Oh well mabye it isnt that badAzathrim said:I'll remember how nerfed mincers are next time I hit a warguard/battlered/ablative mincer for 0 damage, while he melees me back with Malice for 200+ on top of his nerfed DD's.
Infanity said:Was not to keen on it :/
Just seemed to be the same thing most fights etc.. Low rrs and such.
When you fire mallice in the FZ, There is no dialog on screen, When anyone else uses it you make it seem more in favour for you etc.
Too much run through for me to really enjoy it, Ability dumps - well that shits there to be used- you spent the points use it how you liek ;d
Was some good things in ze vid aswell, Like those cocks who tryed to jump you after fight then ran into a fg ;d
Nice effort
Azathrim said:I'll remember how nerfed mincers are next time I hit a warguard/battlered/ablative mincer for 0 damage, while he melees me back with Malice for 200+ on top of his nerfed DD's.
Valgyr said:We are nerfed bigtime after DR tbh as every stealther and his grandma runs with CL resists as it effects both stun duration and DD dmg
yes it does, if its spell stunBahumat said:Dont affect Stun duration. its a CL resist not determination.
Raven said:yes it does, if its spell stun
Puppet said:Aye, I should have put a message when I use the Malice /use2 - it was at the same time I set my GT while I was flying.
Regarding the enemy using Malice, yeah thats kinda 'sucky' to use against me, as I will just Phaseshift. But then again, in the majority of cases that's the only sensable use of Phaseshift, besides getting away from (caster-)adds and warlocks. Unfortunaly, when I started to record, Warlocks where pretty much extinct after their 1.82 'fix'. It would been nice if I could get a few recordings with a WL dumping on me in Phaseshift, in the end the majority of them is dumb enough to actually do that
I wasnt perma-recording, unfortunaly I missed quite a few 'good' fights, even killed 2 Bonedancers \o/
People complaining about 'dumping' should realise that in the majority of cases I fight an enemy who has a distinct advantage against me: Instantly taking away 450~ HP with the enervating-debuff, and more often then not a DoT-mine goes in, coupled with a Lifebane. If I let *ALL* those abilities on my character, Im down an easy 1400 HP. Thats before the melee-damage of assassins. Just for that 'crap' I took Purge3, which helps in 8/10 cases quite fine, but sometimes I gamble wrong. Like against that RR5 Autolytos Shadowblade, who after the purge of me drops a DoT-mine, battler-debuffs me and lands a Frosty Gaze. I won due to shear luck that fight (finished him off with the Desperate Bowman shout).
The 'strafe-comments' are abit... well weird really. Some people say I should strafe more, others dont like my strafing, and others complain about running-through. If you see at my styling, you can see I dont really even try landing side-stun actively, except at the beginning where I jump them. I try to approach from the side. Alot of enemies strafe/run-through against me so they allow me to side-stun them, for example Speedup eats Side-stun coz he runs-through/strafes me.
About the ability-dumping. There's quite a few fights where I dont 'dump' anything, except Purge, for the reasons I mentioned before. Im quite conservative with my dumps, I try to limit them, so I keep toys up for another fight. For example, I did a dump on Papasan, but after the fight I had still IP and Purge, which allows another fight to win against a high-RR assassin. Also, its the nature of the beast: Archers are timer-beasts, and assassins are more of raw damage, little timers. Assassins in general have way more RA-points available for 'damage enhancing' passives like MoPain, AugStats and such. Look at my RA-list, only AugSTR2 and MoPain2, despite being RR9 :O And in the end, I dont see assassins use a shit-style instead of Hamstring, 'to avoid winning'. Same goes for me --> I use abilities to win.
I do agree however that MoS4+ is abit silly in the hands of an archer, if you look at it from an assassin-perspective. It comes with a price tho, if I had MoS3 I could take AoM3 for example, or MoPain3 with those points. It's a matter of preference, however keep in mind that once ur engage in melee-fights, all points spend in MoStealth are essentially useless. If you find me with IP2 down, fighting me with legendary weapons and I dont get the perfect jump on you, Im down 15+10+20 = 45 RA-points. Those dynamics are also the reason why Im pretty much forced to 'dump' on high RR assassins, because simply they got better styles, and a fuckloads more on passive RA's.
SoulFly said:If you are going to do an intro with some acting and such, please don't mess with the camera so much and have more planning! coolio idea, but the camera moving like a hyperactive ten year old makes it a bit bad :[
200+ lol, mincers got pretty crapy melee dmg just that they can take alot of dmg because of the wg, wh,battler etc.Azathrim said:I'll remember how nerfed mincers are next time I hit a warguard/battlered/ablative mincer for 0 damage, while he melees me back with Malice for 200+ on top of his nerfed DD's.
Bondoila said:200+ lol, mincers got pretty crapy melee dmg just that they can take alot of dmg because of the wg, wh,battler etc.
Nice video puppet!
Found out the hard way that the new nifty /use buttons from UI with pretty colors doesn't work on weapons if you envenom em. Guess it tries to use the venom 'charge' instead of the actual charge. I'm back to using my old setup now though, so shouldn't stand like a fool for the first 8 seconds of the fight this time. Having 10 secs left to purge hurt me there aswell, that sidestun really is silly for a Mos4+ archer/skillstrafers.Puppet said:It's hard finding enemies of equal RR, as Im quite high RR on my ranger. 'Dumped' on Papasan a FZ and a Battler (and Phaseshift), but no IP nor Purge. I dumped heavily on Frag, but 'to compensate' I also used almost nothing on some other quite high RR's (Caeli, Narzu, Dmoskus and more).
Maby vs slash vun targets,not debuffed and with high slash spec. But not keeping your target debuffed aint that smart.xxManiacxx said:a slash minstrel with aug str and 101str in template tend to hit SBs (+10% dmg u know) for 200+ if they aren´t debuffed.
Bondoila said:Maby vs slash vun targets,not debuffed and with high slash spec. But not keeping your target debuffed aint that smart.
Bondoila said:200+ lol, mincers got pretty crapy melee dmg just that they can take alot of dmg because of the wg, wh,battler etc.
Nice video puppet!