Possible Ideas to lesser damage

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Resident Freddy
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I hate the fact that when any casters targets you and starts nuking, you may aswell be dead. A tank for example (warrior), who has no interupts from distance, except a throw wep which will make him fumble can do nothing against a life tapping sorc. Not to mention the amount he will nuke sorc, 800 if a caba debuffs and crits...... really sad imo
 

Gear

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- English - said:
I hate the fact that when any casters targets you and starts nuking, you may aswell be dead. A tank for example (warrior), who has no interupts from distance, except a throw wep which will make him fumble can do nothing against a life tapping sorc. Not to mention the amount he will nuke sorc, 800 if a caba debuffs and crits...... really sad imo

Use an item with a DD charge... works pretty nice
 

Kelio

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Tilda said:
In fights its different as clerics are expecting people to get hit and so i'd suggest they react faster.


hmm well in a fight i can stay 100% focused the other cleric aswell but still dont have a chance in hell to heal someone that has been targeted by a warlock
 

Flimgoblin

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- English - said:
Or any caster Kelio?? with instas maybe

unless I'm stunned a caster gets an interrupt DD charge and then stunned back on my cleric...

if they're MoCing they're doing 25% less damage which is healable and certainly survivable on a cleric nevermind a pure tank.

Warlocks can just keep on nuking at 100% efficiency, the only thing that slows them down is a stun.
 

Kelio

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bottom line is you wont have a chance to react before the person is dead, so instas wont matter
 

Danamyr

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wittor said:
imo they should have gave friar end chant aswell :p

No offence, but that is a retarded idea - Paladins would never get a spot if that was the case. Friars should be content they are semi-FOTM now they have BG and leave it at that IMHO. Unless you want to give Paladins base buffs and heals of course? ;)
 

Vodkafairy

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what garba said was exactely right :p

resistbuffs are fucked up, they cripple mage damage output too much, but without them mages hit too hard..

its funny reading konah's crap, won't give my opinion because it'll end up in flaming and that wasn't the point of this thread.. <looks at flim>

try coordinate it when you use demoralization and you have 4 x 20 secs of utterly useless mages in the other grp -.- not to mention zou against a magegrp when you're not likely to get stunned.. sorc dq debuff + zou = 2-3 sec cast speed 4tw

still, even with all the retarded anti mage shit nowadays, it's viable to play one.. so lets keep it like this instead of making it more of a joke

and this comes from someone that has ml10 bl champ and a eld as main char :p use your spells properly and mage dmg aint a prob. at all.
 

Lorfo

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I find it really really reallly stupid that people whine on casters.
HI charge , HI banelord!
A caster can start kiteing when enemies are at cliprange and they will still catch him 90% of the cases coz of charge.. and even if they dont target you like every class in the game got some form of ranged interrrupt so if you are a skilful player that can avoid to get interrupted you really should be able to make dmg fast (that's the only reason to have a cabalist/wiz/chanter/rm etc for).
If they should do something it's to remove charge . (they nerfed casters enough with 10% spellpierce cap) and oh demoralization/zou kinda makes your dmg 50% less and all realms got acces to that.
 

vintervargen

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the only fixes i can see for balancing fg vs fg with the mage/tank issue are:

1. remove charge.
2. half the range of all spells that interrupt.
 

Lorfo

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- English - said:
I hate the fact that when any casters targets you and starts nuking, you may aswell be dead. A tank for example (warrior), who has no interupts from distance, except a throw wep which will make him fumble can do nothing against a life tapping sorc. Not to mention the amount he will nuke sorc, 800 if a caba debuffs and crits...... really sad imo
but then again you have 7 other ppl in group that can interrupt him and if you are solo you can run out of view/range or use ddcharge/some interrupt arti blabla.
 

wittor

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vintervargen said:
the only fixes i can see for balancing fg vs fg with the mage/tank issue are:

1. remove charge.
2. half the range of all spells that interrupt.

ye u are right but dont think they should touch mages .. tanks got banelord + charge ..
 

Lorfo

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vintervargen said:
the only fixes i can see for balancing fg vs fg with the mage/tank issue are:

1. remove charge.
2. half the range of all spells that interrupt.
they really should change the timer on how long you are interrupted. F.e banelords spells atm , "blabla casts a spell" you stand 700 range away from him and still get hit . And you still have to wait like 4-5 seconds to be able to cast
and Oh remove _all_ instantinterrupts that's just plain bs :x
 

Puppet

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Tilda said:
I'll refer you to my above post where I explained why this is a bad idea.


You also totally ignore the fact that casters do the damage from 1500~ range where tanks do the damage from ~150 range.

If you include that also into the equation the fact is that a caster would be a melee'er who doesnt swing swords but casts spells instead. Totally pointless.
 

vintervargen

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yeah the "double-interrupt" is just fucked up.

all tanks that think mages are OP should really try and play one (except SM/BD) before you judge

also fix quickcast, a fixed casttime is ok, but not the "You must wait x seconds to cast a spell", if you need QC you need it at once.
 

Puppet

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And lol @ Vodkafairy saying casters can do 80 secs utter shit damage..

If mages where so frigging shite why do you play one? oO
 

Calo

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Vodkafairy said:
what garba said was exactely right :p

resistbuffs are fucked up, they cripple mage damage output too much, but without them mages hit too hard..

its funny reading konah's crap, won't give my opinion because it'll end up in flaming and that wasn't the point of this thread.. <looks at flim>

try coordinate it when you use demoralization and you have 4 x 20 secs of utterly useless mages in the other grp -.- not to mention zou against a magegrp when you're not likely to get stunned.. sorc dq debuff + zou = 2-3 sec cast speed 4tw

still, even with all the retarded anti mage shit nowadays, it's viable to play one.. so lets keep it like this instead of making it more of a joke

and this comes from someone that has ml10 bl champ and a eld as main char :p use your spells properly and mage dmg aint a prob. at all.

Fine tell me how to win vs a rr5 + sorc with my skald...
as i have all those retarted anti mage shit things it would be plain easy to kill one no? i mean what can moc or rr5 or ml9 pet do vs an extreme OP skald with alot of retarded anti mage shit!

:(
 

Dorin

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Calo said:
Fine tell me how to win vs a rr5 + sorc with my skald...
as i have all those retarted anti mage shit things it would be plain easy to kill one no? i mean what can moc or rr5 or ml9 pet do vs an extreme OP skald with alot of retarded anti mage shit!

:(

dont try to solo one, if you know you cant? :p
 

Dorin

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vintervargen said:
(except !!!SM!!!/BD)

wtf :( thats kinda silly from an eld cuz any of em with good enough reflexes will kill any kind of caster 1on1 most of the time.

nearsight, purge it or run away?, ae-mezz for pets oh ffs :[, dex + str/con or dex/qui debuff, stun :p is deadly. soh t_t

meh point was that eld is almost the same against most of the mages as spiritmaster is against melee without BL. :p
 

Vodkafairy

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Calo said:
Fine tell me how to win vs a rr5 + sorc with my skald...
as i have all those retarted anti mage shit things it would be plain easy to kill one no? i mean what can moc or rr5 or ml9 pet do vs an extreme OP skald with alot of retarded anti mage shit!

:(

zzzz, gg comparing retarded overpowered abilities to general mage dmg output
 

Dorin

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wittor said:
so true what vinter said ! fucking nerf those SM's ;:DD

nerf jumpin on poor spiritmasters with lájftep and teh interceptor pet, Jonny :[ !!!

:E

WARNING 2 fotm hib chars detected on your hard disk, please run anti-fotm program kind sir! They may couse silly overpoweredness resulting in e-peen contest while contacting any kind of human being!

take care wittor :[
 

wittor

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Dorin said:
nerf jumpin on poor spiritmasters with lájftep and teh interceptor pet, Jonny :[ !!!

:E

u know even a lvl44 sm is evil ....

btw jonny?! :p
 

Vodkafairy

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vintervargen said:
yeah the "double-interrupt" is just fucked up.

all tanks that think mages are OP should really try and play one (except SM/BD) before you judge

also fix quickcast, a fixed casttime is ok, but not the "You must wait x seconds to cast a spell", if you need QC you need it at once.

quickcasting insta debuffs or ra's is teh funnay aswell
 

Dorin

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wittor said:
u know even a lvl44 sm is evil ....

btw jonny?! :p

yes first one was Karl, but his acent (sp?) pissed me off totally, just imagen

"Jah whol mein Hauptmann!" after each command or intercept :[ so i had to desummon him !
 

Shatar

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This is one of the things that drove me from daoc in ToA, the dmg is way too high both for casters and tanks. Fights just aren't fun anymore, it's very hard to get a long fight unless your up against a very equal grp.
BL abilitys should not interrupt at all, the effects are good enuff from like zone of unmana and banespike and many more.
Charge is the new det(but worse), any tank w/o it can go sit at the tk.
Sm's aint the only OP class here and we all know it (even though the intercept rate is quite disturbing), all realms have theyr OP classes but sure, whine away.
Warlocks... well... *sigh at mythic*

And resist pierce is teh crap imo, remove it, fucks up templates and is imo way too powerful, thank god they nerfed it otherwise there would be no use to have any resists at all in temp, since you would at max get 1% out of items with 25% pierce or whatever the cap before was. And you can interrupt a tank pretty well tbh, brittles, BG, grapple, kiteing, SoS, root, snare and so on.
Imo playing a healer class in post-ToA is just not fun, it's more of a use of rezz than heal in many situations.
But I guess I just suck... :(
 

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