But won't that mean that no one will use the "heavy hitters"?
I mean, i don't see a point in using them if all you gotta do is take a step back so it miss.
Aha, now i get it.
The NA site/forums are at The Official TERA Website | TERA - True Action Combat, the EU ones at TERA Europe › Startseite › Frogster and there's #tera-online @ quakenet for your IRCing needs.
(note the trailing /en on the NA one, otherwise it redirects us to the EU site.)
the warrning of 5 secs is of no issue imo cause there is no way to escape. and actually it's to the ganker's advantage.
rofl !! give kingship !!
Beg, Borrow, and Steal: What We Know About Politics In TERA - TERA Fans Online Forums
That isn't possible.
5. Kings have control over taxes and they will be able to choose the balance of how monsters spawn in the world. For example, if the King chooses to have less monsters spawn in the lower level areas of the world, more will have to spawn in the higher level areas. This means that the King will have to be very in touch with the community.
Damage Dealers:
I mentioned four roles above, because in my mind it’s time for the "trinity" to become a "foundation" of four. TERA has both melee (berserkers and slayers) and ranged (sorcerers and archers) damage classes, and a truly successful party will want at least one of each kind.
The axe and sword-wielders deliver big hits and bigger crits, relying on strength and agility respectively to crush enemies. Berserkers excel at large groups and powerful sweeping attacks; slayers focus on denial attacks and setups for massive critical hits.
Archers work best at range, but have an incredible attack rate, dwarfing that of any other class. More hits means more crits, and they're no slouch in that department. Sorcerers will be familiar to any player of spellcasters, but like the priests and mystics above, they rely on strategic placement of spell effects and quick movement to maximize damage.
All of this might seem like standard MMO fare, but remember that at no point in the above combat scenarios are you using anything but your own reflexes. No fireballs, heals, or axe-blows will ever land properly if you the player don't first position yourself for success.
True Action Combat isn’t just a marketing buzzword, it's a redefinition of gaming. If you think you know how to play an online RPG, you haven't played TERA yet.