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It is with old infi rr 5 available to all with 39 stealth spec, not used much i would wager thodaoc_xianghua said:that must have been loooooong time ago
since NF when RA´s got changed its not possible anymore
It is with old infi rr 5 available to all with 39 stealth spec, not used much i would wager thodaoc_xianghua said:that must have been loooooong time ago
since NF when RA´s got changed its not possible anymore
TheBinarySurfer said:A properly specced melee ranger is as hard as a minstrel with all toys up to take down. They have better DPS, we have dd's and stun. They have SoM/Battler/Malice, so do we but with warguard in addition.
With all toys down they drop just the same as minstrels too pretty much. Its simple - pop one, dump PA and CD in, run the hell away or vanish or mezz poison, or snare poison or whatever. Wait for anything from 20 seconds to 5 minutes (depending on what they had ) or so for most of their effects to go then attack again - hopefully youre now hitting a target without a purge or without most of its active mls/ras/artis.
Really not hard - i've been killed by RR4 assassins who understand that principle and use it to wear me down accordingly. Once all toys are gone the class is fairly easy to kill. Rangers are no different really in terms of damage absorption, although they kick out about 1.5-2* the dps with good styles...
lpep said:what a load of waffle...... how can a sb doing 120-180 main hand be balanced agasint inf/ns doing 250 main hand be balanced....utter bulll shiit......
Congax said:/snip
And a SB his offhand always swings, contrary to my shade with very low CD (19) so I barely get OH hits. I think it makes up quite nicely.
lpep said:what a load of waffle...... how can a sb doing 120-180 main hand be balanced agasint inf/ns doing 250 main hand be balanced....utter bulll shiit......
Shike said:yea i guess bludgeon+better armortable+PHN aint enuff for SBs, need back old LAmechanics for them to compete..
Azathrim said:Hahahahahah
Ok, I'll stop laughing.
No wait!
Hahahahahahah!
Thornea said:If you dual wield as a Mid you get 62.5% Base Dam per weapon plus 0.34% per point of LA.
CD/DW does 100% Base Dam but has a chance to swing both hands each round.
The CD/DW dynamic extra dam can drastically outdamage the static LA dam increase, as there is a chance that CD/DW can swing both enough times that the LA user can not catch up on the damage done.
Basically with 39 LA +19(SC and RR) on Thornea im...
39 LA spec * 0.34 = 19.72 + 62.5 = 82.22 (thats if the SC and RR is actually a factor.. if not its roughly 75)
Doing roughly 20% less dmg BOTH hands compared to an Inf/NS's dmg mh and oh.
Im sure if you do 1k swings CD/DW and LA all equal each other out and are perfectly balanced but imo it only takes an inf or NS to land a few offhand hits and its impossible to catch up dmg wise.
It is bizare tbh how it works out.. average dmg on Thornea rr9L3 MH seams to be 100 (V PD rangers), 130-160 V high rr stealths and if lucky 180-250 mh v Rog casters where as my rr1 Inf was hitting for just under 200 v high rr stealths and 280-350 mh v Rog casters.
Puppet said:The last statement is entirely wrong. I'll show you, but lets evaluate this quote abit:
So you do 82.22% damage on both your mainhand and offhand, which equals 2x 82.22% = 164% damage (compared to 1x 1H weapon without any penalty)
Now lets assume the infiltrator has 39 + 19 DW. His chance to swing his offhand is 64%. That is 25% + ( (39+19) * 0.68%) = 64%
So his mainhand hits 100% of the time (for 100% damage) and his offhand hits 64% of the time (for 100% damage). So he's on 164% damage.. gosh thats the same!
Saying you cannot catch up when the infil swings his offhand is quite unlikely:
Example:
Round1: SB does 164% dmg
Round1: INF does 200% dmg (he swings both his hands)
Round2: SB does 164% dmg
Round2: INF does 100% dmg (he swings only MH)
INF did 300% dmg now, SB did 328% dmg now. Flat-out 'misses' might seem to work against the SB-class on first sight, but a 'miss' on the INF his side, means missing more damage (100% against 82%) which adds up perfectly to be *exactly* the same, over time. With Wyrd-spec, there's no reason to assume the INF misses less then the SB anymore (relatively). Once again, a myth introduced by the 'LA-camp' to find something to whine about.
Thats just the silly part. You *assume* the SB is the underdog in shear DPS in short time-intervals, when there's absolutely no reason to assume that's a fact. There's 1 factor which is speaks against the LA-mechanics ---> you get more chances to hit a defensive proc. Obviously, you can also proc more offensively. With the introduction of passive Viper and ML3 Enduring Poison, the lifebane/dot on a weapon can be roughly seen as a short-duration damage-add, which surely speaks in the SB's favour.
Numbers pulled out of thin air. If anything, the INF also notices a drastic reduction to his damage if he's using mundane weapons against a (high-)PD target.
And ofcourse the INF is hitting for more mainhand, but if you add up total offhand-damage you will see that the SB is outdamaging the INF by the exact same margin as the INF is outdamaging the SB in mainhand (if equal spec obviously, equal stats and gear, relics and such).
Aha, fair enough. I still hold my oppinion, that the slash based stealther templates the Hib leather/studded is far superior to any other armour.Shike said:perhaps I should have said.. improved
The theory on LA and CD/DW mechanics are ancient and as far as I know haven't been tested in a realistic setup yet. That is, including ToA bonuses.Puppet said:Saying you cannot catch up when the infil swings his offhand is quite unlikely:
Puppet said:With Wyrd-spec, there's no reason to assume the INF misses less then the SB anymore (relatively). Once again, a myth introduced by the 'LA-camp' to find something to whine about.
Azathrim said:The theory on LA and CD/DW mechanics are ancient and as far as I know haven't been tested in a realistic setup yet. That is, including ToA bonuses.
They are however the only thing we have to go for and as suchs must assume they are correct.
That said, having played both a CD and LA user, it certainly feels like CD far outdamages LA.
In so far that most SB's have 50/51 modified LA, it is correct that the chance to miss or not penetrate defenses is the same for a wyrd specced CD/DW user.
However, the SB is forced to wyrd spec their off-hand, where as the CD/DW user is not. This since the WS of the off-hand is based on LA spec. This in contradiction to the CD/DW user where the off-hand WS is based on the main-hand spec.
It's a minor point though, as I initially stated the common SB spec includes at least 50/51 modified LA.
Puppet said:The basics are correct, as the mechanics haven't changed during the years.
Puppet said:So his mainhand hits 100% of the time (for 100% damage) and his offhand hits 64% of the time (for 100% damage). So he's on 164% damage.. gosh thats the same!
Saying you cannot catch up when the infil swings his offhand is quite unlikely:
Example:
Round1: SB does 164% dmg
Round1: INF does 200% dmg (he swings both his hands)
Round2: SB does 164% dmg
Round2: INF does 100% dmg (he swings only MH)
INF did 300% dmg now, SB did 328% dmg now. Flat-out 'misses' might seem to work against the SB-class on first sight, but a 'miss' on the INF his side, means missing more damage (100% against 82%) which adds up perfectly to be *exactly* the same, over time. With Wyrd-spec, there's no reason to assume the INF misses less then the SB anymore (relatively). Once again, a myth introduced by the 'LA-camp' to find something to whine about.
As I said above ive 9L3 worth of SB game time and 5L2 worth of Inf game time so how can u say they are numbers pulled out of thin air??. Although I have no Hard evidence to back up the numbers (screen shots etc) they are valid figures from my game experience time and yes Infs who have mundane weapons also suffer with very lowdmg v High PD classes that goes without sayingPuppet said:Numbers pulled out of thin air. If anything, the INF also notices a drastic reduction to his damage if he's using mundane weapons against a (high-)PD target.
Thornea said:.... statistic when inf swings 90% of the time his offhand.... ...
this is what im refering too in regards to not being able to make back the dmg if inf/Ns swings more than the allotted supposed swing rate.
Obviously the RNG is a big factor, and its only my opinion based on rr9L3's worth of SB game time and rr5L2's worth of Inf game time.
Im sure it will be disproved and I guess im gonna have to get a log parser out and play my inf for a few evenings then my SB too and compare dmg/swing rates etc and put my money where my mouth is.
As I said above ive 9L3 worth of SB game time and 5L2 worth of Inf game time so how can u say they are numbers pulled out of thin air??. Although I have no Hard evidence to back up the numbers (screen shots etc) they are valid figures from my game experience time and yes Infs who have mundane weapons also suffer with very lowdmg v High PD classes that goes without saying