Swtor

Mabs

J Peasemould Gruntfuttock
Joined
Dec 22, 2003
Messages
6,869
Mabs are you pve or pvp???

PvE
too many prima donnas on the PVP servers these days. and I cant be arsed with the "oh lol we got a full group of max lvl killing low lvl xpers". no, thats isnt "pvp" its cyber bullying. Go fight people your own level. Wankers.
 

Calaen

I am a massive cock who isn't firing atm!
Joined
Dec 22, 2003
Messages
9,538
Yeah I suppose I'm not very well suited for a PvP server tbh, I hate killing lowbies and people who are levelling :( I just want the best chance for enemies to kill though, so I am willing to put up with the grief!
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
Yeah I suppose I'm not very well suited for a PvP server tbh, I hate killing lowbies and people who are levelling :( I just want the best chance for enemies to kill though, so I am willing to put up with the grief!

It's not that kind of PvP server bud, it is more WoW PvP mode than DAoC which was brutal, I would run a mile from another Camlann gankfest.
 

svartalf

Can't get enough of FH
Joined
Apr 12, 2004
Messages
1,632
Indeed. That is what paying extra means, you get more stuff or other privilegies :)
While I agree that paying more should afford you a priority when it comes to early access, I've seen nothing in support of this theory. The only thing I've seen is that the earlier you registered, the earlier your access.
 

Calaen

I am a massive cock who isn't firing atm!
Joined
Dec 22, 2003
Messages
9,538
It's not that kind of PvP server bud, it is more WoW PvP mode than DAoC which was brutal, I would run a mile from another Camlann gankfest.

You said that before, But I susepct it's more like Rift, which means you can once you are out of a particualr level/zone you are fair game regardless!!!

No idea thuogh I didn't get a guy up high enuogh during BETA nor have I read much on it either :p
 

Corran

Part of the furniture
Joined
Dec 23, 2003
Messages
6,180
I believe that pvp is the following:

There are safe planets - starters/capital etc
There are rest of planets - these have safe zones, but anywhere outside of this is fair game. If you are not in a safe zone you can be targeted. This is where having stealth is helpful. Especially when get the in combat stealth. Some bugger jumps me stealth and bugger off . then come kill the bugger :D
 

Mabs

J Peasemould Gruntfuttock
Joined
Dec 22, 2003
Messages
6,869
possibly, but we had a guild vote and it, and PvE won so :)
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
possibly, but we had a guild vote and it, and PvE won so :)

We were and are in the same boat, PvP appeals to many of our members but the risk of griefing isn't appealing at all. For that reason we need to be very group focused and take no shit, having a kill on sight list is definately going to be required for grey gankers.
 

Fafnir

Resident Freddy
Joined
Dec 22, 2003
Messages
3,024
We were and are in the same boat, PvP appeals to many of our members but the risk of griefing isn't appealing at all. For that reason we need to be very group focused and take no shit, having a kill on sight list is definately going to be required for grey gankers.
Aye, will never forget when i started on pvp server at WoW release, was up in hinterlands questing, near thoose at the time elite dragonkin. A full group of players rolled over, me i rezzed they came back, i rezzed again ran in and pulled all the elites then charged their healer. Was fun laying face down watching the elites wipe the group.
 

Aada

Part of the furniture
Joined
Mar 12, 2004
Messages
6,716
I'll go pvp i like that feeling you could get rolled at any moment, or roll someone else while they are in the middle of a fight.
 

old.Tohtori

FH is my second home
Joined
Jan 23, 2004
Messages
45,210
Got my mail, 13th to 19th, worthy start before santamas holiday. Though would've enjoyed a longer period.

And ofcourse the site is down for maintenance :D
 

old.Tohtori

FH is my second home
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Jan 23, 2004
Messages
45,210
It seems you only need to download the client and you're ready to go, then you need to register your product key to get your usual access.
 

Corran

Part of the furniture
Joined
Dec 23, 2003
Messages
6,180
can pre-download the client if you put in a pre-order key. Then you set to go.

You be emailed on the day that you are allowed to access pre-order (current emails just tell you when it is, not when you are in.)

on the 20th december if you have not put in your retail key you can not access the game. No grace period (How dumb is a xmas release without a grace period!!! )
 

rynnor

Rockhound
Moderator
Joined
Dec 26, 2003
Messages
9,353
on the 20th december if you have not put in your retail key you can not access the game. No grace period (How dumb is a xmas release without a grace period!!! )

That is odd... Hopefully it wont get stuck in the Christmas post.
 

svartalf

Can't get enough of FH
Joined
Apr 12, 2004
Messages
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I found this interesting. I wasn't aware the classes were exactly mirrored and having played Warhammer Online, I'm very happy to hear that they are, unlike this ... person.

mmorpg.com said:
Star Wars: The Old Republic Column: Mirrored Classes
Recently we took a look at five not-so-great things about Star Wars: The Old Republic, but we may have left out one glaring omisssion: mirrored classes. This week's Star Wars: The Old Republic column examines the mirrored class design found in the game and how it impacts the overall experience.By Michael Bitton on November 30, 2011

Earlier this week, we put together a shortlist of five not so great things about Star Wars: The Old Republic. Not long after we published this article, I realized I'd missed one fairly glaring aspect of the game that bothers me a good deal: mirrored classes.

Having mirrored classes generally implies that each class has a counterpart on the opposing faction, but in Star Wars: The Old Republic this idea is taken quite literally. SWTOR's class mirrors are actually not just extremely similar, but identical. For example, if you've played a Smuggler, you've played an Imperial Agent, and if you've played a Bounty Hunter, you've played a Trooper. Sure, they use different looking gear, their animations are flavored and styled to be class appropriate, but otherwise every skill and every talent is completely identical.

Of course, there are two major differentiators: the class story and the unique content of each faction. The primary motivation for some games to go the mirrored class route is obviously balance; it's a heck of a lot easier to balance four (or eight if you count Advanced Classes) over eight (or again, 16), but for the player, I feel it's a huge drag.

If we jump back in time a bit to another EA game, Warhammer Online: Age of Reckoning, it's fairly easy to see why BioWare would be going for fully mirrored classes right out of the gate with Star Wars: The Old Republic. WAR had mirrored classes in the sense that each class had a counterpart that was fairly similar on the opposing faction, but was different enough to stand out on its own. For example, the Marauder and the White Lion; these guys were fairly different in many respects, but similar in core function and gameplay. The same was true for the Squig Herder and Shadow Warrior. However, over time, these differences contributed to a number of balance headaches, as one mirror ended up significantly more powerful than the other (Engineer vs. Magus, Bright Wizard vs. Sorceress, etc.) often to the point of really throwing the balance of power to one side over the other when it came to RvR battles. Fast forward a bit, and Warhammer Online's classes are now pretty much mirrored identically. This solves the balance issue, but makes the game a fair bit less interesting.



Star Wars: The Old Republic feels a bit similar in this way. If you've played one class for an extended period of time and feel like checking out how the other side lives, it's a real shame to coincidentally pick your class mirror on the opposing faction and realize you already know how to play the character down to the tiniest detail. I really can't stress enough how identical things are. If we take the Trooper and the Bounty Hunter as an example, the Vanguard DPS role inexplicably focuses on short range blaster attacks with his blaster rifle, and so does the Powertech DPS for the Bounty Hunter role, except that the Powertech's short range makes sense as he is mainly using flamethrower attacks. It makes sense for a flamethrower to have limited reach, but why the blaster rifle? Simple, these two are mirrors.

Balance will always be a challenge - but so what? Heck, you can still mirror classes without making them completely identical. Will one side's counterpart be better than the other at times? It's possible, but most of us are used to this by now. I'll gladly take the added individuality over homogenization any day of the week and twice on Sunday. It's disheartening to see abilities that are distinctly part of one class' identity added to their counterpart for the simple sake of balance. Having access to Force Choke isn't so cool when the Jedi Knight can basically do the same thing. What sets the two apart, then?

I don't know what this video is, I haven't watched it, but it was linked in another article on mmorpg.com.

View: http://www.youtube.com/watch?v=Ms_J8ZS0ltA&feature=player_embedded#t=0s
 

rynnor

Rockhound
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Dec 26, 2003
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It is a good idea - making them different via class quests, look, animations and faction is fine and it finally ends a lot of those comparison threads - neither faction has an advantage (other than numbers).
 

Calaen

I am a massive cock who isn't firing atm!
Joined
Dec 22, 2003
Messages
9,538
Thats the problem with Balance, Everyone wants originality before the game is released, then when they are getting their arses kicked they demand balance and want the most powerful thing :p
 

Calaen

I am a massive cock who isn't firing atm!
Joined
Dec 22, 2003
Messages
9,538
It is a good idea - making them different via class quests, look, animations and faction is fine and it finally ends a lot of those comparison threads - neither faction has an advantage (other than numbers).

Yup, and whether the abilities aer the same or not is irrelevant from either side of the fence because you are playing a class that looks differente!!

My Trooper is going to rock!!
 

Nate

FH is my second home
Joined
Mar 13, 2004
Messages
7,454
can pre-download the client if you put in a pre-order key. Then you set to go.

You be emailed on the day that you are allowed to access pre-order (current emails just tell you when it is, not when you are in.)

on the 20th december if you have not put in your retail key you can not access the game. No grace period (How dumb is a xmas release without a grace period!!! )
I read what this faq as if you haven't completed these things you won't get the grace period. That being said though it does include putting in a product key. Which is what the grace period is all about.
There will be no ‘grace period’ post launch in which those who are in Early Game Access will be able to continue to play the Game at launch without completing the following required steps for launch:
  • 1. Fill out your contact information
  • 2. Set up minimum 3 - maximum 5 security questions to protect your SWTOR account
  • 3. Redeem a Product Registration Code (This is different from your Pre-Order Code. Your Product Registration Code is the code tied to the official Game.)
  • 4.Sign up for a recurring subscription or enter a Pre-Paid Game Time Code
You will have the option of completing these steps during the Early Game Access period so that you are ready to play upon the Game’s official launch.

Also I suppose you could read the early access thing as being a grace period, it's pretty much the same thing.
 

Aada

Part of the furniture
Joined
Mar 12, 2004
Messages
6,716
Just seen on shopto's facebook page they will be shipping TOR on the 14th, more than enough time for it to get here.
 

Fafnir

Resident Freddy
Joined
Dec 22, 2003
Messages
3,024
Bah first the site was down for maintance now the login servers are down... BAH HUMBUG....
 

Turamber

Part of the furniture
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May 15, 2004
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Fafnir said:
Aye, will never forget when i started on pvp server at WoW release, was up in hinterlands questing, near thoose at the time elite dragonkin. A full group of players rolled over, me i rezzed they came back, i rezzed again ran in and pulled all the elites then charged their healer. Was fun laying face down watching the elites wipe the group.

Nice story :) When I got grey ganked on Shadowbane I came back on my main and killed the high level. But when I tried the WoW PvP server it was whole groups, and they would corpse camp. Can't be arsed with that shit anymore.
 

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