and what mastard said about warlocks getting a real nice deal out of this preposal is defo true. but that dont means the idea is wrong just that the class kills things too easily.
Thorwyn[B&Q] said:One possible way to counter this would be to give normal rp´s for the kill (just as it is now) and the bonus rp´s exactly 60 seconds after the kill (i.e. you have to stay alive for 1 minute after you kill someone).
censi said:this calculation should remain unchanged as full group RVR is the core foundation of daoc...
censi said:i dunno I would just like to see summin that rewards people who solo
rampant said:soloers arnt solo when they have their bb back at keep ready to give buffs and resists.
the only true honourable soloer is one that uses only the tools that are available to his class, and doesnt depend on the influence of other players to help him kill his oponent...
rampant said:soloers arnt solo when they have their bb back at keep ready to give buffs and resists.
the only true honourable soloer is one that uses only the tools that are available to his class, and doesnt depend on the influence of other players to help him kill his oponent...
Shadowen said:I think you're about likely to see such a scheme implemented as you are finding a full set of hen's teeth.
Mythic has repeatedly stated this is a grouping game, and you are *meant* to group, which is why buffs and so forth are in the game, and why they won't balance infs vs NS vs SB, because you're not meant to solo. They have indirectly stated that they don't care about class to class balance, and I've yet to see any such fixes (3+ years of playing).
Do I agree with it, NO. I wish the game was made to cater for soloers as well as groups and zergs. However, in a zergy environment not to mention unbalanced, espc. comparing RR's, ML's and Artifacts, being solo is being dead (unless you're at some insane RR, and a caster).
regards
shadowen.
Gorrion said:I would rather have range on ALL buffs that requires consentration from the (buffbot), and make them group required aswell.
The solo rvr would have alot more desent fights, where you have time to activate a charge on a item or artifact, or maby use a potion, and also have the fight prolonged, so you get the adrenaline rush.
There is nothing more borring than beeing insta killed or two shotted. And also ANY full group running around would know that the random solo player they encounter in open area is unbuffed, "and for that", might consider leaving him/her, alive to solo fight´s.
I know i have made loads of post´s regarding buffbots, but every time im reminded of them i just cant help making a comment.
Regards Gorrion
Vodkafairy said:more like a big fuck off penalty for attacking people with more than they are, or hell, add a penalty. negative rps for all adders, yes please
when they hit a certain level of negative points their own realmguards turn aggro and they get pooned 24/7
/dreams on
Imon said:Yeah and the whole idea with MMORPG:s just died......
There are games where you actually arrange matches with teams
and you have to be 5 or 6.... this is not one of em
Donledirse said:I don't think soloers should get a bonus to rps, as their bonus is full rps without any group split if they win.
I'm not against solo or fg / mass fights, just don't think we should encourage people to solo over grouping or we will end up being a very divided realm. (More than we are now)