The death of the Warlock.

xxManiacxx

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Valks still won´t get in the "good" RvR groups even though they get charge is my guess.

They have shaman for shears, BD for interupt and zerker for dmg. Even though a valk with its CAE snare, 7s spear stun, anytime shield root would be uber in an assist train.
 

Phule_Gubben

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there might be something else to the problem a /who warlock only showed 1 online. There's something called /anon. Since the last patch I know that ppl do a /who runemaster or /who warlock asking to join their grp to get some fast rp. That is, imo, the reason why you only got 1 hit when you typed /who warlock. And I don't get it why there's so much to whine about, they made some adjustments and it's not that it's totally useless as some ppl. say.

I think that sb's got more screwed when they adjusted LA damage then warlocks anyway so there's really no reason to whine that much.

PS. I still would like to see baseline stun taken from hib casterclasses and give em root or specc mess instead to bring them more in line.

PS2. The only stun I'd like to see in the game is from melee classes, be it shield slam or a stun from a chain of actions.
 

Emmet

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Phule_Gubben said:
PS. I still would like to see baseline stun taken from hib casterclasses and give em root or specc mess instead to bring them more in line.

PS2. The only stun I'd like to see in the game is from melee classes, be it shield slam or a stun from a chain of actions.

<3 that, would be so much more balanced.. no way to kill a hib caster with another caster if you dont have purge and moc/if your a warlock with purge ^^

but tbh, support classes should get stun too imo, oh, and 9 sec insta stun from mincers? o_O rofl
 

Phule_Gubben

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Mincer stun is on 700 range thou and on a recast timer of 8 sec. or something so it's not comparable to castable stun.
 

SoulFly

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charmangle said:
Hehe press update!:)



Hehe I wasnt sure if you mean this towards me, but I never said they were nerfed to oblivion, I just said that they are abit pointless to host in a group atm. The only thing they add to the group is a backstyle stun for the serker to reach their target. But since they almost always gets left behind coz of cc they just arent effective.

And after next patch I actually think valks will take the few spots savages get. They have an anytime stun and get decent damage + really good rips, so unfortunatly im afraid that this will even further work as a nerf towards savages.

/charmangle

Savages get stoicism and access to det, aswell as to purge, so howcome they get left behind ? ;|

25% dps, 39% haste, 2000 ws, nice toa set = mega damage imho. They also have prevent flight now, very nice ^e^
 

Puppet

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charmangle said:
Oki so all your chars are ROG chars too then and insanly OP in that ? (since you apparently call fully toad with uba stuff chars ROG users. 99% of all warlocks were fully toad and equipped...)

Dont make me laugh, 99% of the warlocks where fully TOA'ed? Hahaha, well if fully TOA'ed is having 10% body and 0% slash, sure. With TOA'ed I mean having a template, have capped resists and such. Looking at the top-WL's pre 1.82, I would say about 5% had a template going for them. Ask Arumi xD

Quite decent class...hmm...explain to me what a warlock does when they face: Baselinestun, 2000 range mess, moccing life tappers, ml9 chainstunning pets or a field of shrooms ?

You can purge baselinestun, 2K range mezz. Furthermore, load a lifetap as secondary in ur chamber, or a nearsight. Then Demoralize the enemy-caster (if they actually where TOA'ed, they would be ML10 Banelord, right?) and Zone of Unmana. Then you dropped the DPS of the MOC-laftjapper to about 10%. Simple UI lafjtaps will finish him off with ease. Ofcourse assuming u actually have more then 3% body-resists, which is a fair assumption when you're templated.


Yes savages really needed a nerf, but even you must have the ability to see that nerfing a class down to beeing pointless to play since it no longer has got anything that it does better than any other class any more, is the same as killing it.

Savages still offer the highest DPS as a tank ingame, bar none. Positional stuns, high defense, high offense, determination, stoicism.

When berserks get both charge AND banelord then whats the point of Savages ? A normally intelligent person would give charge to one and banelord to the other.

Giving Banelord to Savages would screw Berserkers over. They would have lower offense, lower defense, and only charge going for them. Atleast Savages now have superiour offense, defense and still Determination + Stoicism for them going. It would be an idea to give Banelord to Svg's and Valks/Thanes and remove it from BD's and WL's.

Wow this is true...you are on the same story all-over again. Do you even know what stun do ? Which do you think makes the most difference in a solo fight: Makeing someone unable to do anything at all before he/she is dead. Or draining 1/10:th damage from someone on a 4 sec timer ?

Every high-RR warlock knew the only thing being able to kill them was stun, and thus had Purge3. Stop using the Stun-argument, get on to 2006, we're having Purge available as a 5 mins RA. Its not OF with 30 mins Purge where stun was a guaranteed I-win.

Yes instas are mighty powerful as interrupts, but so is 2500 range uninterruptable castable ae interrupt too, soo what ? Or 2500 range petspamming that gives caster pets that chainstunns and live for ages.

First of all, theurgists cant cast pets from 2500 range, their range is 1875 +10% (from TOA-bonusses). Those pets live for, iirc, 20 seconds. Atleast, if you refer to the chainstunning pets. Get the facts right ?

So about your comment:
Its the same thing all over again:
If a hib cant get their target stunned for ages and kill in 3 seconds or do 600-800 damage per second to 100 people at the same time on range or shroom up pets and go to bed and wake up at rr10 its just to gimped to play in hib.

Yeah, you're so right. I mean, compare all those RR5+ Animists to the RR5+ Warlocks. May also remember Animists are 2 years longer ingame then Warlocks. Getting the RP's into the equation, you're just making an even stronger argument why Animists arent OP and WL's are.

ps. Btw if warlocks were so horrible why does every freaking template I see from hib have their matter resists gimped to 10% ? If you ask anyone why, they just say: Well warlocks just isnt a big enough problem to warrant the resists. Which is odd looking at these all the complaints from hibs. Why not just gimp heat instead of matter and lower that dot/nuke with about 100-150 damage instead ? ds.

Actualy, I play Hibernia. I know why they gimped matter-resists. Its not because warlocks wherent a big enough problem, it was because you could have 45% matter-resists AND STILL DIE to a pre-fix Warlock.

Also, the 'Warlocks where balanced, its just peeps had shit matter-resists' is getting old. While the really massive hits from WL's where due to low/none-existing matter-resists, I think people can provide an equal ammount of screenshots of getting UI lifetapped for 500+ consistently on 30%+ matter-resists.
 

eggy

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SoulFly said:
Savages get stoicism and access to det, aswell as to purge, so howcome they get left behind ? ;|

25% dps, 39% haste, 2000 ws, nice toa set = mega damage imho. They also have prevent flight now, very nice ^e^

As an Alb, I personally fear savages more than zerkers.
 

Andrilyn

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You shouldn't do a /who Warlock but a /who Shadowblade, would give you a better indication of the number of all people that (used to) play Warlocks.
 

Tir

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SoulFly said:
Savages get stoicism and access to det, aswell as to purge, so howcome they get left behind ? ;|

25% dps, 39% haste, 2000 ws, nice toa set = mega damage imho. They also have prevent flight now, very nice ^e^

2000 WS...I wish. :p The problem with savages is they got damage nerfed (though it wasn't into oblivion which is a good thing) however, then they got ignored when the NF and ML stuff was being dished out. In fg v's fg it's all about utility, zerkers win hands down, there's nothing a savage does better. Warlocks problem was they never had a lot of group utility to start with in comparison to the other mid casters, so now they don't get groups as always, but they no longer perform solo. However, the nerf having taken a large number of them out of RvR doesn't really bother me, a LOT of them played like arses. (Disclaimer : yes, vast generalisation and some of them were fine)
 

Lethul

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eggy said:
As an Alb, I personally fear savages more than zerkers.

now now eggy, our personal vendetta has nothing to do with this! ;)
 

Flimgoblin

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open all ML lines to all classes and nerf the overpowered bits.

Sorted.

(and then noone would play a zerk because they could play a savage/banelord and do far better)

Warlocks were stupidly overpowered.

They're still overpowered now but thankfully all the roglocks quit so we don't have to see them.

It amuses me when someone says a class with powerless/instant/uninterruptable spreadheals has no group utility...

It might not be as good for farming zergs or agramoning in an 8-man but it's still a fantastic class.

If you don't want it in midgard, gifv in albion ;)
 

Manisch Depressiv

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The deletion of Midgard would be a proper nerf. Still got grooup easy mode, nothing to whine about really.
 

SoulFly

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Flimgoblin said:
open all ML lines to all classes and nerf the overpowered bits.

Sorted.

Just think before you say such things :p
 

SoulFly

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Tir said:
2000 WS...I wish. :p The problem with savages is they got damage nerfed (though it wasn't into oblivion which is a good thing) however, then they got ignored when the NF and ML stuff was being dished out. In fg v's fg it's all about utility, zerkers win hands down, there's nothing a savage does better. Warlocks problem was they never had a lot of group utility to start with in comparison to the other mid casters, so now they don't get groups as always, but they no longer perform solo. However, the nerf having taken a large number of them out of RvR doesn't really bother me, a LOT of them played like arses. (Disclaimer : yes, vast generalisation and some of them were fine)

44+11 weap, RR1, 411 STR (troll, 15str creation, 26 in set, aug str2). is 2010 ^.^)v

The base DPS add is just insane. -_-).
 

Lethul

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SoulFly said:
44+11 weap, RR1, 411 STR (troll, 15str creation, 26 in set, aug str2). is 2010 ^.^)v

The base DPS add is just insane. -_-).

2hand savages arent über tho, imho
the most annoying bit when playing savage, is that everyone and hits mother is permagrappling your arse and you cant do shit when the nukers start targeting you :(
 

pip

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Flimgoblin said:
open all ML lines to all classes and nerf the overpowered bits.

Sorted.

(and then noone would play a zerk because they could play a savage/banelord and do far better)

Warlocks were stupidly overpowered.

They're still overpowered now but thankfully all the roglocks quit so we don't have to see them.

It amuses me when someone says a class with powerless/instant/uninterruptable spreadheals has no group utility...

It might not be as good for farming zergs or agramoning in an 8-man but it's still a fantastic class.

If you don't want it in midgard, gifv in albion ;)
I ran with a few great grps tbh done ok:) down time on the chambers they hate:) + warlock=main target but if they kite,you be ok.

TBH why share points when you can hog em all:p maybe lots of warlocks
like it solo

+root, takes 2 weeks to cast tho
 
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pip said:
I ran with a few great grps tbh done ok:) down time on the chambers they hate:) + warlock=main target but if they kite,you be ok.

TBH why share points when you can hog em all:p maybe lots of warlocks
like it solo

+root, takes 2 weeks to cast tho

You ran in a group with 3 other warlocks, ofc the warlock's going to be the main target ._.
 

Vodkafairy

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Lethul said:
2hand savages arent über tho, imho
the most annoying bit when playing savage, is that everyone and hits mother is permagrappling your arse and you cant do shit when the nukers start targeting you :(

2h savages are quite nice really, just look at kthxbye!

he performed way better then any of the lolmates-icanstunfrom-theothersideoftheworld and rape a tank in the 4s duration :mad:
 

Void959

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Warlock was a stupid class by design, it was always going to end this way, no balance point can exist except by changing the class completely. Anyway they're still great in keepzergs, solo against low DPS meleers and any casters they get the jump on, and would do better still if any of them knew they had nearsight.
 

Arumos

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warlock was a great laugh before because of the insane bombs you could do with the class which is what appealed to me, aye its still a very strong class solo, however you can only chamber dump people for so long until it starts getting a tad boring.

I wouldnt mind a 40-50% damage decrease accross the board on warlock (not just UI) however increasing the castspeed on UI to 3 sec from 2 makes it incredibly hard to get enough pbs on your target before they split :) (removing aoe stun from the equation here).

i created my wl after the first nerf and as i new it was a damage class i dumped 18 points into piety and 1 into dex :p. Ofc after the nerf its gimped my char a lot (my own fault due to starting points and no temp) and with only 374 dex with aug dex5 not only is it costing me a shitload of points that before i didnt spend. Anyone that does play a caster will know that 374 dex (+10% castspeed) on a 3 sec spell is utter shite :) especially for a spell that only does dmg when you opponent is stood on you (still talking about pbaoe here).

I enjoyed the big bombs, remember several good times defending keeps taking 1-2fg a pop with the bomb. Now however, although still a very strong class they dont really appeal to me as much. Can still perform more than most in 1v1 usually make 15/20k an hour solo even after nerf altho the novalty value of the funny bombs has gone.

Overall, the class was incredibly stupid and quite obviosuly way overpowered, having played one to rr9 I think i know more than most at what the class can and has been known to do. It definatly needed a nerf, a nerf to the point where your casting spells like a lvl 30 half ogre wizard, I'll let you guys decide that :)

I still play mine now and again, altho saddens me seeing 1-2fg boxed enemies which at one point would have been killed on the spot, that now have to make do with the single frontload damage :).

I've had a lot of fun from the class, so cant really complain
 

Nate

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SoulFly said:
Savages nerfed to oblivion ? Sure, and paladins are op.


well :p paladins are op now if u say savages have prevent flight then palas have celerity ;o and a 10sec(?)recast taunt spell + more :eek: savages are an underplayed class but there fun
 

xxManiacxx

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If it isnt FOTM or OP it´s nerfed/gimped according to most ppl :p

Well I like my valk and I can stand toe on toe against most classes and I know I bring utility to groups and after 1.83 I am gonna be even nastier and more irritating for enemy groups seers and casters.
 

dub

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roll of honour will tell you how good savages and locks are now , hibs and albs assesment offcourse interesting , but numbers speak their own story :)
 

Nul

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Flimgoblin said:
open all ML lines to all classes and nerf the overpowered bits.
Sorted.
- Nice idea. My menta + lvl 52 pet + ml9 = Nice. :]

Flimgoblin said:
Warlocks were stupidly overpowered.
They're still overpowered now but thankfully all the roglocks quit so we don't have to see them.
- Not just to u Flim.. WLs was sure OP at the start even compared to alb/hib casters.
But I can tell u that _alot_ damage was made by crappy resist.
Many targets had a average of ~5% matter resist!
(So dont come talk rog-chars with me... ;])

Bottomline, take WL back to drawing board. Mid is still missing charm class
and pet spam class... *hint hint* Myth.
 

Cylian

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Used a Matter LW mainhand for something like 2million RPs now, and the majority of the resists I've faced came from Buffbot/CL resists or AoM.
 

atos

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Puppet said:
Dont make me laugh, 99% of the warlocks where fully TOA'ed? Hahaha, well if fully TOA'ed is having 10% body and 0% slash, sure. With TOA'ed I mean having a template, have capped resists and such. Looking at the top-WL's pre 1.82, I would say about 5% had a template going for them. Ask Arumi xD



You can purge baselinestun, 2K range mezz. Furthermore, load a lifetap as secondary in ur chamber, or a nearsight. Then Demoralize the enemy-caster (if they actually where TOA'ed, they would be ML10 Banelord, right?) and Zone of Unmana. Then you dropped the DPS of the MOC-laftjapper to about 10%. Simple UI lafjtaps will finish him off with ease. Ofcourse assuming u actually have more then 3% body-resists, which is a fair assumption when you're templated.

I suggest you play a warlock before you decide its easymode. I admit it was easymode for someone who never played the class before and went into rvr once you figured out how the chambers and primers work.

And after getting comfortable with the class it just went easier from there.

A nerf to the class was in order. But Mythic didnt do anything about the real issue with the class, which was the chambers. Sure the ui was an issue. But this was more of a class feature.

What they need to do now is sort out the curseline and move around heals etc. Cause frankly utility would be much better with 2.5-3.0spd delve heals and sh which can be used as primary spells.

Puppet said:
Savages still offer the highest DPS as a tank ingame, bar none. Positional stuns, high defense, high offense, determination, stoicism.

Giving Banelord to Savages would screw Berserkers over. They would have lower offense, lower defense, and only charge going for them. Atleast Savages now have superiour offense, defense and still Determination + Stoicism for them going. It would be an idea to give Banelord to Svg's and Valks/Thanes and remove it from BD's and WL's.

Agreed. Savages are good and all that. But I say zerks are still superiour for frontloading with 2h and vendo.

Banelord is an overpowered ML I personally rather see it removed or nerfed quite abit.

If thanes and valkyries should get access to it you can forget ever grouping a warrior again tbh. Actually just giving one hybrid BL in mid would fuck the grp setups over imo.
Puppet said:
First of all, theurgists cant cast pets from 2500 range, their range is 1875 +10% (from TOA-bonusses). Those pets live for, iirc, 20 seconds. Atleast, if you refer to the chainstunning pets. Get the facts right ?

Yeah, you're so right. I mean, compare all those RR5+ Animists to the RR5+ Warlocks. May also remember Animists are 2 years longer ingame then Warlocks. Getting the RP's into the equation, you're just making an even stronger argument why Animists arent OP and WL's are.
The real issue with petspam as I see it is not that they can interupt 1000000 people at once with just one pet. The issue is as soon as you get in LoS all those pets work like an assist train on you.

Thats why petspam should be removed. To have a single char who can have 15x pets assisting on a target is silly. Especially when we talk about nuker pets.

You cant even compare it to Call of a Thousand Storms.

Puppet said:
I think people can provide an equal ammount of screenshots of getting UI lifetapped for 500+ consistently on 30%+ matter-resists.

I can provide screenshots of banshees chainnuking me for 700+ with yellow body buffs. :p





EDIT: And dont even get me started on vampiirs. :p Any lighttank is shite compared to them.
 

liloe

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censi said:
Mid mages are the most OP solo classes in game > Ipso debaito

You've never played in an alb caster grp or played against an alb caster group 8v8, right? =) Then you'd rethink that argument. Alb casters are devastating =)
 

Bonehead

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People who defende the warlock class have obviously not played alb or hib and faced one in RvR....... :wanker:

Altho i have to admit that heretic RR5 is >> wls! :flame:
 

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