Mabs
J Peasemould Gruntfuttock
- Joined
- Dec 22, 2003
- Messages
- 6,869
Yup, I'm so excited I could die right now!!!!
please do, one less person in the queue in front of me
Yup, I'm so excited I could die right now!!!!
a tad harsh, but maybe you truely are a sith Mabs xD
Mabs are you pve or pvp???
PvE Sith, hardly counts!![]()
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Yeah I suppose I'm not very well suited for a PvP server tbh, I hate killing lowbies and people who are levellingI just want the best chance for enemies to kill though, so I am willing to put up with the grief!
While I agree that paying more should afford you a priority when it comes to early access, I've seen nothing in support of this theory. The only thing I've seen is that the earlier you registered, the earlier your access.Indeed. That is what paying extra means, you get more stuff or other privilegies![]()
It's not that kind of PvP server bud, it is more WoW PvP mode than DAoC which was brutal, I would run a mile from another Camlann gankfest.
possibly, but we had a guild vote and it, and PvE won so![]()
Aye, will never forget when i started on pvp server at WoW release, was up in hinterlands questing, near thoose at the time elite dragonkin. A full group of players rolled over, me i rezzed they came back, i rezzed again ran in and pulled all the elites then charged their healer. Was fun laying face down watching the elites wipe the group.We were and are in the same boat, PvP appeals to many of our members but the risk of griefing isn't appealing at all. For that reason we need to be very group focused and take no shit, having a kill on sight list is definately going to be required for grey gankers.
on the 20th december if you have not put in your retail key you can not access the game. No grace period (How dumb is a xmas release without a grace period!!! )
mmorpg.com said:Star Wars: The Old Republic Column: Mirrored Classes
Recently we took a look at five not-so-great things about Star Wars: The Old Republic, but we may have left out one glaring omisssion: mirrored classes. This week's Star Wars: The Old Republic column examines the mirrored class design found in the game and how it impacts the overall experience.By Michael Bitton on November 30, 2011
Earlier this week, we put together a shortlist of five not so great things about Star Wars: The Old Republic. Not long after we published this article, I realized I'd missed one fairly glaring aspect of the game that bothers me a good deal: mirrored classes.
Having mirrored classes generally implies that each class has a counterpart on the opposing faction, but in Star Wars: The Old Republic this idea is taken quite literally. SWTOR's class mirrors are actually not just extremely similar, but identical. For example, if you've played a Smuggler, you've played an Imperial Agent, and if you've played a Bounty Hunter, you've played a Trooper. Sure, they use different looking gear, their animations are flavored and styled to be class appropriate, but otherwise every skill and every talent is completely identical.
Of course, there are two major differentiators: the class story and the unique content of each faction. The primary motivation for some games to go the mirrored class route is obviously balance; it's a heck of a lot easier to balance four (or eight if you count Advanced Classes) over eight (or again, 16), but for the player, I feel it's a huge drag.
If we jump back in time a bit to another EA game, Warhammer Online: Age of Reckoning, it's fairly easy to see why BioWare would be going for fully mirrored classes right out of the gate with Star Wars: The Old Republic. WAR had mirrored classes in the sense that each class had a counterpart that was fairly similar on the opposing faction, but was different enough to stand out on its own. For example, the Marauder and the White Lion; these guys were fairly different in many respects, but similar in core function and gameplay. The same was true for the Squig Herder and Shadow Warrior. However, over time, these differences contributed to a number of balance headaches, as one mirror ended up significantly more powerful than the other (Engineer vs. Magus, Bright Wizard vs. Sorceress, etc.) often to the point of really throwing the balance of power to one side over the other when it came to RvR battles. Fast forward a bit, and Warhammer Online's classes are now pretty much mirrored identically. This solves the balance issue, but makes the game a fair bit less interesting.
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Star Wars: The Old Republic feels a bit similar in this way. If you've played one class for an extended period of time and feel like checking out how the other side lives, it's a real shame to coincidentally pick your class mirror on the opposing faction and realize you already know how to play the character down to the tiniest detail. I really can't stress enough how identical things are. If we take the Trooper and the Bounty Hunter as an example, the Vanguard DPS role inexplicably focuses on short range blaster attacks with his blaster rifle, and so does the Powertech DPS for the Bounty Hunter role, except that the Powertech's short range makes sense as he is mainly using flamethrower attacks. It makes sense for a flamethrower to have limited reach, but why the blaster rifle? Simple, these two are mirrors.
Balance will always be a challenge - but so what? Heck, you can still mirror classes without making them completely identical. Will one side's counterpart be better than the other at times? It's possible, but most of us are used to this by now. I'll gladly take the added individuality over homogenization any day of the week and twice on Sunday. It's disheartening to see abilities that are distinctly part of one class' identity added to their counterpart for the simple sake of balance. Having access to Force Choke isn't so cool when the Jedi Knight can basically do the same thing. What sets the two apart, then?
It is a good idea - making them different via class quests, look, animations and faction is fine and it finally ends a lot of those comparison threads - neither faction has an advantage (other than numbers).
I read what this faq as if you haven't completed these things you won't get the grace period. That being said though it does include putting in a product key. Which is what the grace period is all about.can pre-download the client if you put in a pre-order key. Then you set to go.
You be emailed on the day that you are allowed to access pre-order (current emails just tell you when it is, not when you are in.)
on the 20th december if you have not put in your retail key you can not access the game. No grace period (How dumb is a xmas release without a grace period!!! )
There will be no ‘grace period’ post launch in which those who are in Early Game Access will be able to continue to play the Game at launch without completing the following required steps for launch:
You will have the option of completing these steps during the Early Game Access period so that you are ready to play upon the Game’s official launch.
- 1. Fill out your contact information
- 2. Set up minimum 3 - maximum 5 security questions to protect your SWTOR account
- 3. Redeem a Product Registration Code (This is different from your Pre-Order Code. Your Product Registration Code is the code tied to the official Game.)
- 4.Sign up for a recurring subscription or enter a Pre-Paid Game Time Code
My Trooper is going to rock!!
Fafnir said:Aye, will never forget when i started on pvp server at WoW release, was up in hinterlands questing, near thoose at the time elite dragonkin. A full group of players rolled over, me i rezzed they came back, i rezzed again ran in and pulled all the elites then charged their healer. Was fun laying face down watching the elites wipe the group.