The Conspiracy

Muylaetrix

Can't get enough of FH
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Jan 11, 2004
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i have casted through mellee swing once in a while...

but never in a 1 vs 1.

Any time i was apparently able to cast through a mellee interupt was with massive amounts of mobs/attackers causing probably server lag.

yes, it happens
No, i can`t reliably recreate the occasion...
 

Lethul

FH is my second home
Joined
Jan 25, 2004
Messages
8,433
Muylaetrix said:
i have casted through mellee swing once in a while...

but never in a 1 vs 1.

Any time i was apparently able to cast through a mellee interupt was with massive amounts of mobs/attackers causing probably server lag.

yes, it happens
No, i can`t reliably recreate the occasion...

if you have gotten through 50% of cast you cant be interupted
if attacker fumbles you dont get interupted (if offhand hits you do tho)
and massive lag could maybe cause it
 

acei

Fledgling Freddie
Joined
Dec 22, 2003
Messages
387
Matriarch|Sneakers said:
no defence? m8 830 af 27% abs armor som proc, malice/battler charge, 70 point abltaive twistable, IP, wingedhelm, FZ,PS thats ur defence :p

By defense i mean evade/parry/shield. We have no spec in shield and only have evade 2. Our AF/ABS/Ablative/IP is to make up for our lacking defense whereas assassins get extreme amounts of evade and scouts get shield spec and evade, i feel sorry for hunters and rangers though.

Also FZ/PS/Winged helm/Malice/battler can be used by other stealther classes they are NOT minstrel exclusive so in no way can be considered what makes a minstrel OPed.

i see in ur sig u do have a mincer still u have NO clue on what makes it good and bad
I know full well what makes it good it's why i say the class is balanced i in no way believe we're underpowered, we could do with more none-stealth group utility but in no way do i consider us overpowered either, as assassins are a huge threat to me and usually i have to use charges/RA's/ML's to beat them.
 

Kathal

Fledgling Freddie
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Jan 8, 2004
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1,356
rvn said:
but being meleed, then trying to cast after the first attack round it wont happen unless you moc or qc..
Not true.
Said the WL ;)

acei said:
as assassins are a huge threat to me and usually i have to use charges/RA's/ML's to beat them.
Priceless :)
 

Phibe

Loyal Freddie
Joined
Sep 9, 2005
Messages
127
agree on everything except on rr5 abilities , easier would be just to nerf remedy or put in on 30 min timer or somethin , coz its plain silly! i mean if it would only make u immune to envenom effects that would be way enough, but being immune to ANY item effects is just silly , its like having autopurge for 60 secs ....

rr5 abilities based on class type , so all assassin classes got the same ability for example , same with mage classes and so on ...

anyway , good aspects u mentioned there and the tendency cant be overseen


PS hope i ll meet u solo and not adding sometimes ;)
 

illu

Part of the furniture
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Mar 18, 2004
Messages
1,867
acei said:
By defense i mean evade/parry/shield. We have no spec in shield and only have evade 2. Our AF/ABS/Ablative/IP is to make up for our lacking defense whereas assassins get extreme amounts of evade and scouts get shield spec and evade, i feel sorry for hunters and rangers though.

Also FZ/PS/Winged helm/Malice/battler can be used by other stealther classes they are NOT minstrel exclusive so in no way can be considered what makes a minstrel OPed.


I know full well what makes it good it's why i say the class is balanced i in no way believe we're underpowered, we could do with more none-stealth group utility but in no way do i consider us overpowered either, as assassins are a huge threat to me and usually i have to use charges/RA's/ML's to beat them.

Some nice points in this whole thread. All I want added is some ladders in towers so that in a tower fight I can do something.
Also I would love an SB version of SoI that casters have, give me 30 seconds of 90% casting damage resists and that would make casters start to worry a little :> At the moment, a caster with MoC up can destroy most people in a matter of 2-3 seconds, whereas most assassins need 10+ seconds to get a kill (depending on enemy of course).

And of course Mincers are OP! I had one baiting me the other day and he sat down. He was that sure that he was going to win, and his health was maybe on 70%. I PA'd him, the sitting target, CD missed, he FZ/IP/bashed me to smithereens. 1on1 if a mincer loses - it is the mincer's fault as if it goes wrong, they use SoS to get the hell out of there :>

And can't they charm pets too? ^^

Anyway, back to my dinner :>

Oli - Illu
 

Eeben

Fledgling Freddie
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illu said:
1on1 if a mincer loses - it is the mincer's fault as if it goes wrong

And can't they charm pets too? ^^

Oli - Illu

not like 1 vs 1 happens alot vs mid stealthers :p (know you solo)

Yes we can charm but tbh not much use in rvr imo ;)
 

Gear

Can't get enough of FH
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PA the mincer, miss on CD. Assume purge is down. Try to fill in the blanks, then let me know if a mincer is OP'd or not.
 

censi

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mincers are about right.

its assasins and archers that need to be raised to that same level.

mincers do really well V lots of visuals.

they can mix it up with tanks because of ABS timers (battler or warlord or both), WH, chain abs/high AF, IP, SOM etc.

They can own mages with pet mezz, stun DD DD, whack whack... mezz etc..

They dominate other stealthers unless low RR or poorly equiped..

Not OP versus visuals but just visuals are highly "killable" for a good mincer.

Some of those same visuals are on the other stealthers "do not attack" list.

its the insta stun thats the most annoying thing for me about mincers. thats one fooking awsome spell.
 

Garbannoch

Fledgling Freddie
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Dec 27, 2003
Messages
557
rvn said:
with lag its sometimes possible to hit between enemys attack swings, also if you allready started your spell before the enemy reached you you can sometimes get that spell and a second spell off even when the enemy is hitting you, due to server lag and half of the spell being casted before you got interrupted, but being meleed, then trying to cast after the first attack round it wont happen unless you moc or qc..

that's true actually - it doesn't happen very often but sometimes it is possible to get 2-3 nukes off with a melee hitting you. Usually happens when the first melee swing (or any attack really) happens at the end of the first cast which means you can finish the first cast and then for some reason the interrupt doesn't kick in and you can nuke 1-2 more (depending on your cast speed) till the next melee swing lands.

But this is so rare it's negligible.
 

Nul

Fledgling Freddie
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461
Eeben said:
if they remove stealth from mincers what can we do then?

You ever tryet getting a good grp with a mincer after nf/toa????

U will have a OP skald....
And no, but I would happily swap my skald for a mincer.
 

acei

Fledgling Freddie
Joined
Dec 22, 2003
Messages
387
illu said:
And of course Mincers are OP! I had one baiting me the other day and he sat down. He was that sure that he was going to win, and his health was maybe on 70%. I PA'd him, the sitting target, CD missed, he FZ/IP/bashed me to smithereens. 1on1 if a mincer loses - it is the mincer's fault as if it goes wrong, they use SoS to get the hell out of there :>

And can't they charm pets too? ^^
Were you buffed? a sitting minstrel taking a direct PA should hurt ALOT! Or did he use malice/battler or get some other debuff off on you while you were zephyred? Yes we can SOS away, it can also be used to kite which is a good method to kill people, but skalds and bards can kite too :) - I want to know which Minstrel "specific" ability people make thinks us overpowered... and yes we can charm a pet but twisting ablative+pet chant while we're fighting is very difficult and the pet is often unreliable and can uncharm and attack us so it's almost always useless in RvR.

And no, but I would happily swap my skald for a mincer.
Damage adder, parry skill, 2 hander, no swapping instruments, insta-mezz, snare... yeah can see why you'd want a no-stealthing minstrel :)
 

Eeben

Fledgling Freddie
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Nul said:
U will have a OP skald....
And no, but I would happily swap my skald for a mincer.

good skald would pwn a mincer .. An must high rr shield tank (with good items) also win because you wont be abel to do much damage with styles because they will just get parryed or blockt an dd's is just not enough for a 2500+ hp tank...

yes we are maybe abit "op" vs stealthers who isnt high rr but a high rr well played sb/ns isnt that easy as you may think it is...,
 

tierk

Part of the furniture
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Feb 16, 2004
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acei said:
I want to know which Minstrel "specific" ability people make thinks us overpowered...

U have mentioned a host of tools that your class gets on one toon whereas to get all those abilities with any other class u have to playing like 5 classes as u have mentioned, rangers bards skalds amongest others. Do u not see what people are talking about or are you just uping your post count? If mincers are not OP then Warlocks are balanced as well then i guess. Get a grip and face facts you playing in easy mode and if u are getting owned a lot(1vs1 ofc) on yer mincer then u must be one shyte player.
 

epoxy

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May 18, 2004
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129
one point for making the assasin classes bit stronger , is so they can kill archers . cos archers are realy the adding ones on nice figths.

atm archers see assasins long way with some ra can safly turn on winged helm pick out their nice bit red wep possibly land a critshot.

and if still in any troubble they have fz and ip to use.
and possibly 14 friends that like to shoot bow also.
and yes got both mincer and inf and mincer is way better solo even tho its at much lower rr . and u can usaly pick youre fights bit more then with inf.

stronger assasin classes would make less archers is the summary!.
and that would be better for al others.

PUSS :)
 

Simemir

Fledgling Freddie
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Feb 10, 2005
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72
noaim said:
When they add styledamage to nukes, and makes them stun people if you nuke em from difference positions.


Thats just about the most stupid thing ive read in days
 

wittor

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Twinky said:
just not fun to play sb vs 3 other stealths and 1 fg..

lol guess who made the stealth zerging so common .... yes ur own guild Pain did that and jox his guild tbh .
so don't complain when u get zerged once in a while :wanker:
 

Indrid

Fledgling Freddie
Joined
Jan 28, 2004
Messages
398
I agree to many, and disagree to many:

Stealthlore: not rly that big problem, since the range on it isnt that far, after what i have expirienced. Casters, tanks etc should be able to use it imo, annoying to run on a poisen spike without beng able to punish the assassin who put it :p or adding scouts that can just hide away without getting a little spanking for adding.

Prescience Nodes: Never been a problem, cause u can use sabotage at em, without unstealthing if ur fast on the stealth button. Ofc if enemie close it can suck. And it usually takes time before it unstealths, and u resist it alot.

Brittleguards: Oki, they suck to meet, if u wanne PA ie, but lets say caster only have 1 brittleguard, cause it takes time to get em all up, and a caster usually dont have em all up at once, allways something that kills em. So if 1 brittleguard, PA, one dead, CD and caster is stunned. Now u can kill. Oki, caster have many Brittleguards, use ur damn poisenspike and brittleguards gone, caster taking damage and easy to kill.

Tower Climb points: would make it too easy for a stealther to capture a tower imo. 2-3 ppl can guard a tower from les say a fg for some time, but how could 2-3 ppl guard a tower if 1 Assasin with mez poisen jumps em? he could kill em easily, maybe not 1 assassin, but 2 or 3. Then the alb stealth zerg could take all towers and would be easier for albs! or simply all assasins who can line up and PA the poow tower guard!

Vanish: is a cheap shot ability imo, only usefull if u wanne take out someone in fg, get adding casters, fuck up on something or get stealther adds. In 1 way, its a nice ability for all assassins, but not when u have disarm! What they could have done, is to give all assasssins this ability as a rr 5 ability, and ie, remove the disarm from 15 to 5 or 10 seconds, so double PA wont be as easy, cause to spend points in it is sux imo. Give 10 min recast or 15, and fix it like this to a rr5 for all assasins (or few ra points)

Mastery of Stealth: a RA that sux for most stealthers except arhcers i guess, cause their hatered for See Hidden is a payback for those who spec high MOS! But like Bjorne said, its a way for an assasin to be harder to play, cause it is from 10-20 points wasted on something a stealther shouldnt have to spec in, else what is the point on stealth? first we have to use spec points to get high enough stealth, and then RA's? thats dumb imo, ofc stealthers souldnt be overpowered, but come on!

Minstrels: they might be overpowered some how, but albion IS the realm of stealthers, so they should have some advantage. Yes, chain, yes instant stun and all that, they are group chars and solo chars etc. They have alot, but its SO easy to land a free PA and run through CD on a mincer, so gives assasins a free stun to Mincers. They have good chanses to get away and to use iwin functions i guess, so improve mincers some how, and nurf something then i guess. (either way, i dont rly have a problem with em now)

Fix SB and Inf RA 5 ability: agree, see above on vanish, and replace remedy with vanish!

Mezz poisen, redo the cast timer to 15 minutes, like zephyr, and do so its not possible to have more than 5 or 10 in inventory, to be able to stack up and have mez on each fight is overpowered. Makes it too easy for assasins to fuck up for normal groups.

Stealthers as group chars: why? they arent made for group fights, except being annoying, adding and fuck up! Mincers have the upper hand yeh, but they dont work as solo stealther and as a good group char, they have to sacrifice something. So i dont see any reason for assassins in groups. They are good enough as they are, they do decent damage, and can debuff and use poisens etc. so in one way they are ok for fg fights.

Casters cast speed: why nurf that? u guys silly? and qc makes em cast faster? no fucking way, should casters be a 100% safe hit for an assassin? no it shouldnt... if they nurf the castspeed then make the casting like wow then, so u can keep on casting, only loosing alitte of the cast time, but it wont be right imo. Cast speed is good as it is, a caster cant cast between hits from an assassin. unless they moc, or do 1 quickcast! or have wasted points in the quickcast RA! Learn how to run through if he does any of these! Cause it can be quite annoying then. If they should nurf something its lifetap on casters, warlocks somehow, and intercepting pets aye! most pet casters should get a nurf somehow.

Tanks VS Stealthers: Why shouldnt a stealther be able to kill a tank? ie, a rr 8 stealther with RLY good fucking gear vs a rr 4 tank of somehow! imo he should be very able to kill it. If a assassin meets a tank same RR and same kind of gear, means GOOD GEAR, and decent RA's, makes it rly hard for the assassin to kill the tank, if the tank has strong problems he sux and should reconsider his template, spec and RA's! I have met good tanks that i simply have really problems killing, unless i kite em, PA, CD, sprint away and do it again, if the tank gets in a slam or a stun, he can either change for a stronger wep and do styled damage, and PA, he also have purge (if he specs for it) and can use end pot and sprint after stealther. So that point is pretty balances imo, ofc there is somethings that might be too hard or too easy, or blablabla, but its hard to make all classes balanced vs eachother!

RR 5 ability, Special ability: even tho SB's special RA or rr 5 ability have ALLWAYS BEEN SHIT!!!!!! So plz give something nice to SBs as a RA (read vanish above). ANd give runies something else than the fucking evade bullshit! Cause its shit no matter what u say! i want one of those sorc abilities on my runie, not some fucking evade bullshit 1 of 100 attacks! k thankx!

did i forget anything now? hmm...

ohwell, give replies agree or not agree! :)

Indrid/Djin
 

acei

Fledgling Freddie
Joined
Dec 22, 2003
Messages
387
tierk said:
U have mentioned a host of tools that your class gets on one toon whereas to get all those abilities with any other class u have to playing like 5 classes as u have mentioned, rangers bards skalds amongest others. Do u not see what people are talking about or are you just uping your post count? If mincers are not OP then Warlocks are balanced as well then i guess. Get a grip and face facts you playing in easy mode and if u are getting owned a lot(1vs1 ofc) on yer mincer then u must be one shyte player.
Bard - heal, speed, end regen, power regen, buffs, demezz, rezz, mezz, AE-mezz (normal cast speed), amnesia, AE-amnesia, insta-mezz, 2xinsta DD's, confuse.
Minstrel - heal regen, power regen, speed, demezz, mezz, AE-mezz (5sec cast speed), insta-confuse, 2xinsta DD's, ablative, pet charm (most-part unuseable in RvR), stealth, insta-stun

Bards have immensely more group utility the only unique things we have are stealth, ablative, insta-stun and pet charm. Our stealth is also lacking any MoS so if a stealther thinks they may lose to a minstrel they have the option to ignore us and move on (in 1vs1).

No i don't lose often in 1 vs 1 if i take on too much i have many abilities to run away (as does ANY speed class), i do beat assassins a fair bit but i also do lose a fair bit if they use their ToA stuff to in effect neutralise mine. But i am most certainly not playing in easy-mode that's for sure.

A warlock VS minstrel debate is idiotic, can i do 2000+ damage in 5seconds? God no! Can warlocks? Yes. So that example is so unbelievably stupid!

I can see why rangers/hunters want more stuff particularly in defense, and SB's/NS's could use a slight damage increase to put them onto par with infil's but seriously it's your chars that are weak minstrel/infil/scout imo is well balanced atm and are where all stealthers should be at.
 

tierk

Part of the furniture
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Feb 16, 2004
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2,883
acei said:
but seriously it's your chars that are weak minstrel/infil/scout imo is well balanced atm and are where all stealthers should be at.

How can u seriously come out with this crap geeza. Its not well balanced at all, u get abilities from across the classes of the others realms. U get stealth so u can fight in stealth wars in addition u got a unbreakable stun like a chanters stun except yers is even more over powered as u dont have to cast jack shit just hit yer insta and hack hack hack, u get Fz another super ability, in addition u get all the abilities of a bard again though u are far more powerfull then a bard cuz, correct me if i am wrong a bard only gets one shitty insta dd, doesnt have chain armour and hits like a fag, u also get sos, were is this balanced from a stealthers point of view? As for scouts they have longer range, greater damage bow wise a anytime stun with shield as well as a freakin any time 9 sec stun not to mention the fact that the fucking shield that is the size of a match box has a 100% block rate and to top it off the majority of people that play the freakin archer class in yer realm are a bunch of yellow mofo's that are only good at running like a fucking girla and incapable of running solo (there are a few exceptions to this rule though).
For your argument that these classes are balanced i think you need yer head examined cuz if they made the other stealther clsses as OP as these there would be a whole world of people screaming nerf the fuckers.
 

wutae

One of Freddy's beloved
Joined
Feb 25, 2004
Messages
386
WTF ... are u saying ?
My main character is my minstrel , rr9 atm .
u all said some good and bad thing about mins ,
the problem is that u didnt say one basic thing .
Or u MAY have but i cba to red :)

MINSTREL STEALTH : wtf is thaT ? i have atm 31 + 19 stealth ,
but it only helps for stealthed speed , and for not been seen by
fgs .. how many peeps can give us teh same theme ,
1 minstrel surrounded by BILLIONS of NSs , hunters , SBs , Rangers ,
and he is blind and cannot see them , OFC u CANT GIVE MoS to a minstrel
cause then he could INSTA dd u and uncover u without letting u PA .
SO minstrels WILL never get mos . k thnx .
Minstrel GRP utility , K THNX , u removed the best thing a minstrel had .
SOS . it exists atm to all 3 realms , but it's not THAT good as it was
in OF , they just took it from albs and gave it to hibs ,
cause Hibs MUST use their CC class ( which is bard ),
while albs have the option to not use that nerfed ability . cause
it belong to the minstrel ..
ATM the only reason i get some grps . is that i am rr9 .. look around ya ,
where are all these grp minstrels u are mentioning ?
i can see only arkyi , myself ( beelzeboul ) , and sometimes riderich .
rest minstrels in server , left the game in NF , cause of the introntuction
of MoS + Nerf of SoS , or they grping lan with some infils .
YES mistrels are the ultimate DUO class .
 

acei

Fledgling Freddie
Joined
Dec 22, 2003
Messages
387
tierk said:
u get abilities from across the classes of the others realms
Every class is unique. Albion has 2 classes that can stun minstrel (instant) cleric (cast), Hibernia has several more and Hibernia's is on primary casters, Midgard has Healers and they have AE and insta versions.
The only 100% unique Minstrel ability is ablative chant.

u got a unbreakable stun like a chanters stun except yers is even more over powered as u dont have to cast jack shit just hit yer insta and hack hack hack
Unbreakable? Purge is a RA y'know.

u get Fz another super ability
Healer, scout, ranger, hunter, bard, skald all get the ability as well.

in addition u get all the abilities of a bard
We definately do NOT!!! Our AE-mezz has 5sec cast speed, we don't have buffs, we don't have heals, we don't have rezz, we do not have amnesia, we don't have cure poison/disease.

one shitty insta dd, doesnt have chain armour and hits like a fag
Yes they only get one DD that was a mistake on my part, but a battle bard is quite effective in 1 vs 1.

u also get sos, were is this balanced from a stealthers point of view
This was a minstrel unique ability it was a nerf to minstrels that bards and skalds got it and to add to that speedwarp counters the speed on it, so don't moan just because it can be used against stealthers, it's designed to be that way and isn't a "i-win" button as it doesn't do any damage, it doesn't even do anything to the enemy it just gives me and my group speed. Usually used to kite, mezz or run away.

For your argument that these classes are balanced i think you need yer head examined cuz if they made the other stealther clsses as OP as these there would be a whole world of people screaming nerf the fuckers.
I wouldn't moan if hunters or rangers got shield, it would mean they lose duel wield and 2hand :). What i actually meant by improvements to hunters/rangers was increasing their evade. Increasing hunters evade in a upcoming patch was good but it's still not high enough considering the high defense that a scout can have.
 

Valgyr

Fledgling Freddie
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Dec 30, 2003
Messages
1,533
tierk said:
How can u seriously come out with this crap geeza. Its not well balanced at all, u get abilities from across the classes of the others realms. U get stealth so u can fight in stealth wars in addition u got a unbreakable stun like a chanters stun except yers is even more over powered as u dont have to cast jack shit just hit yer insta and hack hack hack, u get Fz another super ability, in addition u get all the abilities of a bard again though u are far more powerfull then a bard cuz, correct me if i am wrong a bard only gets one shitty insta dd, doesnt have chain armour and hits like a fag, u also get sos, were is this balanced from a stealthers point of view? As for scouts they have longer range, greater damage bow wise a anytime stun with shield as well as a freakin any time 9 sec stun not to mention the fact that the fucking shield that is the size of a match box has a 100% block rate and to top it off the majority of people that play the freakin archer class in yer realm are a bunch of yellow mofo's that are only good at running like a fucking girla and incapable of running solo (there are a few exceptions to this rule though).
For your argument that these classes are balanced i think you need yer head examined cuz if they made the other stealther clsses as OP as these there would be a whole world of people screaming nerf the fuckers.


Dude u have played ur ranger along time and unless u suck ass in NF u should know that rangers rr 8+ are by FAR the best of all stealthers ingame, no its not mincers rangers and NS are the 2 best stealthers then mincer then infi then hunter then SB then scout, u wajn about sccouts if u lose to 1 u really need to work on ur skills/spec/RAs 100% block rate ye rly 1 spec in DW cuts shield to half of its spec so no rly OPed scouts there m8.

Go and read abit on VNboards who do u think gets the most wajn OP posts?
NS and rangers by miles all stuff except mezz and spd that all say is so OP on mincers are given to rangers. u are strong to slash weak to crush whereas mincers are weak to thrust and strong to crush so in stealth wars rangers are just as good armour wise even tho mincers get chain.
Side stun=anytime or atleast any fight stun+evade stun, bit shorter dur but 4 and 5 sec vs 9*0,75=6,75 so a little diff but not that big, and rangers DW so do dmg faster as well.

Spec af both for rangers and mincers spec haste only for hibs.

IP purge winged helm SoM malice battler all are usable by both then rangers get PD as well so yet again the ranger comes out ontop.

MoS vs no Mos yet again the ranger wins

Range 700 DD vs 2100ish on ranger depending on spec much easier to leech and get easy rps as ranger. win again for guess who, yes the ranger.

I do belive that the minstrel is a Very strong class in the right hands, hard to play hard to equip but once mastered and kitted it can be a beast we all know about alpha. i have had alot of experience with both classes only1 i will allow to question my rangering skill is censi as u have surpast my skills by far shown in ur last vid /salute. Also had 2 minstrels both with great ToA gear and high ML.

Last not will finish off with NS wajn remedy>>>>>all RAs in stealth wars ktnx :)
 

Valgyr

Fledgling Freddie
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Dec 30, 2003
Messages
1,533
Last NOTE
and rangers range is depending on ToA gear hope no1 wanted to /laugh at me there, its early just had my morning coffie:D
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
Rangers , ns,s an mincers is not op just the other classes that needs some love... It does not make a class op that he can win a fight every 15 mins if he use all he's ra's an artis in 1 fight.. Sb's an hunter could use some love tho.. Havent played mid or hib stealther so cant really say if scouts an infls are op ..
 

Mirt

One of Freddy's beloved
Joined
Jan 15, 2004
Messages
1,221
2xinsta DD's

Slight correction, Bards don't have 2x insta DDs - they only have 1.

TBH mincers need some sort of visible group boost, since they don't really get groups anymore, problem is that they're a bit OPd in stealth wars.

Oh and the purpose of stealthers is to give solo tanks something to fight, and groups something to QQ about ;P
 

Puppet

Part of the furniture
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Dec 24, 2003
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3,231
wutae said:
WTF ... are u saying ?
My main character is my minstrel , rr9 atm .
u all said some good and bad thing about mins ,
the problem is that u didnt say one basic thing .
Or u MAY have but i cba to red :)

MINSTREL STEALTH : wtf is thaT ? i have atm 31 + 19 stealth ,
but it only helps for stealthed speed , and for not been seen by
fgs .. how many peeps can give us teh same theme ,


bla bla bla. You think a typical scout/hunter/ranger is better off? HE has the same chance to get detected as your minstrel (!!!!). People keep with the 'ololol Im a mincer Im so easy to detect'. You're just as easy to detect as a 50 stealth infil from a ranger PoV.

OFC u CANT GIVE MoS to a minstrel
cause then he could INSTA dd u and uncover u without letting u PA .
SO minstrels WILL never get mos . k thnx .

I think mincers got enough tools already, and no MoS please, because you minstrels get into groups aswell. Also if you do get MoS, you should loose ALOT of the stuff which is stupid in stealthfights: Insta stun, mezz (in general), chain-armour etc. etc.

Minstrel GRP utility , K THNX , u removed the best thing a minstrel had .
SOS . it exists atm to all 3 realms , but it's not THAT good as it was
in OF , they just took it from albs and gave it to hibs ,
cause Hibs MUST use their CC class ( which is bard ),
while albs have the option to not use that nerfed ability . cause
it belong to the minstrel ..

Once again, its the group's CHOICE to get a mincer (and thus SoS/AM, FZ, insta stun, extra demezz, Mach5, i need to go on?). Increased caster-speed was nothing but Albion/Midgard-love. 'Oh they dont like Skald, Minstrel, but do want close to Mach5, here have this !'


ATM the only reason i get some grps . is that i am rr9 .. look around ya ,
where are all these grp minstrels u are mentioning ?
i can see only arkyi , myself ( beelzeboul ) , and sometimes riderich .
rest minstrels in server , left the game in NF , cause of the introntuction
of MoS + Nerf of SoS , or they grping lan with some infils .
YES mistrels are the ultimate DUO class .


Minstrel is the best stealther by far on high RR and ML10, TOA'ed etc. But it comes with a price: You need to blow alot of timers. Same with Ranger and Hunter. Difference is mostly that Minstrel has even a damn good chance without that stuff up to survive. Insta-stun, SoS, mezz and Speed5.

You're viable in FG and very viable in stealth-fights. Not any other class can say that. Come cry about how you lack MoS, I just laugh at you. Why not ask for Dualwield and Mercenary-weaponskill so we can fit groups with 4 Mincers.

You rolled a Minstrel: A hybrid valuable in a FG and it can stealth. Giving minstrels Climbwall and Distract, Danger Sense was already a piss-take. But you're still not happy. Wtf u want? top stealther and top visible?
 

Ekydus

Fledgling Freddie
Joined
Jan 28, 2004
Messages
151
Oh yeah, distract is totally overpowered, the amount of times I've seen a Minstrel use it and watch as a character turns around all confused is infinate. :O
 

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