R
RogueOne
Guest
I know you're probably thinking it's far too early to be starting this discussion, but given the length of time we spent arguing over these details last season and the fact that I'll still be trying to keep the between-seasons break as soon as possible, I thought it best to start it now. Please note that this is a "discussion" thread, not an "ultimatum" thread, so unless otherwise specified, everything here is open to debate and I welcome feedback.
First, I think we should keep the current split between CO and MR12 divisions. It seems to be working well this season and although it means a fair bit of work for us admins, I'm happy to keep it. Also, I think the league should stay at its current 90 clan size. This is large enough to allow for a decent number of decent sized divisions and I'm not sure that we could currently support more expansion.
As for server settings, I'm going to suggest the following (which are largely the same as this season). Additions and suggestions are especially welcome here:
mp_friendlyfire 1
mp_forcechasecam 2
mp_c4timer 35
mp_tkpunish 0
mp_autokick 0
Now we get to the most contentious part of the discussion, namely the map-list. We've had a lot of argument over this in the past and it's clear that we're never going to satisfy everybody with any given map-list. Please note that I *am* willing to consider the idea of different map-lists for different divisions, but *not* the idea of custom maps, since these would prove too problematic.
As a general guideline, it's my opinion that we should be aiming for a generally conservative map-list, with one or two "risky" maps thrown in each season, just to keep some interest.
My draft suggestions would go as follows:
Week 1 - de_prodigy - One of the most heavily used match-maps and a generally uncontravertial one. Probably a good map to run in week 1, when we're trying to find our feet for the new season.
Week 2 - de_dust - We gave it a rest this season, but I think we can probably see it return in season 5. Generally popular, although rather boring.
Week 3 - de_train - Should be familiar to most clans after being used in seasons 3 and 4. Should provide a more unpredictable week of matches than dust.
Week 4 - de_dust2 - A good rushy map, always a favorite and far superior to the standard de_dust, in my opinion.
Week 5 - de_piranesi - The new CS1.5 map. Obviously, it will have to demonstrate some potential, but assuming it's not outright dire, I think throwing in a new map mid-season is good for keeping people on their toes.
Week 6 - de_aztec - The sniper's favorite. 'nuff said
Week 7 - de_nuke - One of the long-running favorites and always a good match for clan maps. We're going to finish season 4 on it, but I think we should move it forwards a little for season 5.
Week 8 - de_cbble - Another good rush map. Generally popular.
Week 9 - de_inferno - We started this season on it, so let's use it to end next season
As you can see, I've gone for an entirely de_ list. I'm willing to consider suggestions of cs_ maps, whether on a general basis or just for certain divisions.
Please feel free to use this thread for any other suggestions for 1.5, although don't be offended if we can't take everybody's ideas on-board.
First, I think we should keep the current split between CO and MR12 divisions. It seems to be working well this season and although it means a fair bit of work for us admins, I'm happy to keep it. Also, I think the league should stay at its current 90 clan size. This is large enough to allow for a decent number of decent sized divisions and I'm not sure that we could currently support more expansion.
As for server settings, I'm going to suggest the following (which are largely the same as this season). Additions and suggestions are especially welcome here:
mp_friendlyfire 1
mp_forcechasecam 2
mp_c4timer 35
mp_tkpunish 0
mp_autokick 0
Now we get to the most contentious part of the discussion, namely the map-list. We've had a lot of argument over this in the past and it's clear that we're never going to satisfy everybody with any given map-list. Please note that I *am* willing to consider the idea of different map-lists for different divisions, but *not* the idea of custom maps, since these would prove too problematic.
As a general guideline, it's my opinion that we should be aiming for a generally conservative map-list, with one or two "risky" maps thrown in each season, just to keep some interest.
My draft suggestions would go as follows:
Week 1 - de_prodigy - One of the most heavily used match-maps and a generally uncontravertial one. Probably a good map to run in week 1, when we're trying to find our feet for the new season.
Week 2 - de_dust - We gave it a rest this season, but I think we can probably see it return in season 5. Generally popular, although rather boring.
Week 3 - de_train - Should be familiar to most clans after being used in seasons 3 and 4. Should provide a more unpredictable week of matches than dust.
Week 4 - de_dust2 - A good rushy map, always a favorite and far superior to the standard de_dust, in my opinion.
Week 5 - de_piranesi - The new CS1.5 map. Obviously, it will have to demonstrate some potential, but assuming it's not outright dire, I think throwing in a new map mid-season is good for keeping people on their toes.
Week 6 - de_aztec - The sniper's favorite. 'nuff said
Week 7 - de_nuke - One of the long-running favorites and always a good match for clan maps. We're going to finish season 4 on it, but I think we should move it forwards a little for season 5.
Week 8 - de_cbble - Another good rush map. Generally popular.
Week 9 - de_inferno - We started this season on it, so let's use it to end next season
As you can see, I've gone for an entirely de_ list. I'm willing to consider suggestions of cs_ maps, whether on a general basis or just for certain divisions.
Please feel free to use this thread for any other suggestions for 1.5, although don't be offended if we can't take everybody's ideas on-board.