RvR is about equal to WoW`s PvP bg`s in the sense zerg what you can in the little time you have before you die (end of bg round for wow) rinse and repeat
Now £13 a month for WoW or £16 a month for 2x DAoC accounts what would you prefer?

The BB`s are the overall game killer by forcing everybody into buying a 2nd account to compete... at which point people do the maths and work out WoW is cheaper and has the same competition and same zerg fest for rr`s

Remove bb`s whats the difference to power of players?.... imo it balances the game a lot more then Mythics changes ever could
Atleast without bb`s old and new players can be as strong or as weak as each other

BB`s have also killed PvE in the sense theres certain classes (necro for example) with the right spec takes away the need for some bg challenges and all of the group ones with a bb on stick
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,166
The BB`s are the overall game killer by forcing everybody into buying a 2nd account to compete... at which point people do the maths and work out WoW is cheaper and has the same competition and same zerg fest for rr`s

Remove bb`s whats the difference to power of players?.... imo it balances the game a lot more then Mythics changes ever could
Atleast without bb`s old and new players can be as strong or as weak as each other

BB`s have also killed PvE in the sense theres certain classes (necro for example) with the right spec takes away the need for some bg challenges and all of the group ones with a bb on stick

I don't agree with that tbh. New players could always go classic if they don't like BB's, yet the EU classic servers are totally empty. Why then?

I think DAoC has some general problems which occur in many games. One problem is a fixed cap for most numerics and then there is the cookie-cutter problem.

In DAoC you can have 101 to stats, 26 resists etc. etc. so most people will want to have this very maximum to be able to compete. I'll take D&D (Dungeons & Dragons - the system, not the MMORPG) as comparision there. Sure you CAN have a bigger sword and stuff, but the impact is so much less than the difference between 80 and 100dex/int for a caster. It's that certain NEED to absolutely get everything maxed because it actually works. This leads us to the cookie-cutter problem. Some classes are forced into some specs, cause else they don't achieve this goal of maxing everything. A buffer with blue dex is considered absolutely shit by most people and there is simply that little thing you will miss by NOT having the yellow one.
I'll take D&D again. Spellcasters have (imho) a much wider array of possibilities regarding what they do in combat and can swich easier. Also there's a much lesser need to posess certain items and you don't have to spend a hundred years playing before you have a nice character.

So in conclusion I think there should be no conc. buffs at all, but instead a huge variety of low duration spells which can be cast in combat, like spells that absorb X fire/cold/etc. damage or give more dmg, a higher chance to hit or something like that. The idea of speclines is funny, but it forces classes so much into a certain role and tbh I don't really like that so much =))
 

Golly

Fledgling Freddie
Joined
Apr 24, 2005
Messages
833
I don't agree with that tbh. New players could always go classic if they don't like BB's, yet the EU classic servers are totally empty. Why then?

I think DAoC has some general problems which occur in many games. One problem is a fixed cap for most numerics and then there is the cookie-cutter problem.

In DAoC you can have 101 to stats, 26 resists etc. etc. so most people will want to have this very maximum to be able to compete. I'll take D&D (Dungeons & Dragons - the system, not the MMORPG) as comparision there. Sure you CAN have a bigger sword and stuff, but the impact is so much less than the difference between 80 and 100dex/int for a caster. It's that certain NEED to absolutely get everything maxed because it actually works. This leads us to the cookie-cutter problem. Some classes are forced into some specs, cause else they don't achieve this goal of maxing everything. A buffer with blue dex is considered absolutely shit by most people and there is simply that little thing you will miss by NOT having the yellow one.
I'll take D&D again. Spellcasters have (imho) a much wider array of possibilities regarding what they do in combat and can swich easier. Also there's a much lesser need to posess certain items and you don't have to spend a hundred years playing before you have a nice character.

So in conclusion I think there should be no conc. buffs at all, but instead a huge variety of low duration spells which can be cast in combat, like spells that absorb X fire/cold/etc. damage or give more dmg, a higher chance to hit or something like that. The idea of speclines is funny, but it forces classes so much into a certain role and tbh I don't really like that so much =))


thats how WAR is shaping up atm, cant really give advice for daoc like that thou, your talking about completely revamping the games mechanics and concepts, itd kill the game for alot of people who didnt like the changes, and it wouldnt really generate new customers because daoc isnt advertised + its like what, 7yrs old now at least
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,166
thats how WAR is shaping up atm, cant really give advice for daoc like that thou, your talking about completely revamping the games mechanics and concepts, itd kill the game for alot of people who didnt like the changes, and it wouldnt really generate new customers because daoc isnt advertised + its like what, 7yrs old now at least

you're completely right on that =)
 

Matmardigan

Part of the furniture
Joined
Jan 26, 2004
Messages
1,145
War sux, i mean, hey i cant be a stealther anymore :(

i was the most feared stealther in my active days. :)
 

Rolv

Fledgling Freddie
Joined
Sep 17, 2004
Messages
242
Havent read posts posted, but I remember I was sick of OF when NF arrived, and now im sick of NF. I want even newer frontier :)
When there is no change for too long, things gets boring. Frontiers gets boring when you have learned all its tactics.

I do miss OFs population :( (And I miss the old keeps. They should open OF up for sightseeing! :) )
 

AngelHeal

Part of the furniture
Joined
Apr 18, 2004
Messages
3,757
i voted no: (well actually 3rd but hey:D), you cant get em back:p, and in the old days i wasnt a member of NFD, and now I am, greatest guild ive ever been in. so i voted no. rather no daoc then daoc without nfd
 

Jiggs

Can't get enough of FH
Joined
Dec 22, 2003
Messages
675
Yes I would, simply because, as big a fuck up as ToA and most expansions are, its NF thats really spoilt the game.

The layout, the zones, the oceans, the stupid 'to steep to climb' zones, its all a big mess.

They meant well, the rope bridges, canyons etc, you can SEE what they intended, but it just does not work due to player mentality, you have to force people to travel to get them to make use of the wonderful terrain layouts, and right now there is no incentive to bother.

With old frontiers, you had to travel and you had a realm for the kind of rvr you liked. Remove the mile gates and it would of been perfect.

That's it in a nutshell really. It was a huge dissapointment the classic servers didn't have old fronteirs.
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
That's it in a nutshell really. It was a huge dissapointment the classic servers didn't have old fronteirs.

The problem there is it was only the players that thought of those servers as 'classic' servers and gave the impression it should be like the old days.

Mythic always considered those servers to merely be 'alternative rules' set servers and nothing to do with being classic. But the phrase Classic stuck, old frontiers was never on the cards alas.
 

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