Labbe said:We have taken a few high RR groups down several times. tho I must say that we bite the dust most of the times. But it's not only RA's that judges the outcome. it's the timing.
You will find that your definition timing will be called adding by somebody else. To take down an opted high rr, fully ToAed group when you yourself are missing key abilites you need to attack them off guard with there most useful abilities down which is normally just after they have fought somebody else.
However what confuses me is that all these people who live for those 8v8 fights is why they can't simply avoid a zerg. Its a fairly easy skill to learn. Upon sighting a zerg you should do the following:
1) Place a speed warp
2) Sprint away with speed 5. (note the keyword here is "away")
3) (optional) Hide in a keep/tower until the zerg leaves
What you should NOT do upon sighting a zerg:
1) Charge into them killing the first 10 or so like the rp horny zerg you claim to be better than before getting wiped.
2) Come whine on FH because people who have real lifes still managed to beat you in a game that you play 24/7 because they actually had the brains to think up a way of beating you.
There are more skills in this game than simply knowing your character. Learn them and maybe you will find yourself enjoying the game more.