savage nerf lol

S

saltymcpepper

Guest
Savage

- A bug in Savage's chances to triple or quad has been fixed. Savages should now triple more frequently than before, and quad less frequently than before. Note that Savage Damage Per Second remains the same.
 
A

Aloca

Guest
Not that much of a nerf, but atleast they will maybe not insta kill someone as often.
 
L

loxleyhood

Guest
Originally posted by Aloca
Not that much of a nerf, but atleast they will maybe not insta kill someone as often.

I think he was being sarcastic. :p
 
N

Novamir

Guest
its a good fix imo.. now savages will go from 15%+ quads to 5%, should go a good deal to fixing rvr!

now they just need to fix the buffs taking (almost) no hp off, and fix instant ranged interrupt, and lower overall defence. oh and stop savage haste stacking with celerity.
 
L

living

Guest
Why does it matter if it stacks.. most savages are capped haste with their own buff :)
 
O

old.Icebreaker

Guest
This is the end
Beautiful friend
This is the end
My only friend, the end


:clap: :clap: :clap:
 
P

parzi

Guest
yeh its a start, can even agree to what novamir said except for the celerity thing which has not much impact anyway cause of the swingcap hehe
 
J

JawZ

Guest
Originally posted by Novamir
and fix instant ranged interrupt

But that goes for all insta spells that doesn't deal damage imo. :rolleyes:
 
E

Ekydus

Guest
Originally posted by JawZ
But that goes for all insta spells that doesn't deal damage imo. :rolleyes:

Yeah, let's have a taunt with nice effects that doesn't actually do anything! :rolleyes:
 
J

JawZ

Guest
Originally posted by saltymcpepper
Savage

- A bug in Savage's chances to triple or quad has been fixed. Savages should now triple more frequently than before, and quad less frequently than before. Note that Savage Damage Per Second remains the same.

Btw, this was requested by the Savage Teamlead. :eek:
 
J

JawZ

Guest
Originally posted by Ekydus
Yeah, let's have a taunt with nice effects that doesn't actually do anything! :rolleyes:

Taunts purpose is to draw agro in PvE, that's not nothing. (that's why they are called taunts)

:uhoh:
 
S

StormriderX

Guest
People missing out the important part:

"damage per second remains the same"

Meaning savage will still wtfpwn you just as fast.
 
O

old.Kerosene

Guest
Originally posted by StormriderX
People missing out the important part:

"damage per second remains the same"

Meaning savage will still wtfpwn you just as fast.

Yeah but low hp chars might get to be alive after the first bloody hit.....
 
V

Vasconcelos

Guest
Originally posted by hellige
evade styles for all the 2h savages


A hidden boost for 2H savages indeed (styles to backup yea!). Moreover, that specc totally ignore the "savage bug fix".
 
P

parzi

Guest
after evade fights are not that usefull in critical rvr situations... only when soloing/duelling or fighting tanks toe to toe, which doesnt happen anyway until the fight is decided.

not that i wouldnt like or use my after evade, but positional styles have far more impact on the battles
 

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