Speed 5 & Speed 6 - Instamez vs Boltrange

Aussie

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damn he found the solution , amnesia insta drops speed. :(
 

Hotrats

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Yurka said:
couple things, no excal debuff groups going so miss the 2300+10% range nearsight from cabby which will help vs mezz.

sorc should have ceremonial bracer , so then resists instant mezz, then its down to healer casting normal mezz which in this case the sorc is gunna win on the cast spd..
There are a few debuff groups, hibs have much more access to nearsight with elds though, such a great class.

2nd point is a good one though, dont think CB will stop the sorc being interupted though, then its you must wait 2 seconds.. you must wait 1 seconds.. you begin qc mezz (2 sec cast time) meanwhile bard/pac can do their normal cast mezz with 1.5 sec cast.
 

Fluid

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Hotrats said:
There are a few debuff groups, hibs have much more access to nearsight with elds though, such a great class.

2nd point is a good one though, dont think CB will stop the sorc being interupted though, then its you must wait 2 seconds.. you must wait 1 seconds.. you begin qc mezz (2 sec cast time) meanwhile bard/pac can do their normal cast mezz with 1.5 sec cast.

but in that case, given these calculations mincer should surely get in and insta stun the mezzer in that time ?
 

Hotrats

Fledgling Freddie
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rvn said:
so many midd groups use skald in their setup, and sorcs are forced not to unstick :eek:
Well if you lose mezz cus you aint got a skald in group thats your prob for not taking the right classes! Mids can still make a very strong group using a ml10 soj skald.

This thread already assumes the sorc has unstuck and is stationary spamming ae mezz on target which is out of range and running in range. If the sorc was moving at speed5 toward target for any amount of time when the target is within 2127.5 range then its even worse for the sorc!
 

Arnor

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Aussie said:
damn he found the solution , amnesia insta drops speed. :(

translation: damn, a new button on my quickbar and something to do for the 3seconds im waiting for them to get into range :(
 

Hotrats

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Fluid said:
but in that case, given these calculations mincer should surely get in and insta stun the mezzer in that time ?
Agreed. But some classes with 1500 range casted stun might be able to stun the mins before they can insta stun the mezzer. Anyone bored enough to work it out? :)
 

rvn

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Hotrats said:
Well if you lose mezz cus you aint got a skald in group thats your prob for not taking the right classes! Mids can still make a very strong group using a ml10 soj skald.

This thread already assumes the sorc has unstuck and is stationary spamming ae mezz on target which is out of range and running in range. If the sorc was moving at speed5 toward target for any amount of time when the target is within 2127.5 range then its even worse for the sorc!

its not worth adding a skald just to win mezz fights :p mezz doesnt do that much, its basicly best vs random zergs etc :p in fg vs fg (if both groups are good, they will both be unmezzed pretty fast anyway).
 

Filip

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Fluid said:
but in that case, given these calculations mincer should surely get in and insta stun the mezzer in that time ?

if there is a minser in the group ....

like the mids albs often find them self in a minserless group
 

Hotrats

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rvn said:
its not worth adding a skald just to win mezz fights :p mezz doesnt do that much, its basicly best vs random zergs etc :p in fg vs fg (if both groups are good, they will both be unmezzed pretty fast anyway).
Also agreed, like I said in my first post on this thread :) Good groups will be so spread by the time anyone is in mezz range that landing the first mezz becomes irrelevant.
 

Arnor

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Filip said:
if there is a minser in the group ....

like the mids albs often find them self in a minserless group


yes, we never get a fucking minser in group :(



and to the spreading out shit, albs have a nice advantage there, their bigger radius is _alot_ bigger then mids/hib mezz radius.

just saying
 

Aussie

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who says you need a skald.
dont have any logs for aughealer + sprint, but if he runs faster then a skald then there is no need to test it :m00:
 

Dafft

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Can I just some this up and say:

Aussie you sad twat for working this all out
 

Splatz

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Yurka has actually just revaled the best strategy in how to beat pac mezz. ;)

Any sorc that dosent have cerm bracer in his sc is denying himself the obvious advantged he would get from it.
 

Fluid

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Filip said:
if there is a minser in the group ....

like the mids albs often find them self in a minserless group

if you don't run with a class with as much utility and groupability as a mincer thats ur own fault
 

Dorin

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ps.: many mid grps using rm speed or auger speed do calc for that too, just to see our chances.

ty. :)
 

Fluid

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Hotrats said:
Agreed. But some classes with 1500 range casted stun might be able to stun the mins before they can insta stun the mezzer. Anyone bored enough to work it out? :)

given that the range differences is more or less the same between sorc mezz diff and healers mezz diff and the diff between mincer insta stun and casted stun from healer are about the same i find it highly unlikley
 

Dorin

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Hotrats said:
Agreed. But some classes with 1500 range casted stun might be able to stun the mins before they can insta stun the mezzer. Anyone bored enough to work it out? :)


pm aussie ingame m8 :)))
 

Aussie

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I'll do speed3+sprint tomorrow, but i'm kinda sure it beats speed5 :d
 

Konah

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Fluid said:
but in that case, given these calculations mincer should surely get in and insta stun the mezzer in that time ?
thats what single insta mezz is for.... :eek:
 

Rulke

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Aussie said:
I'll do speed3+sprint tomorrow, but i'm kinda sure it beats speed5 :d
iirc yellow healer speed + sprint is only slightly slower than speed 5, you dont really notice it over short distances.
 

Konah

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Fluid said:
would u run with a mincer with no ceremonial bracers?
would u run with a bard with no ceremonial bracers?
 

liloe

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nice maths indeed =)) and yes, quiet thread, which is very good =)


tbh what I alays hated most was the /face bug where you continued to move after starting to cast (patch notes say it's fixed but I don't dare to play my bard :p ).....sure, both insta and cast mezz have advantages and from this speed PoV it seems that range doesn't matter that much, but ofc there's a lot of other stuff to calculate in. Tbh I really think it comes down to how good the player behind the char is and how the enemies react. Sure, mezzing afk people is not hard, but then again you could kill them without mezzing, too =) Winning mezz vs. good groups is ofc harder, but as some ppl stated it might have less effect on the combat =)
 

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