Urgat
Part of the furniture
- Joined
- Dec 29, 2003
- Messages
- 662
So, there was a distinct lack of groups needing my toon yesterday on mid, so i decided to grab some buffs from a guildy and have a run out solo.
I get a boat to Alb, and skim HW for fights. As i am running around i am attacked by an Inf. He missed pa, so i extend, Pop the ml2 warlord heal, turn round, dd him twice, mezz, wait for recycle start the back chain, and dd him twice again.
I wait for the first hit from him, then purge the Dot and WS debuff.
He tore me appart in 4 or 5 shots. :/
Yes, i am RR3, yes he was RR6 (iirc) Yes i am not quite fully templated yet (but not far off)
My question is...
Am i the only person who feels a RR3 fully buffed Skald, with a decent set of gear, should at least have a chance versus a RR6 assasin? They guy tore through me in a straight melee... (thats an assasin... a "caster killer"... beating a Two handed Tank, in less time than it took me to hit IP1 and the malice ability.)
Having played an inf to RR5 on glast, i was occasionally able to take on a tank and win... but it was bloody close...
TOA'ed assasins are broken IMO. A class designed to hunt support and other stealthers should NOT be able walk all over a Tank in a straight fight.
<sigh>
I cant be the only one who thinks this no?
I get a boat to Alb, and skim HW for fights. As i am running around i am attacked by an Inf. He missed pa, so i extend, Pop the ml2 warlord heal, turn round, dd him twice, mezz, wait for recycle start the back chain, and dd him twice again.
I wait for the first hit from him, then purge the Dot and WS debuff.
He tore me appart in 4 or 5 shots. :/
Yes, i am RR3, yes he was RR6 (iirc) Yes i am not quite fully templated yet (but not far off)
My question is...
Am i the only person who feels a RR3 fully buffed Skald, with a decent set of gear, should at least have a chance versus a RR6 assasin? They guy tore through me in a straight melee... (thats an assasin... a "caster killer"... beating a Two handed Tank, in less time than it took me to hit IP1 and the malice ability.)
Having played an inf to RR5 on glast, i was occasionally able to take on a tank and win... but it was bloody close...
TOA'ed assasins are broken IMO. A class designed to hunt support and other stealthers should NOT be able walk all over a Tank in a straight fight.
<sigh>
I cant be the only one who thinks this no?