Some info about Legendary weapons and artifacts

H

Haldar

Guest
Getting a Legendary weapon is painful but here`s a quick run down...

3 Items from an LGM SC 3 gems
3 Items from an LGM Alchemist 3 lvl47 Tincts
1 Eceptional weapon of the type you wish to use
## Quantity of metal
1 Special magic ingrediant that is dependant on the type of damage you wish to inflict, And getting these are no cake walk.. I saw one drop from a mob who could chain mezz with more range than an alb sorc.

Then with all those things your friendly Weaponcrafter makes the recipe, 1080 for a Bow so it`s yellow at cap which results in anything from 94%-100% quality... Expensive but probably worth it in the long run.

Artifact weapons are way ahead of the game compared to these but then given the rarity they will have and the weak starting stats.. Hehe hell you have to fight with terrible damage to level them up at first, Worth it thou from the very few screens of weapons I have seen.

Artifacts start out as dumb items, To build them:

1x Artifact of choice Ring, Belt, Weapon Say "Bow of fools"
1x 1 of 3 bow of fools story
1x 2 of 3 bow of fools story
1x 3 of 3 bow of fools story
Once you have these you have a good weapon but with lousy stats, But by using the story scrolls to form the whole history of the weapon you then take this to the arbitur and he clues you in on the weapons true potential, This is listed in full on the item delve, Each step the item grows is a level say at 2 5 7 10, and they start at at 0 and raise to 10.

Most have quirky ways to gain xp also.. but none I`ve seen so far raise by killing mobs, Xp from mole whacking will give you squat, Mainly it`s Rvr conditions with a twist, I`m sure most have seen the Band of stars bracer which only gains with night rvr, Another 2h axe only gains from male enemy characters being killed.

Band of Stars starting stats

http://www.judahfirst.com/Andy/BandofStars.jpg

Band of Stars identified, Note this is now not a leveled artifact merely by being taken to the arbitur, You get the stats not the goodies till you have leveled the item

http://www.judahfirst.com/Andy/bos.jpg

Hope this helps, Rvr will not be the same.. Hopefuly better but only time will tell.
 
A

Aloca

Guest
The unlimited Bolt charge is kinda nice.
Shoot 2-3 bolts run STEALTH... wait a while bolt bolt again and enemy must be dead.
 
R

-RG-Jaond

Guest
Ubah nice



1 Special magic ingrediant that is dependant on the type of damage you wish to inflict, And getting these are no cake walk.. I saw one drop from a mob who could chain mezz with more range than an alb sorc.

Just need to get me this one then :)
 
B

behatch

Guest
sounds like the events exsplained in ToA are going to be too time consuming wont they?
 
A

Archeon

Guest
Originally posted by Haldar
1 Eceptional weapon of the type you wish to use

ANy idea what this is? I'd laugh my little head off if by exceptional you mean somthing like an Agmunders FFS (especially considering theres a chance it might come out with lower qual :D )

Or do you mean 99%/MP crafted weapons?


Not sure why i'm asking really, i'l probably have passed my driving test before ToA comes out :rolleyes:
 
L

loxleyhood

Guest
I wonder if its possible to kill a player but just before he dies switch to the artifact to exp.
 
L

loxleyhood

Guest
Re: Re: Some info about Legendary weapons and artifacts

Originally posted by Archeon
ANy idea what this is? I'd laugh my little head off if by exceptional you mean somthing like an Agmunders FFS (especially considering theres a chance it might come out with lower qual :D )

Or do you mean 99%/MP crafted weapons?


Not sure why i'm asking really, i'l probably have passed my driving test before ToA comes out :rolleyes:

Lvl51 weapons I assume.
 
P

Pin

Guest
Re: Re: Some info about Legendary weapons and artifacts

Originally posted by Archeon
ANy idea what this is? I'd laugh my little head off if by exceptional you mean somthing like an Agmunders FFS (especially considering theres a chance it might come out with lower qual :D )

Or do you mean 99%/MP crafted weapons?

Exceptional weapons are the new weapons coming with 1.64. Different speed 16.5dps weapons at 1030 skill.
 
J

jox

Guest
About that bracer? recast 2,5 sec...so you can stand 1500 away and spam it? sounds like fun :p

And I wonder how hard it will be to get those ingrediants and how much you actually have to RvR to release the powers within the items.
 
B

belth

Guest
The bolt's not that good, looking at the values... 100 delve bolt.

Very nice idea those Artifacts and Legendary weapons though, hopefully kills a big part of the current monotony.
 
O

old.Sko

Guest
8 healers or 8 druids each armed with something like this artifact...
such group will be virtually unbeatable ...
 
W

Whisperess

Guest
Originally posted by old.Sko
8 healers or 8 druids each armed with something like this artifact...
such group will be virtually unbeatable ...
We'll see :D

Seen any screens of caster staffs with these imbuements, or is it just another dark-age-of-tankalot feature?
 
O

old.Ramas

Guest
Notice that the artifact is no trade - which means realistically it has to be quest based or one-time-drop based, and getting the artifact items themselves cannot require uber leet /random 100 skills. This would have the consequence of artifacts being fairly widely available given time, and probably means they are class/path based as well.

Unless it only becomes no trade when the item and scrolls are combined?

Also note that using the active abilities of an artifact will presumably have the same effect on condition as charges do today. Which means decay is a more significant issue than it is for ordinary items. In fact, if decay does work this way, and I were to get an item that gave +25% healing, then there would be no earthly way you could ever convince me to use the lifedrain that the eye of dissos has for instance (the artifact that turned up in pendragon SI seemingly in error in the 1.65 testing).
 
P

Pin

Guest
Originally posted by old.Ramas
Notice that the artifact is no trade - which means realistically it has to be quest based or one-time-drop based, and getting the artifact items themselves cannot require uber leet /random 100 skills. This would have the consequence of artifacts being fairly widely available given time, and probably means they are class/path based as well.

Unless it only becomes no trade when the item and scrolls are combined?

The base artifacts themselves are 'farmable', as are the scrolls which are required to make the full artifact. They only become no-trade items when they are 'unlocked', in order to prevent someone using an item which someone else has 'levelled' for them. If you want the extra goodies on an artifact, you have to use it yourself.
 
B

bult

Guest
about caster staffs, read somewere about staffs giving + to range and + to casting speed :))
 

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