Possible Ideas to lesser damage

Konah

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Vodkafairy said:
its funny reading konah's crap

find the bit where i complained about mages tbh..? we utterly pwn every mage grp out there so far (except VP :( )

i just believe that DD dmg should not be a guaranteed hit and the game DOES need more/alternative ways of reducing mage dmg added to it. u got resist buffs or interrupts and thats pretty much it atm. some realms cant always run an effective grp with all yellow/red resists in it.
 

Lorfo

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Konah said:
find the bit where i complained about mages tbh..? we utterly pwn every mage grp out there so far (except VP :( )

i just believe that DD dmg should not be a guaranteed hit and the game DOES need more/alternative ways of reducing mage dmg added to it. u got resist buffs or interrupts and thats pretty much it atm. some realms cant always run an effective grp with all yellow/red resists in it.
and what can you do vs melee ? bg and grapple ? which 1 class gets , like every class gets interrupt.
 

Konah

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ablatives/af charges/multiple arti charges/str con debuffs/disease (wheres the fucking int/dex debuffs?) the list is looooong.
 

Kais

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- English - said:
But preparing the next spell means u can just spam spam spam it, thats what is bad atm i think

cancel style cancels the style only, you still hit with your unstyled hits. Casters would get totally fucked over by this.
 

Kais

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Calo said:
Fine tell me how to win vs a rr5 + sorc with my skald...
as i have all those retarted anti mage shit things it would be plain easy to kill one no? i mean what can moc or rr5 or ml9 pet do vs an extreme OP skald with alot of retarded anti mage shit!

:(

skald has it easiest against a rr5 + sorc really (hi zephyr and instamez), drop mez on the pet on inc, interupt it the the snare. If it mocs zephyr it then mez after zephyr, wait until moc fades then kill. 9xx rps for the good calo.
 

Shatar

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Kais said:
skald has it easiest against a rr5 + sorc really (hi zephyr and instamez), drop mez on the pet on inc, interupt it the the snare. If it mocs zephyr it then mez after zephyr, wait until moc fades then kill. 9xx rps for the good calo.
And the fact that the sorc has a 2k range mezz against skalds 700 range (or whatever it is) is no barrier to overcome at all? hah!
 

Helme

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Shatar said:
And the fact that the sorc has a 2k range mezz against skalds 700 range (or whatever it is) is no barrier to overcome at all? hah!
SoS?
 

Bracken

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Garbannoch said:
If you look at your suggestion again you see that this is actually already in place. Base dds have lower delve and lower cast time; spec DDs have higher delve and higher cast time; warlock spells have much higher delve but also much higher cast time (if you don't take chambers into account, which I agree are fucked up). In other words spells are modified by their delve cast speed while styles are modified by your stats.

Isn't weapon speed the offset to delve cast speed (not directly but effectively)? If it is then the scaling of melee damage to quickness is an added penalty on tanks, so scaling cast damage with cast speed would be the obvious balance to that. Atleast in my mind it is :D
 

Shatar

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Helme said:
And while you are SoSing in he is already lifetapping you ass, and isn't it so that speedwarp negates SoS nowadays anyhow and those are all around.
 

Kais

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Shatar said:
And the fact that the sorc has a 2k range mezz against skalds 700 range (or whatever it is) is no barrier to overcome at all? hah!

if sorc is gonna moc skald can purge or sos :p, snare is 1500 range , if you use gov and harp add 8% to that.
 

Bracken

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Tilda said:
sure, if casters get the same advantages tanks get with that; ie. uninteruptable (cant stop a tank swinging without stun), power regenning at end speed.
Also give us "unstyled" spell damage then...

Just use your staff - that's what I do when I play a caster! :D

I think you might be on to something with the unstyled spell damage thing...
 

Tilda

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Also, groups will need melee resist buffs :p
perhaps on heretic, Valk, vamp?
 

Lethul

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Tilda said:
Also, groups will need melee resist buffs :p
perhaps on heretic, Valk, vamp?

and thrust debuff savages and slash debuff blademasters?
 

Flimgoblin

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Mastade said:
ye, and givf that spec af, mincer abla, af chant, mezz decrease buff that you have to mid and hib :O

do you really need mezz decrease?

give melee ablatives out too :)

spec AF sure if we can have concentration haste and the like...

wouldn't say no to any of those going to underused specs in mid/hib.

it was a "this is a good thing for reducing damage" comment not a "OMG HIBS GOT X I WANT IT!!!", though I'm sure your post was meant in the same spirit....
 

Killrake

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about damage:

Why not do as it is for archers, if u wanna shoot fast (rapid fire) u do half the damage?

So then u have a choice, nuke fast less damage, nuke slower more damage.

IMO its fair
 

Vodkafairy

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Killrake said:
about damage:

Why not do as it is for archers, if u wanna shoot fast (rapid fire) u do half the damage?

So then u have a choice, nuke fast less damage, nuke slower more damage.

IMO its fair

sure, if rapidcasting = 0.5 sec and normal casting = 1 sec ;)
 

vintervargen

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Killrake said:
about damage:

Why not do as it is for archers, if u wanna shoot fast (rapid fire) u do half the damage?

So then u have a choice, nuke fast less damage, nuke slower more damage.

IMO its fair

rapid fire or not, its still same dmg over time... so what are you on about
 

Calo

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Vodkafairy said:
sure, if rapidcasting = 0.5 sec and normal casting = 1 sec ;)

sure , give tanks the same and every caster is perma interrupted by me :cheers:
 

Blazor Meneth

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vintervargen said:
yeah the "double-interrupt" is just fucked up.

all tanks that think mages are OP should really try and play one (except SM/BD) before you judge

also fix quickcast, a fixed casttime is ok, but not the "You must wait x seconds to cast a spell", if you need QC you need it at once.

Phew so warlocks are ok, great.
 

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