Dukat
Resident Freddy
- Joined
- Jan 10, 2004
- Messages
- 5,396
Jika said:how the fuck could rr6 scout know?
Try soloing a scout to RR6 before you talk to me about what a scout knows and doesnt know.
Jika said:how the fuck could rr6 scout know?
Dukat said:Try soloing a scout to RR6 before you talk to me about what a scout knows and doesnt know.
Akyma said:aaaawww, nice time i choice to make Sb![]()
well, allways can use charge buffs ;p
with 25% spell dur u 10 mins charge is 12.5 minsCalaclya said:lol would take u 6 mins in to buff yourself then 4 mins later u would have to repeat the buffage, rince and repeat not to mention at 10g per buff a 4 hour stint in rvr will start becoming a tad expensive![]()
Lorfo said:Awwwwwwwwwww, pooooooooooor stealthers that cant _add_ on fg fights oooh noooooooooooooooo
Bracken said:True, except there is one turd in the punch bowl...vamps. Pre-catas I'd have said it's a good move, but now we have classes that don't need buffs to be as effective as fully buffed classes it will screw things up.
Tilda said:Brack, I know, its true, vamps are damn hard.
I've been playing around on classic. However, on my cabby, I have killed two vamps who attacked me together, when I was unbuffed. Its hard, but possible.
Also, from DR, there are now buff-equivalent charges for all buffs that clerics can do. So if they do put it in, I think people would just be using charges.
but then again, that would be too big of an issue imo, it would be a cool idea for new server types, but doing that on the live servers would make lots and lots of costumers unhappy and quit.Appendix said:Limiting buffs in some way is the only thing that can keep daoc alive for a few more years. New players have at the moment to choose between:
1. Play on classic servers.
2. Roll a Vampiir.
3. Buy a buffbot account.
4. Play WoW ;p
I for one wouldn't even bother with daoc if those were the options as a newcomer. By limiting buffbots mythic/goa will probably see many canceled accounts but it opens up for players who can't or won't afford two accounts to start playing.
Altogether buffs are way too powerful in daoc as it is. By limiting buff ranges or even better, removing concentration buffs completely would mean item charges/procs and debuffs would actually start to be useful. It would also mean differences between races would be more visible. Today all stealthers regardless of race can cap their attackspeed for instance. Without buffs a player would have to choose between high quickness or high strength. I agree that just limiting range on buffs would make full groups too powerful. Perhaps just limiting the number of buff effects any single toon can benefit from to 1 or 2 could be the way to go. Buffclasses would of course need a major workover and given more utility or even offensive skills (spec weapon).
Buffs are the cause of most imbalance issues in this game in my opinion and it's about time they do something about it.
Lorfo said:Awwwwwwwwwww, pooooooooooor stealthers that cant _add_ on fg fights oooh noooooooooooooooo
pip said:All this to protect 8v8 wtf this should be realm v realm![]()
Not talking about my warlock my hunter warlock is used to 8v1Corran said:Or in your case Zerg Vs 1 ,,, as that how you play... cant see how this would affect you![]()
Xajorkith said:Not to forget the two stealthers, Rangers and Hunters!