Games The Elder Scrolls MMO

eksdee

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That's the issue really - I'd rather get rolled over as a small group than be running around and have 4x our number pop out of nowhere. It's just silly... stealth should be a skill you need to sacrifice other things to acquire, not just something everyone has by default.
 

Ormorof

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I hope so would like to try the pvp

I will probably subscribe but not until mid may when exams are done and I can proceed to hide from the sunshine ive been complaining about missing for months
 

Roo Stercogburn

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Filled in the survey this morning and gave scathing responses to the various PvP questions. That beta weekend really was a clusterfuck of bad lag.

I've heard all the various excuses and am not interested. They've got to improve the gaming experience or its WAR all over again.

I've seen a few people saying that they'll be playing on the US server when the game goes live. Unless something massively improves in the next beta session I'd say this is an extraordinarily bad idea. That said, Zenimax may be aware and working on it.
 

Cirventhor

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Filled in the survey this morning and gave scathing responses to the various PvP questions. That beta weekend really was a clusterfuck of bad lag.

I've heard all the various excuses and am not interested. They've got to improve the gaming experience or its WAR all over again.

I've seen a few people saying that they'll be playing on the US server when the game goes live. Unless something massively improves in the next beta session I'd say this is an extraordinarily bad idea. That said, Zenimax may be aware and working on it.

I played a medium population PvP campaign and experienced no lag at all, so it seems sort of hit and miss.

I'm sure they must be aware of the problems though -- the main intention with the beta weekend was to stress test things like this.
 

eksdee

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Yep, when we switched over to less pop'ed servers it was fine, equally the lag was most prevalent when we were in the region of the big zergs. Evidently they need to ensure the whole game is lag free, regardless of if you're completely alone or stood in the middle of 200 players, but it was definitely possible to test the game lag free over the last weekend.
 

eksdee

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Filled out the survey and had a good whinge about the stealthing and lack of dyes/cloaks - everyone is BROWN, it's so boring. :(
 

Athan

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Filled out the survey and had a good whinge about the stealthing and lack of dyes/cloaks - everyone is BROWN, it's so boring. :(
/agree for this. I kept on thinking "oh yes, this is what Shamus Young keeps on banging on about in games". Stupid colour palette choices for no good reason that just lead to everything looking washed out.
 

Fefner

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Filled out the survey and had a good whinge about the stealthing and lack of dyes/cloaks - everyone is BROWN, it's so boring. :(

Yep just had a little moan about the perma hiding myself, if your a nightblade with stealth i don't mind it but when everyone can hide for an unlimited time it's silly.
 

dee777

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Yep just had a little moan about the perma hiding myself, if your a nightblade with stealth i don't mind it but when everyone can hide for an unlimited time it's silly.

Hmm...actually I think that is one of ESO's strong suits. Stealth is a very strong core mechanic. Giving it to everyone in a basic form helps keep the playing field leveled. NB's can do it better than everyone else, so there is variation. Also they stay true to the Elder Scrolls series with it. Full of win in my book.
 

Raven

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Stealth for all is fine in a single player Elder Scrolls game because it isn't really stealth as in invisible but more sneaking vs AI. It certainly wouldn't work in the case of a zerg in stealth. It just wouldn't be practical or fun for anyone.
 

Hawkwind

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I would not even mind if the mechanic was limit to cover or shadows but having been jumped solo by FG's in an open field who literally pop on you is no good.
 

eksdee

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It blows my mind that it's not something everyone is up in arms about. Completely gamebreaking. If it was limited to cover/shadows and you were kind semi-transparent or something that would be fine, but at the moment players can go completely invisible and disjoint spells in the middle of you casting. Absurd.
 

Mabs

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not something i saw at all, but possibly cos people hadnt twigged it yet

will see how it pans, reminds me of Deadly "were so pro" Shadows 'guild event' zergs camping MGs in emain :>
 

dee777

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Everything brought up in this thread can be done in other games by "the stealth" class at least. If some consider this gamebreaking, I suppose you want stealth gone completely?
 

Raven

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You can't stealth an entire zerg (that could run into 100s) of casters, healers, tanks etc
 

eksdee

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Haha. The thing is, annoying as DAoC 'stealth zergs' were, at least to get perma stealth in DAoC you had to give up a lot for other elements of the game. You can have maximum group utility and still have it. It's just dumb.

Sorry, I'm like a broken record. :)

What's everyone planning on rolling for release? I'm going Templar with a build like this: http://skills.tesotools.com/#10nafxfe0dr693x
 

dee777

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You can't stealth an entire zerg (that could run into 100s) of casters, healers, tanks etc

If in ESO only Nightblades could stealth, you could very well stealth an entire zerg. NB healers work, NB tanks work and NB dps work as well.

//edit: Forgot the quote. Fixed that.
 

dee777

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What's everyone planning on rolling for release?
Very likely Sorc for the versatility unless sneak suprisingly gets nerfed. Than I would prolly go Nightblade (my first alt anyway, just to be sure).
 

eksdee

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Very likely Sorc for the versatility unless sneak suprisingly gets nerfed. Than I would prolly go Nightblade (my first alt anyway, just to be sure).

But assuming the players are equally skilled and geared (still not sure how much of a difference gear is gonna make though to be honest), I can't see how (for the sake of argument) a group of 4 NBs all with different specs would outperform a group of a DK, Sorc, NB and Temp with specs that are what their class is primarily 'built for' (assuming tank, DPS/CC, DPS, heals).

As I keep saying, perma stealth should be something you have to sacrifice something for.
 

eksdee

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Derp, meant to write 'wouldn't' above or perhaps should have said 'shouldn't'.
 

Agell

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I'll be rolling a Templar, prolly on US as it fits with Aus timing
 

dee777

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But assuming the players are equally skilled and geared (still not sure how much of a difference gear is gonna make though to be honest), I can't see how (for the sake of argument) a group of 4 NBs all with different specs would outperform a group of a DK, Sorc, NB and Temp with specs that are what their class is primarily 'built for' (assuming tank, DPS/CC, DPS, heals).
I am pretty sure, that you can make all of the "function templates" you listed work, with any class, due to weapon- and guildskills. And because everyone only has access to 10 skills and 2 ultimates at the same time. Maybe the "true" or "designated" class can pull it off a wee bit better (beta PTS guys report that Tanksorc and DKcaster work very fine in endgame, so at least it seems arguable), but than again NB's do stealth a wee bit better than the rest. So all in all it seems coherent.

As I keep saying, perma stealth should be something you have to sacrifice something for.
My stance is, that this is too strong a tool to keep people locked out from. ESO implements it in ghetto stealth for everyone and proper stealth for NB's. Until I see that this is not working, it looks like a good idea on paper.
 

Cirventhor

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Giving groups a reliable way to reveal stealth at a decent range would help. Don't know the range of Magelight, but if it reaches far enough that should alleviate some of the problems.
 

eksdee

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My stance is, that this is too strong a tool to keep people locked out from. ESO implements it in ghetto stealth for everyone and proper stealth for NB's. Until I see that this is not working, it looks like a good idea on paper.

So you like the idea of PVP where two sides engage and POOF they all go invisible? Then what, you all just sort of walk away awkwardly? Literally no idea how you can possibly think this mechanic is anything other than retarded unless you just plan to abuse the shit out of it.
 

Raven

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...or everyone walks around stealthed and never sees anyone else because they are all stealthed too.

Giving everyone stealth will make end game pvp utter shite. The only PvP will be when a zerg suddenly pops out of nowhere outside a keep.
 

dee777

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So you like the idea of PVP where two sides engage and POOF they all go invisible? Then what, you all just sort of walk away awkwardly? Literally no idea how you can possibly think this mechanic is anything other than retarded unless you just plan to abuse the shit out of it.
You seem not to have done enough research about sneak vs. stealth.

Once you have engaged and people look at your way, it is very difficult to get sneak to work again. Even if, you will be able to sprint in the direction the sneaked guy went and uncover him. Sneak only works properly when your target is not facing you and is not too close. Magelight will pop people even easier (and probably every caster will have it up anyway for the spell crit).

Stealth on the other hand is usable in combat as a break off tool and only available to NB's.

I am a tad annoyed by your exaggerated way of posting. Either you try to be kool headed and we can discuss this or not. Both is fine with me, I would just like to know.
 

dee777

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...or everyone walks around stealthed and never sees anyone else because they are all stealthed too.

Giving everyone stealth will make end game pvp utter shite. The only PvP will be when a zerg suddenly pops out of nowhere outside a keep.
I played about 12 hours of AvA last weekend and I did not encounter a single sneak zerg whatsoever. That could change come everone is v8+, I give you that, but so far your assumption does not hold water.

I actually think the sheer size of Cyrodiil and the rather comfortably available sneak mechanic break will help to make sneak zergs unfavorable.
 

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