K
kirennia
Guest
- Thread starter
- #121
Add 5000 range onto buffs
Infs:
Change 9sec stun to 6sec stun....sorted
Clerics:
Give them 1.2x spec points so they can get at least some in smite for some protection...would still only give them about a 15second pbaoe mezz but atm they have literally no defence apart from once every 30 minutes
Armsmen:
Give them something similar to m00se/rat mode...archangels valor or something which gives them a 20% increase to SELF armor for 30 seconds, usable every 5 mins.
Thanes:
Move them up one damage table. Also give them a 30 minute timer 10 point RA, 30 second duration, group boost 25% to all resists.
Frairs:
Give them an insta cast 150point heal usable on group members but NOT on themselves. 5 second recast, high up the rej line. Would give at least some benefit to having a secondary healer in the group as they currently cannot heal while meleeing. Bringing their healing in line with shamans, druids and wardens in terms of healing. Reduce the 75 pt self dex buff to 50 points.
Shamans:
Improve their friggs but increase the timer on their pbaoe disease to 25 seconds OR make it on an immunity timer for RvR
Earth thergs/supp runeys:
Give them natural serenity 2 OR reduce cost of their spells by 20%
Sorcs:
Give them a pbaoe insta stun, similar to mid one except with zero range, simply for protection
Animists:
Give them 2 insta cast pets on 3 minute timers so that soon as they come into grp vs. grp combat, they have a use instead of spending forever trying to get the pets up.
Bonedancers:
Change the insta lifetap to being 1.5 second cast. Also they need to have some sort of grp function though, perhaps some sort of an ae spell for interupting the support. Not really great :/ I dunno bout them...some1 suggest summit.
As for other classes, I don't know. Atm though, it looks like mythic have finally got the idea about not completely nerfing a class into the ground so hopefully they wont do it again to any class soon. Hope they generally sort the game out though, then I'll b a happy bunny
Infs:
Change 9sec stun to 6sec stun....sorted
Clerics:
Give them 1.2x spec points so they can get at least some in smite for some protection...would still only give them about a 15second pbaoe mezz but atm they have literally no defence apart from once every 30 minutes
Armsmen:
Give them something similar to m00se/rat mode...archangels valor or something which gives them a 20% increase to SELF armor for 30 seconds, usable every 5 mins.
Thanes:
Move them up one damage table. Also give them a 30 minute timer 10 point RA, 30 second duration, group boost 25% to all resists.
Frairs:
Give them an insta cast 150point heal usable on group members but NOT on themselves. 5 second recast, high up the rej line. Would give at least some benefit to having a secondary healer in the group as they currently cannot heal while meleeing. Bringing their healing in line with shamans, druids and wardens in terms of healing. Reduce the 75 pt self dex buff to 50 points.
Shamans:
Improve their friggs but increase the timer on their pbaoe disease to 25 seconds OR make it on an immunity timer for RvR
Earth thergs/supp runeys:
Give them natural serenity 2 OR reduce cost of their spells by 20%
Sorcs:
Give them a pbaoe insta stun, similar to mid one except with zero range, simply for protection
Animists:
Give them 2 insta cast pets on 3 minute timers so that soon as they come into grp vs. grp combat, they have a use instead of spending forever trying to get the pets up.
Bonedancers:
Change the insta lifetap to being 1.5 second cast. Also they need to have some sort of grp function though, perhaps some sort of an ae spell for interupting the support. Not really great :/ I dunno bout them...some1 suggest summit.
As for other classes, I don't know. Atm though, it looks like mythic have finally got the idea about not completely nerfing a class into the ground so hopefully they wont do it again to any class soon. Hope they generally sort the game out though, then I'll b a happy bunny