Slytale
Loyal Freddie
- Joined
- Jan 21, 2004
- Messages
- 312
So i've been thinking ...
What is the role that stealthers play in daoc ... and tbh .. i came up with a few answers :
1) To annoy FG vs fights
2) To camp towers and add from a distance
3) Stealthwars VS
4) Generally just being the "pests" on the server
Looking back from the early days and seeing the changes that Mythic has made to the assasin / archer classes i can't help but wonder...
It would seem that they are trying to exterminate the classes by making it nearly impossible have ANY utility in normal RVR.
Let's take a look at the class changes:
The very first major impact was the " 1shot unstealth" : Any target that was oneshotted never used to make the assasin unstealth.. that was soon changed because of people like Creep pharming 80k RPS at amg emain killing resting casters with his strong CS spec. Like taking candy from a baby !!
THEN the MAJOR nerf to all assasins was Spellcrafting : Classes now had proper resists and it was nearly impossible to 2 or even 3shot casters ...
The the very beloved - SEE HIDDEN ! the RA that ended alot of archers careers. Assasins could take this 5pt RA and now see other classes from CLIPPING RANGE ? gg ! That really made sense.
Time passes - TOA came to play ... different specs were nerfed badly .. some weren't / LA / Dragonfang etc ...
Still stealthers didn't really have any purpouse ingame ( except for minstrels which seem to get more love each patch )
now im not quite sure ... but after TOA things REALLY started going south.
Presciene Nodes !!! Stealth Lore !! Mastery of Stealth...
One the one side they balance out with normal classes that are still getting harder to kill. .. and on the other side they are making it MUCH harder for assasins / archers to be useful. Altho .. there seems to be a tendency to have archers feel more useful / powerful than assasins.
It would seem to me that Mythic is trying to make it so useless for stealthers to play .. that most of them will leave ... They don't WANT stealther .. at all.
Look at a tower siege ... this could last for hours .. what are stealthers supposed to do ? craft ?
NO Climbpoins on Towers ? that really makes sense ! And if there are like in mainkeeps ... Assasin NPCs uncover you from across the way ..
Even when you vanish you still get hit and die by NPC guards .. so i duno.. working as intended i guess , just like PhaseShit - use it .. /dance at a firewize .. he just bolts you to death ... i thought you're immune for hte duration ?
anyways ... even if you get past the assasin NPCs , Stealthlore , Mastery of Stealth , Prescience Nodes , Stealth Zergs of low RR chars.... the caster would just shrug off your attack and you would probably take fall damage and die ( suprises me that they havent removed that yet )
So why play and assasin ? What's the point ? Mythic wants stealthers gone.
In summary - i think stealthers need a boost and some fixes:
Add tower climb points
Remove Prescience nodes
Fix MOS - MOS 3 vs MOS 3 = normal stealth - MO4 gains advantage over MOS 3 etc .. or make mos only work when stationary for 2 seconds
Remove Assasin NPCs
Fix Vanish
Fix PhaseShit
Remove stealth/ climb walls / safe fall from Minstrels
Non-stealthers cannot use stealthlore - SL should compliment the stealth line spec . not boost non-stealthers.
Fix SB and Inf RR5 abils .. they suck.
Have Mezz poison on s shorter timer OR allow me to stock up - if i saw up 10 and log .. i lose em all. - re-use is 30 mins ..
I still belive all stealthers should have some or other useful group ability - making them more desireable in groups... look at minstrels.
The consipracy still stands tho .. Mythic wants to remove stealthers .. Instead of fixing existing problems ... they spend their time making more o/p classes ..
What is the role that stealthers play in daoc ... and tbh .. i came up with a few answers :
1) To annoy FG vs fights
2) To camp towers and add from a distance
3) Stealthwars VS
4) Generally just being the "pests" on the server
Looking back from the early days and seeing the changes that Mythic has made to the assasin / archer classes i can't help but wonder...
It would seem that they are trying to exterminate the classes by making it nearly impossible have ANY utility in normal RVR.
Let's take a look at the class changes:
The very first major impact was the " 1shot unstealth" : Any target that was oneshotted never used to make the assasin unstealth.. that was soon changed because of people like Creep pharming 80k RPS at amg emain killing resting casters with his strong CS spec. Like taking candy from a baby !!
THEN the MAJOR nerf to all assasins was Spellcrafting : Classes now had proper resists and it was nearly impossible to 2 or even 3shot casters ...
The the very beloved - SEE HIDDEN ! the RA that ended alot of archers careers. Assasins could take this 5pt RA and now see other classes from CLIPPING RANGE ? gg ! That really made sense.
Time passes - TOA came to play ... different specs were nerfed badly .. some weren't / LA / Dragonfang etc ...
Still stealthers didn't really have any purpouse ingame ( except for minstrels which seem to get more love each patch )
now im not quite sure ... but after TOA things REALLY started going south.
Presciene Nodes !!! Stealth Lore !! Mastery of Stealth...
One the one side they balance out with normal classes that are still getting harder to kill. .. and on the other side they are making it MUCH harder for assasins / archers to be useful. Altho .. there seems to be a tendency to have archers feel more useful / powerful than assasins.
It would seem to me that Mythic is trying to make it so useless for stealthers to play .. that most of them will leave ... They don't WANT stealther .. at all.
Look at a tower siege ... this could last for hours .. what are stealthers supposed to do ? craft ?
NO Climbpoins on Towers ? that really makes sense ! And if there are like in mainkeeps ... Assasin NPCs uncover you from across the way ..
Even when you vanish you still get hit and die by NPC guards .. so i duno.. working as intended i guess , just like PhaseShit - use it .. /dance at a firewize .. he just bolts you to death ... i thought you're immune for hte duration ?
anyways ... even if you get past the assasin NPCs , Stealthlore , Mastery of Stealth , Prescience Nodes , Stealth Zergs of low RR chars.... the caster would just shrug off your attack and you would probably take fall damage and die ( suprises me that they havent removed that yet )
So why play and assasin ? What's the point ? Mythic wants stealthers gone.
In summary - i think stealthers need a boost and some fixes:
Add tower climb points
Remove Prescience nodes
Fix MOS - MOS 3 vs MOS 3 = normal stealth - MO4 gains advantage over MOS 3 etc .. or make mos only work when stationary for 2 seconds
Remove Assasin NPCs
Fix Vanish
Fix PhaseShit
Remove stealth/ climb walls / safe fall from Minstrels
Non-stealthers cannot use stealthlore - SL should compliment the stealth line spec . not boost non-stealthers.
Fix SB and Inf RR5 abils .. they suck.
Have Mezz poison on s shorter timer OR allow me to stock up - if i saw up 10 and log .. i lose em all. - re-use is 30 mins ..
I still belive all stealthers should have some or other useful group ability - making them more desireable in groups... look at minstrels.
The consipracy still stands tho .. Mythic wants to remove stealthers .. Instead of fixing existing problems ... they spend their time making more o/p classes ..